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  3. Open BETA: Update 1.2.0.4

Open BETA: Update 1.2.0.4

Closed BETA: Major Update #1

[h2]Trade, Industry, Quality of Life Improvements, and Major Rebalancing[/h2]

Full announcement and devlog will be released when the version arrived in the Public Default branch.

Status:
  • LIVE in Closed Beta Branch
  • ETA to Public Default: 1st November 2023 (We ended up releasing early on 31st of October)
  • Older Saves: Safe to continue


[h2]!CAUTION![/h2]
[h3]Make sure to back up your save file when playing BETA releases[/h3]

[h2]Major Notable Changes:[/h2]
  • Shipwrights are now available in major settlements
  • Ship parts factories are now available in major settlements
  • You can now conduct trade remotely between your ships/warehouse and merchants
  • You can now command ships to go to settlements remotely from the hangar menu
  • You can see where each NPC faction actives using newly added map filters
  • You can now check out where to sell and buy items across all ports you have visited using a magnifier button that shows up when you mouse over an item
  • You can now bookmark items so they are highlighted whenever you come across them
  • You can now bookmark settlements so they always show up on top of the list and marked with a star with you are checking out the map.
  • You can now leave the shipyard with cargo over capacity (Shop integration took longer)
  • You can now ascend/descend ports with time accelerated
  • You can now toggle escort ships firing on/off
  • You can now order escorts to approach and board the target
  • Shields, storage, and power production has been through a heavy revision
  • Items that can be bought and sold at the same port for large profit have been adjusted
  • Merchants now have an increased daily fund allocation
  • You can now see some whales!
  • Detailed balancing changes below...


[h2]Encounter Changes:[/h2]
  • Improved overall difficulty curves for all main story quest encounters
  • Added blue whale and sperm whale encounters
  • Added Plower Rebel’s patrol fleet for Aberdonia region


[h2]Officer Trait Changes:[/h2]
[h3] Aetherborne Tactician:[/h3]
  • Changed shield generation to +4/+5/+6/+7/+8/+9/+10

[h3]Leadership:[/h3]
  • Changed battle and Travel morale per sec to +1/+2/+3/+4/+5/+6/+7/+8/+9/+10
  • Upbeat:
  • Changed battle morale per sec to +1/+2/+3/+4/+5/+6/+7

[h3]Joms Fighter:[/h3]
  • Changed boarding offense to +1%/+2%/+3%/+5%
  • Changed boarding speed to +10%/+15%/+20%/+25%

[h3]Adventurous:[/h3]
  • Updated description
  • Added special loot chance 10%/15%/20%/25%/30%/35%

[h3]Young Blood:[/h3]
  • Changed main thrust to +1%/+2%/+3%
  • Changed maneuvering thrust to +1%/+2%/+3%
  • Changed turn rate to +1%/+2%/+3%

[h3]Himmelhart’s Pride:[/h3]
  • Changed damage on Shield to +2.5%/+5%/+7.5%/+10%

[h3]Demolitionist:[/h3]
  • Changed blast radius to +1%/+2%/+3%/+4%/+5%

[h3]Aetherborne Sage:[/h3]
  • Changed mana weapon damage to +1%/+2%/+3%/+4%/+5%
  • Changed mana weapon power consumption to +1%/+2%/+3%/+4%/+5%

[h3]Noble Lineage:[/h3]
  • Changed boarding offense to +2%/+3%/+4%/+5%
  • Changed maximum crew to +5/+10/+15/+20

[h3]Charitable Endeavor:[/h3]
  • Updated description

[h3]Navigation:[/h3]
  • Changed cruising speed to +5%/+6%/+7%/+8%/+9%

[h3]Amstardemmer Navymen:[/h3]
  • Changed boarding defense to +1%/+2%/+3%/+5%

[h3]Whaler Ancestry:[/h3]
  • Changed whale spotting chance to 10%/12%/14%/16%/18%/20%

[h3]Harpooneer:[/h3]
  • Changed interceptor reload time to -1%/-2%/-3%/-4%/-5%/-6%

[h3]Stinky:[/h3]
  • Reduced to only 1 level available at level 1
  • Added battle morale per sec +1

