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Corsairs Legacy News

Build v0.2894

A quick patch that fixes the bugs we saw in the analytics. In addition, the following changes were made:
1. Reworked the save system, now there will be no delay when opening the save or load page in case of a large number of saves. A side effect was that old saves could be displayed in reverse order. All subsequent ones will be displayed correctly.
2. Fixed the bug of the overturned hold of captured ships.
3. Doubled the reward for completing the delivery quest.
4. Increased the probability of coming across a spyglass in the captain's loot.
5. Increased the reward in the chests in the ship's hold.
6. Fixed problems with colliders on the Bridgetown pier and boarding scenes.
7. Fixed the work of the protection skill, which regenerates health. Now it correctly adds 1% after 10 seconds of not attacking.
8. Added the icon for going to sea in the story quest after talking to Mordecai.
9. Musketeers go into combat mode if an enemy with a saber approaches them.
10. Musketeers during firefights now shoot not at the nearest target, each one chooses his own target.
11. Fixed the musket animation, but for some NPCs it still breaks when there is a musket with a fast reload.
12. Added rain outside the windows of the captain's cabin, previously there was only a trickle effect.
13. The "continue" button now always loads the most recent save.
14. Removed some texture artifacts during rain.
15. Increased probability of captain's duels during boarding, please note that they are only possible if you board a ship of the same class.

Early Access Update #5: Lots of New Content in Corsairs Legacy / Start NEW GAME

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Hello everyone!

A big content update that significantly expands freeplay in Corsairs Legacy is now available on Steam.

Play in the “New Game” mode without continuing the preliminary walkthrough.

In case of critical bugs, for example, a black screen when starting the game - write to us via the feedback form on the site. In this update, we have added an analytics system that should help us see most of the crashes in the game. We need to communicate with the players who encountered them to check fixes.

We are done with the formal part. Let's move on to the novelties:
  1. Boarding has become more variable. We have added new options for the possible course of events on the deck: several options for combat in a surround where the team that is significantly smaller in number at the beginning of the boarding must defend; added musket firefight between ships; the ability for "captain vs. captain" fight in case of equal teams with a specific variability in the development of events. If the main character has a musket, he will be able to start the battle in the melee position and the musketeer position. Instead of the one default boarding, six strategies with 18 possible starting positions for the main character became available.



  2. A new ship model (brig) has been added, and the entire system of ship types has been redesigned. We have added trade and military modifications to each kind of ship, where the first has a more significant hold, and the second has a more robust hull, higher speed, and a larger crew. Thus, the game has 18 modifications based on six ship models, differing externally and in characteristics.



  3. The number of visual options for ships and sails has been expanded. Heraldry has been added for each nation and pirates. Ships with a red color are trade ships, and dark-colored ships are military. Each nation now has its heraldry, which differs for trade and military ships. This makes it easy to distinguish the modification of the ship by its appearance. Now, the game has four colors of sails: gray, white, red, and black.



  4. We have added additional weather conditions — rain and fog. Fog's appearance depends on the strength of the wind and the time of day, by the natural conditions of its appearance in the Caribbean.



  5. Expanded loot system: increased the number of items of each type of weapon and spyglasses. Now, a new loot with a constant progression of characteristics will appear in the game up to hero level 52.
  6. We added variability in weapon quality with the ability to upgrade weapons at the blacksmith (on all islands except Carriacou) with five states for each musket, pistol, and melee weapon. The player's luck characteristic directly affects the likelihood of getting an already improved weapon version in the loot.
  7. We have added two new taverns in Trinidad and Grenada in smuggler settlements. We also added new merchants and blacksmiths and prepared locations for moneylenders, which will appear in the following updates. Now, in addition to repairing the ship, all other activities the player needs on land are available on four islands.



  8. We have added visual signs for taverns, shops, moneylenders, and the shipyard so players can easily recognize them.



  9. The ship's journal, maps, and other menus are now available in sea and global map modes. To quickly call up maps, press "M."
  10. We have added a system of military patrols that the player can encounter when trying to dock in remote bays on enemy nation islands.
  11. Reworked the logic of the delivery quest: now, after completing the assignment, the store owner will ask if you want to sell other goods and only then offer a new quest, reducing the chance of accidentally selling goods that must be delivered according to the assignment. We also added explanations that to deliver to an enemy city; you do not need to sink the enemy nation's military ships in the port - it is enough to dock in another place and, using the services of a guide, deliver the goods by land.
  12. Much of the work on optimizing NPCs has been done, which increases FPS inland locations.
  13. An additional information message and audio voiceover have been added, informing about the lack of gunpowder for firing cannons. Previously, gunpowder was bought automatically, but starting with the last update, it was moved to a separate category in the store, which caused difficulties for some players at the start of the game.
  14. We have added the sound of reloading a musket and an animation of putting a musket in the inventory.

We watch all streams, and your gaming experience helps us improve the game quickly, so publish videos and make streams on YouTube and other platforms. We are waiting for everyone in the vastness of the Caribbean in Corsairs Legacy! And we went to work further.

Early Access Update #4: Full Freeplay Mode

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Hey!

Today, a big Corsairs Legacy update was released, greatly expanding the possibilities of freeplay.

Attention! Due to the changes in the entire project architecture, the update removes the current progress.

Below, we have briefly listed all the main changes of this update:
  1. We have added the ability to visit five islands and complete quests on them in freeplay or story mode after first arriving in Barbados.


