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Beta 1.7.0 : Housekeeping for Future Updates

[p]If you haven't read the previous update, then you should. If you have read them, you also should because the original post was missing a ton of stuff that I might have accidentally deleted them during editing.[/p][p][/p][p][dynamiclink][/dynamiclink][/p]
Beta 1.7.0 : Housekeeping for Future Updates
[p][/p][p]How to get into Beta: ⁠How to get into Beta This version is not expected to go into default. We are releasing it solely for testing purposes. [/p][p][/p][h3]Major Changes [/h3][h3] Minor Changes [/h3]
  • [p]Replaced company and publisher logos (note: not a new publisher, just a name change),[/p]
  • [p]Reduced memory load by optimizing bullet-related memory pool,[/p]
  • [p]Increased battle engagement zone size,[/p]
  • [p]Increased hitboxes on the map button to make it easier to click when towns have many facilities,[/p]
  • [p]Reduced unnecessary camera shake in larger battles,[/p]
  • [p]Added Adaptive Camera Zoom for smoother gameplay experience,[/p]
  • [p]Updated Unity Steamworks API to the latest version (should reduce Steam-related crashes),[/p]
  • [p]Reduced inventory sorting load, making item browsing faster (no frame loss),[/p]
  • [p]Reduced inventory update load, making production completion sequence faster (no frame loss)[/p]
[h3] Bug Fixes [/h3]
  • [p]Removed lingering WASD and Space-to-Fire warning text at the start of battles,[/p]
  • [p]Removed 3D render behind the game start cutscene that caused unnecessary GPU load,[/p]
  • [p]Restored the missing Mund Kraken blueprint in settlements,[/p]
  • [p]Fixed crashes triggered by production completion,[/p]
  • [p]Fixed beams and lances sometimes not despawning[/p]