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Corsairs Legacy News

When Will the Corsairs Legacy Game Be Released?

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Hello, everyone who loves games about pirates. In April, we announced Corsairs Legacy and the strategy of three independent games, where each successive game should include the features of previous ones. We stated that our budget is limited, our team is small, and once in two weeks, we will be informing the audience about the development progress on the game’s official Russian-language YouTube channel. You might have noticed that English-language videos come out much later than the Russian-language ones. The thing is, we’re spending extra time translating scripts from Russian to English, doing a voice-over, and montage. We try our best to release videos as quickly as possible and keep our English-speaking audience updated, without delay. That’s why we release one video per week on our English-language channel!

In the past 6 months that you’ve spent with us, we tried to meet your expectations and have been publishing videos about the development progress.

During this time, developers of another two games about pirates joined the Corsairs Legacy team.

Expanding our team and increasing the project’s budget allowed us to reach the next level of development, spending more time on the game’s details, to create a better product as a result.

We started modeling unique locations, and buildings created our characters, added the ability to change clothes, increased the graphics level, started to make ship models, and proceeded to implement sailing mode.



The current state of the project doesn’t allow us to make a quality release this year, and, most likely, the last 20% of the work on the land mode might take much longer than the first 80%. And we’ll have to spend a long time bringing the game to the final state. At the same time, in order to keep up with the planned schedule, we started developing the sailing mode in parallel.

To date, a team of 15 people is working on Corsairs Legacy, and inside the team, we formed a separate branch that is responsible for developing the sailboat simulator. We started modeling our ships and we plan to demonstrate a high-tech game about sailboats, made with the use of real ships blueprints.

Due to the changes related to the need of finalizing the land part to satisfy new requirements, we realized that it makes sense to combine releases of the first two games and give players a quality product with land and sea gameplay right away.

We’ll tell you about the sailboat simulator in a separate devlog.



We actively continue developing the game and we’ll be regularly informing you about the development progress in devlogs on our YouTube channel. Also, we’re announcing the updated plan of releases, according to which the first and second games will be released together in 2022.

In the near future, we’ll show you a gameplay trailer of the game.

We decided that Corsairs Legacy will be released in 7 languages: English, Ukrainian, Chinese, Spanish, French, German, and Russian. Right now, we’re actively working on the game’s localization.

Also, before the release, we plan to launch beta testing of the game, but we’ll tell you more about that in early 2022.

Subscribe to our YouTube channels in order not to miss news about the Corsairs Legacy development!

Official Corsairs Legacy YouTube Channel: https://www.youtube.com/channel/UCtvxcqkgrIC3fHpSpKSeMnA/
Official Russian YouTube Channel: https://www.youtube.com/c/SaveThePirate/

Subscribe and wishlist our free version of Corsairs Legacy: Prologue.

https://store.steampowered.com/app/1852510/Corsairs_Legacy_Prologue/

Tavern in the Corsairs Legacy

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The spirit of freedom, cheap rum, and fascinating adventures, promising untold riches. These are the things that inspire all kinds of adventurers to face their destiny in the Caribbean.

That’s why we love games about pirates. The Caribbean is the place where danger awaits the hero at every turn, however, experienced adventurers, who gathered a loyal crew, see colossal opportunities ahead that may outweigh any related risk.

The town tavern. A place where paths of all adventurers meet. A place where promising meetings happen, deals are made and new alliances are formed. Today’s devlog is dedicated to the first tavern in Corsairs Legacy, which soon each fan of pirate adventures will be able to visit.

Matthew Cline, the owner of the tavern “Silver fin”. For over 18 years, he’s been running the only proper place to stay overnight in Bridgetown with good booze and decent chowder. Due to not very presentable look, this man makes the first impression of a drunk who pours himself a drink first and only then serves his clients. But everyone who had business with Cline knows that the appearance is often deceiving.



18 years of managing a profitable business, where all employees are well-schooled and disciplined, is really rare for the Caribbean. Cline loves to count money, but an enterprising mind knows a fine line between thrifty conduct of business and cheapness that creates more problems.

Rich guests from the Old World tried to kick “Silver fin” out of the business on several occasions, opening other taverns in Bridgetown and using all possible methods of influence, paying out of their pocket. Unfortunately for them, old fellow Cline knows how to take a punch. There were three attempts to get him out of the business but to no avail. Sooner or later, visitors run out of money and for some reason, new taverns only bring losses. Disappointed entrepreneurs had to sell the property for nothing and quickly return to the Old World. After all, they just come and go, while Matthew Cline is running the tavern, gathering some of the most influential people in the town under his roof. He knows almost everything that happens in the colony.