[h3]Wake Mastery:[/h3]
  • Changed maneuvering thrust to +1%/+2%/+3%/+4%/+5%
  • Changed turn rate to +1%/+2%/+3%/+4%/+5%

[h3]Aetherborne Navigator:[/h3]
  • Changed cruising speed to +5%/+6%/+7%/+8%/+9%/+10%/+11%/+12%/+13%/+14%
  • Changed cruise priming time to -10%/-12%/-14%/-16%/-18%/-20%

[h3]Skald’s Song:[/h3]
  • Changed battle morale per sec to +1/+2/+3/+4
  • Changed boarding offense to +1%/+1%/+2%/+2%

[h3]Sophisticated:[/h3]
  • Changed engine power consumption to -1%/-2%/-3%/-4%/-5%
  • Changed main thrust to +1%/+2%/+3%/+4%/+5%

[h3]Tinkering:[/h3]
  • Increased active repair rate +1% at every level

[h3]Lone Survivalist:[/h3]
  • Decreased power consumption by 1% at every level

[h3]Power Harmonics:[/h3]
  • Changed power generation to +1%/+1%/+2%/+2%/+3%/+4%/+5%
  • Changed power capacity to +4%/+5%/+6%/+7%/+8%/+9%/+10%

[h3]Overly Radical:[/h3]
  • Updated incorrect parameter

[h3]The Greatest Swordsman:[/h3]
  • Changed boarding offense to +1%/+2%/+3%/+4%/+5%/+6%
  • Changed boarding defense to +1%/+2%/+3%/+4%/+5%/+6%

[h3]Fiery Passion:[/h3]
  • Changed battle morale per sec to +3/+5/+7/+9

[h3]Raid Master:[/h3]
  • Improved all supply rewards to +5%/+6%/+7%/+8%/+9%

[h3]Companionship:[/h3]
  • Changed battle and travel morale per sec to +1/+1/+2/+2/+3/+3
  • Changed maximum morale to +5%/+6%/+7%/+8%/+9%/+10%


[h2]Officer Tactic Changes:[/h2]
[h3]Engage:[/h3]
  • Added battle morale per sec +1/+2/+3/+4/+5/+6

[h3]Intimidation:[/h3]
  • Changed morale sustenance cost to 1 on all levels

[h3]Tactical Barrier:[/h3]
  • Changed shield capacity at +100 on all levels
  • Changed shield generation +0/+1/+2/+3/+4/+5

[h3]Reaction Channeling:[/h3]
  • Changed shield generation to +80/+85/+90/+95/+100
  • Changed shield capacity to +3000/+3500/+4000/+4500/+5000

[h3]Emergency Shield:[/h3]
  • Changed power consumption modifier to +200%/+175%/150%
  • Changed shield generation at +100% across all levels
  • Removed shield capacity increase

[h3]Assault:[/h3]
  • Updated description

[h3]Outmaneuver:[/h3]
  • Updated description

[h3]Emergency Cruise:[/h3]
  • Changed morale activation to 30%/25%/20%/15%/10%
  • Changed energy activation to 30%/25%/20%/15%/10%
  • Changed fuel cost per second to 3%/3%/2%/2%/1%

[h3]Boarding Pursuit:[/h3]
  • Updated description
  • Changed boarding offense to +5%/+6%/+7%/+8%/+9%/+10%

[h3]Berserker:[/h3]
  • Increased morale activation cost to 100 on all levels
  • Changed morale sustenance cost to 3%/3%/2%/2%/1%/1%

[h3]Evasive Action:[/h3]
  • Updated name and description

[h3]Learned Optimism:[/h3]
  • Updated description
  • Changed material activation cost to 100 across all levels
  • Changed material sustenance cost to 20 across all levels

[h3]Saturation Fire:[/h3]
  • Changed cannon and gun range to +5%/+6%/+7%/+8%/+10%
  • Changed interceptor damage to +10%/+12%/+15%/+18%/+20%
  • Changed weapons reload time to +5%/+4%/+3%/+2%/+0%
  • Changed ammo cost per volley to +5%/+4%/+3%/+2%/+0%