  2. We have added a quest to deliver goods between 10 points: 3 cities—Spanish San Jose, French Port Louis, and English Bridgetown—2 Indian settlements in Grenada and Trinidad, and five smugglers' locations on each island, 4 of which are settlements.


  3. Ports of enemy cities are patrolled by warships that will not allow them to land in the port.


  4. Friendly ships appeared in the port of Bridgetown.


  5. Three taverns are already available, with the opportunity to replenish the team, rest, and skip game time. They are located in Bridgetown and Ragged Point, Barbados, and in Tobago, in the settlement of smugglers. We've added recovery for the main character when resting in a tavern, which is much cheaper than potions.


  6. We increased the spawn rate of larger ships by two times.


  7. We reworked the NPC appearance system; now, they do not constantly appear behind the main character and are more evenly distributed on the map. We also added NPCs in the jungle.


  8. Merchants update their inventory every game day.


  9. We added the mechanic of paying the monthly salary to the team. In the case of untimely payment of money, the team's morale decreases, which affects the efficiency of fighters during boarding. Also, the damage our team inflicts on the enemy is affected by the presence of weapons for the team in the hold. To bring morale back to pre-payroll levels, you must pay the team 2x more money using the morale mechanic. It is important to remember that provisions, rum, and medicine should always be available on the ship's hold for the crew to maintain morale.


  10. A pistol shot is now considered a different type of attack, and the enemy no longer expects the main character to hit, which the player used to damage the NPC before the shot.


  11. Changes have been made to the save system, and the save progress window now loads 3x faster.
  12. Removed the ability to go on deck during the battle in the captain's cabin.
  13. Added animation of the main character falling from a height.
  14. Integrated musket reload sound that adjusts to the speed of the musket being used.


  15. Added musket animation when equipping muskets in inventory.
  16. Made changes to locations according to feedback in Discord and bugs from streams.
  17. Now, in the main story quest, the day and time change relative to the date the player started it.
  18. Added a morale effect to the damage a player's team deals to the enemy team when boarding.
  19. Added the ability to open the logbook and other tabs in sea mode.

We watch all the streams, and your gaming experience helps us improve the game quickly, so please post videos and streams on YouTube and other platforms. We are waiting for everyone in the Caribbean in Corsairs Legacy!

Early Access Update #3: FreePlay, Global Map, Quests

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This update has fundamentally changed the approach to the gameplay of Corsairs Legacy, as freeplay was added to the game. We have added a system for saving and loading progress. We have also added the ability to move around the global map freely. Now, you can see the foundation of the non-linearity in the game, which has become available to players and will be developed in the following updates.

Attention! Due to the changes in the entire project architecture, the update removes the current progress.

List of changes of the new update:
  • We added the ability to start the game in Freeplay mode: the player begins the game in the city of Barbados and has four quests, one of which leads to the main storyline;
  • Added the ability to buy your ship for freeplay;
  • Added robbers in the Barbados jungle;
  • Added the ability to travel around Barbados quickly;
  • Added the ability to turn off all hints when starting a new game;
  • Maps of Barbados, Tobago, and Trinidad islands, as well as a map of the archipelago (these can be purchased from merchants), were added. In the game, each map comes in three different levels of detail;
  • Added the task log and task archive with the ability to enable the task marker for any quest;
  • Added the ability to save and load the game manually;
  • We updated the island of Trinidad: roads and locations have been added (Indian settlements, mines, caves, a smugglers' base, the walls of San Jose);
  • Added the weapon catalogs, in which a description of weapons that have been in the player's backpack at least once appears;
  • Added new chests, as well as a list of locations and a list of chests that are hidden on them;
  • We made 60+ changes to locations, colliders, and chests based on player feedback in Discord;
  • During boarding, enemy musketeers now fight with a saber if there are four or fewer enemy sailors without muskets;
  • We added the dependence of the energy consumption for a melee attack on the class of the weapon in the hand;
  • New achievements added.

If you encounter any bugs or have any requests, write to us through the feedback form on the website or in Discord. We will continue to develop.

Early access update #2.5

Functional changes:
  1. A bug with disappearing gift gun, saber, and clothes for Supporter Pack owners was fixed;
  2. Disappiaring of the protagonist's spawn point when pressing "continue" after the update was fixed;
  3. Some sounds and background dimming were added to the trade window;
  4. The cost of a regular yatagan was fixed;
  5. Loot and game balance were changed;
  6. The loot drop logic was changed: more valuable items dropped from captains, cheaper items dropped from sailors and soldiers;
  7. New food items were added: cocoa and corn.


NPC edits:
  1. Animations of the tavern owner in Bridgetown were added;
  2. Changes were made to the logic of the NPCs appearance in the frame (some problems still remain);
  3. Turning of Claire's head towards the player when talking to her in the arena was added;
  4. The radius of interaction with merchants has been increased so that you can start a conversation from any point around the merchant;
  5. After entering the arena location, NPCs in the arena immediately fight instead of running to each other;
  6. The situation when one sailor during boarding does not take part in the battle was fixed;
  7. Changes have been made to the calculation of NPC physics, resulting in higher FPS.


Visual edits:
  1. The water removed from the boats;
  2. All pads were fixed;
  3. Invisible walls removed according to messages in the Discord community;
  4. Changes have been made to the rocks;
  5. Reflection of light from surfaces in the city was fixed;
  6. Some secret paths for future quests were added.