The last failed entrepreneur sold his newly built tavern for peanuts to the owner of a local brothel, Nicholas Briggs. It’s not hard to guess how soon the newly acquired building turned into the abode of lust and debauchery. Although, it’s a story for another time. Getting back to “Silver fin”…

There is a lot of space on the first floor for those who want to eat well, drink some booze or hold a business meeting. There are a lot of locals here at all times.

Calm Nick watches the basement door, letting through only those who were accepted by Matthew Cline himself. Yeah, the mysterious basement is one of the people’s favorite topics for rumors. In any case, despite all the tall tales around the private club, everyone who has access to it doesn’t answer any questions.

Calm Nick got his nickname for his calmness with which he breaks the arms of anyone who wants to brawl and damage the property of “Silver fin”. Nick is a former soldier of the English Crown who was demoted from the garrison for his excessive brutality on duty. He found his calling in “Silver fin”. Let’s not even talk about the ability to freely show his harsh temper and receive a decent salary for it, even for Bridgetown.

Let’s move on to the second floor. The most common people here are sailors who have chosen to try their luck playing dice. In “Silver fin”, in a cozy and uncrowded atmosphere, anyone may put their month’s pay on the line and try to double it, while playing the popular Caribbean game Perudo.



All gambling tables are divided by the skills of players. Depending on their reputation, each player goes to the table where other players with the same skills are. Beginners play for pennies, but it’s possible to make, or lose, large amounts of money at the professionals’ table.

For visitors, there are guest rooms on the third floor of “Silver fin”. Cline really jacks up the prices, so the locals can’t afford to rent these rooms. On the other hand, for visitors who are willing to pay more due to the lack of alternatives, there are always plenty of free rooms.

Subscribe to our YouTube channels in order not to miss news about the Corsairs Legacy development!

Official Corsairs Legacy YouTube Channel: https://www.youtube.com/channel/UCtvxcqkgrIC3fHpSpKSeMnA/
Official Russian YouTube Channel: https://www.youtube.com/c/SaveThePirate/

Subscribe and wishlist our free version of Corsairs Legacy: Prologue.

https://store.steampowered.com/app/1852510/Corsairs_Legacy_Prologue/

Corsairs Legacy Main Character

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The last devlog sparked many discussions about the current implementation of the battle system in Corsairs Legacy. We realized that the audience wanted to see a more modern battle system.

Thank you for your comments. After getting feedback, we started implementing alternative variants of the new battle system. It will get better!

Currently, we are focusing on polishing other aspects of the game and preparing the demo, but we’ll get back to the battle system in the near future. For now, we can’t guarantee the first release will include the heavily changed battle system, but we’ll try our best to finish it in time.

We’d also like to mention sounds – all sounds that currently exist in test versions of the game are collected for testing. We started to implement the full sound design, but for now, we have the final audio for the mini-game.

In the last weeks, we made a lot of important updates, and in the next few videos, you’ll see a complete mini-game Perudo, a finished tavern location, a global update of the graphics, and much more. Each next episode we’ll be showing a new portion of graphics content.

Today we’ll show a model of the main hero, Jack Rackham, and the results that we achieved while developing characters over the last month, from the moment of presenting models of British soldiers in the eleventh devlog.

It should be reminded that currently in all videos we use a model from a purchased set of characters for the main character. We think that the model was perfect for the main hero, but it was only used as a placeholder until we made our unique model of Jack Rackham. We got a few emails from our viewers with questions stating that they saw the exact same main character in the mobile game Evony. It’s simple – they also bought this character, used it in their icon, and actively used it in advertisements which you can see on social media or in other apps.

When designing the main hero, we wanted to not just make a unique character model but to make a technology that will allow character customization. Our 3D character artist used an image of a corsair as a basis, the same image our illustrator drew for a game poster that you see at the end of each video and on the game’s page on Steam.

So, drumroll, we are glad to present you Jack Rackham, the main hero of Corsairs Legacy. We tried our best to make the model look good to make a player feel comfortable while playing the game.



Currently, we’re working on additional elements of customization that will be included in the project’s architecture, but, most likely, they won’t make it to the first game. Later in Corsairs Legacy, we plan to expand the features of the main hero’s customization.

In the second part of Corsairs Legacy, we’ll add an eyepatch. We also made the first hat that you could use for the main hero.

We already designed a second set of clothes with the ability to combine a top and bottom half and change their color. You can see all the changes of the main character in the new development diary video.

Subscribe to our YouTube channels in order not to miss news about the Corsairs Legacy development!