[h3]Destruction Ritual:[/h3]
  • Changed mana weapon damage to +65%/+70%/+75%/+80%/+85%/+90%/+95%/+100%
  • Changed energy activation cost to +50%/+48%/+47%/+45%/+44%/+42%/+41%/+40%

[h3]Meet Your Maker:[/h3]
  • Added 300 ammo as activation cost
  • Added 100 ammo per second as a static sustenance cost

[h3]Wake Riding:[/h3]
  • Changed maneuvering thrust to +15%/+20%/+25%/+30%
  • Changed turn rate to +15%/+20%/+25%/+30%

[h3]There She Blows!:[/h3]
  • Changed battle morale per sec to +10/+12/+14/+16/+18/+20/+22/+24/+26/+28

[h3]Dream of Flight:[/h3]
  • Updated description
  • Changed main thrust to -50%/-45%/-30%
  • Changed turn rate to +50%/+55%/+60%

[h3]Sword Dance:[/h3]
  • Changed morale sustenance cost to 5%/4%/3%/2%

[h3]Assist Repairs:[/h3]
  • Increased repair team amount to +30%/+40%/+50%


[h2]Store Changes:[/h2]
  • Add imported items (Dragon Scales, Star Stones, Trained Unicorns, etc) to commission stores. They’re ingredients for high-grade ship part productions.
  • Laventum Industrial Yard: Industrial Permit Office now requires Industrial Certificate to access.
  • All ship/ship part/commission stores now purchase items that are ingredients for the ships/ship parts they offer like other stores
  • Black Market revision: Now Black Markets will purchase Hero Powder and Military products at high prices, they still purchase everything at 60% as well (doing Hero Powder business can be very high profit but also is illegal)
  • Remove Black Market from Blueglade Town but add 7 new at Sunvale Town, Grambian Ridge Lighthouse, Coil Trails Town, Aberdonia Town, Middleton Town, Ipswick Town, FirefortCity
  • Now a store will buy items that are needed but also are sold by another store in the same port at -10% (from -90%).
  • Lower the number of blueprints/plans offered in Atelier Rows store to 1-5 per item
  • Trade Hubs now offer some items that are required by the local industries with +20%


[h2]Production Changes:[/h2]
  • Add new Ship recipes and Shipwright production facilities all over the map.
  • Add new ship-part recipes and ship-part workshop production facilities all over the map.
  • Lower the overall Eagles and items required to build and upgrade Harvesters (Mine, Lumberyard, Plantation, etc.) and Processors (Foundry, Carpentry, Tanner, etc.)
  • Lower items are needed in material-tier recipes.
    E.g. Oakwood Log: Lumberjack Tools + Water + Oak Sapling > Lumberjack Tools


[h2]Quest Changes:[/h2]
  • Raise the purchase prices of all logistic items selling to their destination trade hubs by 10%. (now you can see green price in the correct trade hub)
  • Logistic Quests now give Guided Locations to their destinations.
  • Add “shopping list” to Main Story quests and Commission quests. You can track the required item from their descriptions or via the new Quest Log panel.
  • Lower the number of trophies, and Eagles required in some commission quests:
  • 2nd ARN
  • Broken Coil Worshipper Trophy (no skull): 2 > 1
  • 7th ARG
  • Les Faucon Trophy (2 skulls): 3 > 2
  • Pristine Les Faucon Trophy (3 skulls): 3 > 2
  • 32nd NVR
  • Les Faucon Trophy (2 skulls) 3 > 2
  • Pristine Les Faucon Trophy (3 skulls): 3 > 2
  • Hunting God
  • Broken Hunting God Trophy (no skull) 3 > 1
  • Worn Hunting God Trophy (1 skull) 3 > 1
  • Evergreen Queen
  • Broken Evergreen Queen Trophy (no skull) 3 > 1
  • Worn Evergreen Queen Trophy (1 skull) 3 > 1
  • Suthsegian Garrison
  • Worn Plower Trophy (no skull) > Worn Crooked Plower Trophy (no skull)
  • Coil Worshipper
  • Eagles 100,000 > 20,000
  • Item Changes:
  • Resource Items stack size rebalanced: from 1 to 5+
  • Himmelrite Ingots
  • Type: Material > Component
  • Port Changes:
  • Add a new type of icon to indicate ports with Shipyard


