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  3. Dev Log #7

Dev Log #7

Hello,
Sunny Side Up here.
We are happy to share with you our latest development progress in dev log #7.


We are currently developing a mostly requested function: more save slots!
After the release of Early Access, we are very concerned about the inconvenient situation where players have to find the save files to solve the bug when the game failed to proceed properly every time. With more save slots in future version, similar problems (hopefully this will not happen again) can be solved easily and directly in game.
In addition, we are optimizing the UI of save slots by displaying more information of game progress on every save slot, with which you can easily see how far you have progressed and distinguish each save.




We are developing a separate stamina feature for Ellie's running.
After the release of Early Access, many players commented that the stamina consumption while running was uncomfortable, and as a temporary measure, we lowered the fatigue growth level while running to a minimum.
To fundamentally solve the problem, we have developed a separated running stamina function. Specifically speaking, running will no longer consume the original stamina and players can run without worrying about fatigue any more.
But be careful! If you consume too much stamina, you will be unable to run for a certain period of time.



Additional tools are being developed.
As new tools become available, you will be able to do more various gatherings, which will enrich your witch life and make it more fun.
Please look forward to a more colorful witch life with new tools.




We are reorganizing the residents' schedule.
Originally, we meant to convey to the players the charm of each resident and the naturalness of the village in the world of Little Witch in the Woods through the residents' unique activities. However, after analyzing the players' feedback, we realized that it didn't deliver the emotion as we wished before. What's worse is, it often interferes with the proceedings of the game.
Accordingly, we are trying to optimize the residents' schedules for the purpose of conveying the attractiveness of the residents more intuitively.
In addition, the indoor space of Kyla and Roy will be added at the same time. Stay tuned for updates on what the two residents' rooms will look like.



That's all for today's dev log.
Please note that all contents are under development and any changes may happen in the future.
Thank you.