Official Corsairs Legacy YouTube Channel: https://www.youtube.com/channel/UCtvxcqkgrIC3fHpSpKSeMnA/
Official Russian YouTube Channel: https://www.youtube.com/c/SaveThePirate/

Subscribe and wishlist our free version of Corsairs Legacy: Prologue.

https://store.steampowered.com/app/1852510/Corsairs_Legacy_Prologue/

Corsairs Legacy: Prologue - Free Version Announcement

Today we are announcing a free version of the Corsairs Legacy: Prologue game. We have published a naval gameplay teaser of the upcoming free version and launched a separate page for Corsairs Legacy: Prologue on Steam.

Initially, we planned a closed beta test but changed the plan to a public release on Steam in order to get more feedback from the audience and check the technical readiness of the engine for a full release.

Everyone who sends us their feedback inside the free version via the feedback form will receive a digital bonus in the game release version for active participation in the development :)

Wishlist and subscribe so you don't miss out on the game release!

https://store.steampowered.com/app/1852510/

Combat System in Corsairs Legacy game

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Hello everyone. Today we’ll talk about a new location, the battle system, and plans for the future.

In the game series about corsairs, in our opinion, the player didn’t have the ability to train fighting skills and refine different methods of combat. Getting killed on a ship while trying to capture a bigger one, the player had to keep trying to win a fight using the same combination of attacks from previous fights.

In Corsairs Legacy, the player will have the ability to train fighting skills and test new methods of combat in the arena with other fighters. We implemented the ability to fight with one, two, or three opponents without a fatal outcome at any time. As a reward for winning, the player will receive a healing item. The economy is structured in such a way that it’s impossible to use the arena to quickly earn coins, however, the player will benefit by defeating opponents without using healing potions.



Earlier, in a different devlog, we’ve shown you battle animations. We tried to make the most recognizable animations while having 2 goals:

  1. Corsairs Legacy will be interesting to fans of games about pirates created earlier. Respecting the gaming experience of players, we make a simple and comfortable transition to the new game.
  2. Before creating something new, it’s important to realize the main pros and cons of the decisions that fans appreciated in previously released games. Thoroughly having dealt with the battle system, we noticed a few things that could be improved and made more interesting. But before we start working on the global “update” of the battle mode, we will give players an opportunity to play, as usual, collect reviews, and based on well-established mechanics we will start making changes in the next games.

Nevertheless, the first game will include several features that people who play RPG games got used to over the last years.

When the character receives damage, the screen gets red. On low health, the red border starts blinking and all other sounds are muffled by heartbeats, simulating pulsing in the temple.

In those moments of a fight, the game will give the player a hint that a healing potion can be used if there are some in the inventory. The game can also inform about the inability to heal if there are no healing potions in the player’s inventory.

The player can pause at any time of a fight to tactically evaluate the situation on the battlefield and resume fighting when they are ready. Hints about controls will allow beginner players to quickly find the necessary combination of buttons.

For those who like playing with a clean screen, in Corsairs Legacy, there is an ability to turn off UI and, thanks to red indicators, you can always be aware of the character’s state.

We developed our own shooting system and camera movement when a shot occurs. We added a chance to miss if the player’s aim will be inaccurate.

We also reimplemented a circular attack and now characters aren’t turning their backs at the moment of a hit.



The battle system is composed of 6 different types of blade attacks, block attacks, and a pistol shot. The character can do:
  • chopping hit – the quickest hit that requires a minimal amount of time, it’s effective when trying to stop an opponent from doing a piercing hit;
  • piercing hit – the most energy-intensive hit, it’s able to penetrate block, however, due to larger swing, it can be stopped by an opponent;
  • thrust – a quick stabbing hit that’s more effective than chopping hit but requires more time;
  • circular hit – it’s able to deal damage to multiple opponents at once. It’s most effective when fighting more than one opponent;
  • parry – it allows to reject any hit of an opponent without wasting energy;
  • feint – it allows parrying a hit with an immediate counterattack.
  • Block allows defending against thrust, chopping, and circular hit.

A healing potion can be canceled by any hit at the moment of drinking it.

We plan to remove pistols from the arena, but for now, we kept the main character’s shooting ability to test all mechanics.

You can watch the full devlog video to see all battle animations :) Subscribe to our YouTube channels in order not to miss news about the Corsairs Legacy development!

Official Corsairs Legacy YouTube Channel: https://www.youtube.com/channel/UCtvxcqkgrIC3fHpSpKSeMnA/
Official Russian YouTube Channel: https://www.youtube.com/c/SaveThePirate/