[h2]Airframe Changes:[/h2]
[h3]Aetherhawk II Corvette[/h3]
  • MaterialStorage 3840 > 1040
  • PowerStorage 4800 > 3840
  • AmmoStorage 9600 > 8640
  • RepairTeam 1 > 2
  • Selling Price 15600 > 13000

[h3]Bronze Drake Freighter[/h3]
  • MaterialStorage 8000 > 2170
  • PowerStorage 1800 > 5000
  • AmmoStorage 8500 > 18000
  • RepairTeam 1 > 3
  • Selling Price 33600 > 28000

[h3]Iron Drake Frigate[/h3]
  • MaterialStorage 9680 > 2630
  • PowerStorage 4100 > 6050
  • AmmoStorage 25100 > 21780
  • RepairTeam 2 > 4
  • Selling Price 60000 > 50000

[h3]Victory Falcon Frigate[/h3]
  • Crew 195 > 186
  • MaterialStorage 7440 > 2020
  • PowerStorage 7750 > 7440
  • AmmoStorage 15500 > 16740
  • RepairTeam 1 > 3
  • Selling Price 36000 > 30000

[h3]Leion Stallion Frigate[/h3]
  • MaterialStorage 8400 > 4550
  • PowerStorage 14000 > 10500
  • AmmoStorage 40600 > 42000
  • RepairTeam 3 > 7
  • Selling Price 156000 > 130000

[h3]Snow Basilisk Gunboat[/h3]
  • Crew 30 > 29
  • MaterialStorage 560 > 310
  • AmmoStorage 4340 > 2520
  • Selling Price 4680 > 3878

[h3]Slip Falcon Gunboat[/h3]
  • MaterialStorage 600 > 330
  • PowerStorage 1875 > 1500
  • AmmoStorage 3750 > 1800
  • Selling Price 3600 > 3000

[h3]Vallepony Freighter[/h3]
  • Crew 21 > 19
  • MaterialStorage 1440 > 390
  • PowerStorage 450 > 900
  • AmmoStorage 2250 > 3600
  • Selling Price 4320 > 3600

[h3]Obsidian Lindwyrm Corvette[/h3]
  • MaterialStorage 5600 > 1520
  • PowerStorage 2800 > 3500
  • AmmoStorage 17360 > 12600
  • RepairTeam 1 > 3
  • Selling Price 27600 > 23000

[h3]River Mare Corvette[/h3]
  • Mass 47500 > 47520
  • MaterialStorage 4800 > 1300
  • PowerStorage 4800 > 3000
  • AmmoStorage 13920 > 12000
  • RepairTeam 1 > 2
  • Selling Price 22800 > 19000

[h3]Viridian Courser Frigate[/h3]
  • MaterialStorage 11360 > 3080
  • PowerStorage 9500 > 7100
  • AmmoStorage 28000 > 28400
  • RepairTeam 2 > 5
  • Selling Price 68400 > 57000

[h3]Stone Dragon Frigate[/h3]
  • MaterialStorage 8880 > 4810
  • PowerStorage 7400. > 11100
  • AmmoStorage 46000 > 39960
  • RepairTeam 3 > 7
  • Selling Price 174000 > 145000

[h3]Mund Kraken Torpedo Boat[/h3]
  • MaterialStorage 1360 > 740
  • AmmoStorage 10540 > 6120
  • RepairTeam 1 > 2
  • Selling Price 24000 > 20000

[h3]Mana Gryphon Frigate[/h3]
  • Crew 307 > 205
  • MaterialStorage 6840 > 3710
  • PowerStorage 14250 > 17100
  • AmmoStorage 28500 > 20520
  • RepairTeam 2 > 6
  • Selling Price 156000 > 130000

[h3]Vinician Lioness Battlecruiser[/h3]
  • Cargo 40 > 54
  • ThrustEfficiency 100 > 130
  • TurnEfficiency 100 > 110
  • MaterialStorage 19920 > 10790
  • PowerStorage 33200 > 24900
  • AmmoStorage 83000 > 99600
  • RepairTeam 5 > 15
  • Selling Price 504000 > 420000

[h3]Alpine Alicorn Cruiser[/h3]
  • MaterialStorage 30800 > 8350
  • PowerStorage 13000 > 19250
  • AmmoStorage 84000 > 77000
  • RepairTeam 4 > 12
  • Selling Price 324000 > 270000

[h3]Albion Osprey Corvette[/h3]
  • MaterialStorage 2480 > 1350
  • PowerStorage 4500 > 6200
  • AmmoStorage 6200 > 7440
  • RepairTeam 1 > 2
  • Selling Price 42000 > 35000

[h3]Meadow Harrier Freighter[/h3]
  • MaterialStorage 53920 > 14610
  • PowerStorage 67400 > 53920
  • AmmoStorage 14700 > 80880
  • RepairTeam 7 > 21
  • Selling Price 624000 > 520000

[h3]Monarch Eagle Battlecruiser[/h3]
  • MaterialStorage 22400 > 12140
  • AmmoStorage 56000 > 67200
  • RepairTeam 6 > 17
  • Selling Price 552000 > 460000

[h3]Leviathan Cruiser[/h3]
  • MaterialStorage 11760 > 6370
  • PowerStorage 9800 > 14700
  • AmmoStorage 64000 > 52920
  • RepairTeam 3 > 9
  • Selling Price 246000 > 205000

[h3]Jormungandr Battlecruiser[/h3]
  • MaterialStorage 28800 > 15600
  • PowerStorage 24000 > 36000
  • AmmoStorage 156000 > 129600
  • RepairTeam 8 > 22
  • Selling Price 768000 > 640000

[h3]Sparrowhawk Cruiser[/h3]
  • MaterialStorage 12560 > 6810
  • PowerStorage 27000 > 25120
  • AmmoStorage 68100 > 37680
  • RepairTeam 4 > 10
  • Selling Price 248400 > 207000

[h3]Sentra Unicorn Frigate[/h3]
  • MaterialStorage 6880 > 3730
  • PowerStorage 5750 > 8600
  • AmmoStorage 14500 > 34400
  • RepairTeam 2 > 6
  • Selling Price 168000 > 140000

[h3]Cedar Condor Frigate[/h3]
  • MaterialStorage 9280 > 2520
  • PowerStorage 10000 > 11600
  • AmmoStorage 20000 > 13920
  • RepairTeam 2 > 4
  • Selling Price 84000 > 70000

[h3]Iberian Ibex Clipper Freighter[/h3]
  • MaterialStorage 15720 > 8520
  • PowerStorage 13100. > 19650
  • AmmoStorage 32750 > 78600
  • RepairTeam 4 > 12
  • Selling Price 362400 > 302000

[h3]Imperial Hawk Corvette[/h3]
  • Fuel 2976 > 5952
  • Cargo 4 > 8
  • Crew 72 > 96
  • ThrustEfficiency 130 > 140
  • MaterialStorage 3840 > 1040
  • AmmoStorage 9600 > 5760
  • RepairTeam 1 > 2
  • Selling Price 15600 > 13000

[h3]Magma Lindwyrm Corvette[/h3]
  • Fuel 4464 > 8928
  • BoardingPower 120 > 100
  • MaterialStorage 5600 > 1520
  • PowerStorage 2800 > 3500
  • AmmoStorage 17360 > 12600
  • RepairTeam 1 > 3
  • Selling Price 27600 > 23000

[h3]Twilight Mare Corvette[/h3]
  • Fuel 5760 > 11520
  • Mass 37200 > 47520
  • ThrustEfficiency 130 > 120
  • ManeuveringEfficiency 110 > 100
  • MaterialStorage 4800 > 1300
  • PowerStorage 4800 > 3000
  • AmmoStorage 13920 > 12000
  • RepairTeam 1 > 2
  • Selling Price 22800 > 19000


[h2]Ship Part Changes:[/h2]
[h3]Storage[/h3]
Barracks
  • ProtectedCrew 2 > 5
  • Medium Mechanized Cargo Room
  • PowerConsumption 140 > 20
  • CargoSpace 7 > 12
Large Cargo Room
  • CargoSpace 12 > 14
Large Compacted Cargo Room
  • CargoSpace 15 > 18
Large Armored Cargo Room
  • CargoSpace 12 > 14
Large Light Cargo Room
  • CargoSpace 12 > 14
Large Mechanized Cargo Room
  • PowerConsumption 315 > 90
  • CargoSpace 18 > 32
Luxury Vault
  • CargoSpace 5 > 6
Medium Wet Magazine
  • PowerConsumption 140 > 0
  • AmmoStorage 7380 > 12300
  • PowerStorage 11000 > 4000
Large Wet Magazine
  • PowerConsumption 315 > 0
  • AmmoStorage 17550 > 29250
  • PowerStorage 27000 > 10800
Medium Barracks
  • CrewCapacity 20 > 24
  • ProtectedCrew 10 > 24
Large Barracks
  • CrewCapacity 45 > 63
  • ProtectedCrew 22 > 63
Medium Cramped Barracks
  • MaximumMorale -400 > -300
  • ProtectedCrew 10 > 0
Large Cramped Barracks
  • CrewCapacity 68 > 72
  • MaximumMorale -900 > -720
  • ProtectedCrew 22 > 0
Medium Bunker
  • PowerConsumption 210 > 0
  • CrewCapacity 20 > 24
  • LimitedSide 0 > 0,1
  • ProtectedCrew 20 > 90
Large Bunker
  • PowerConsumption 420 > 0
  • CrewCapacity 45 > 60
  • LimitedSide 0 > 0,1
  • ProtectedCrew 45 > 240
Medium Battery Room
  • LimitedSide 0 > 0,1
Large Battery Room
  • LimitedSide 0 > 0,1
Small Clean Battery Room
  • PowerStorage 3000 > 5000
Medium Clean Battery Room
  • PowerStorage 6600 > 11000
  • LimitedSide 0 > 0,1
Medium Overcharged Battery Room
  • PowerStorage 16500 > 13000
  • LimitedSide 0 > 0,1
Large Overcharged Battery Room
  • PowerStorage 51750 > 42000
  • LimitedSide 0 > 0,1
Medium Mechanized Storage Deck
  • PowerConsumption 315 > 27
  • AmmoStorage 8700 > 22500
  • PowerStorage 15000 > 13500
  • CargoSpace 3 > 7
  • RepairTeam 2 > 4
Large Mechanized Storage Deck
  • PowerConsumption 560 > 80
  • AmmoStorage 17400 > 46400
  • PowerStorage 30000 > 32000
  • CargoSpace 6 > 16
  • RepairTeam 4 > 8


[h3]Weapons[/h3]
Mana Bolt Turret
  • CooldownBetweenVolley 7 > 6
Mana Bolt Array
  • CooldownBetweenVolley 12 > 13
Iron Rotary Gun
  • AmmoPerVolley 15 > 5
Mana Bolt Discharger
  • CooldownBetweenVolley 7 > 6
Iron Quad Rotary Turret
  • AmmoPerVolley 60 > 20
Worn Out Cannon
  • AmmoPerVolley 40 > 20
Air-Burst Cannon
  • AmmoPerVolley 75 > 55
Viridite Air-Burst Cannon
  • AmmoPerVolley 75 > 55
Gunmetal Rotary Gun
  • AmmoPerVolley 15 > 5
Steel Rotary Gun
  • AmmoPerVolley 15 > 5
Gunmetal Quad Rotary Turret
  • AmmoPerVolley 60 > 20
Steel Quad Rotary Turret
  • AmmoPerVolley 60 > 20
Air-Burst Gun
  • AmmoPerVolley 100 > 15
Himmelrite Air-Burst Gun
  • AmmoPerVolley 100 > 15
Air-Burst Turret
  • AmmoPerVolley 200 > 35
Himmelrite Air-Burst Turret
  • AmmoPerVolley 200 > 35
Palladium Icarus Cannon
  • Range 320 > 410
Dendronium Icarus Cannon
  • Range 320 > 410
Heavy Himmelrite Blitz Autogun
  • AmmoPerVolley 240 > 100
Decoy Launcher
  • AmmoPerVolley 120 > 60
Seeker Rocket Turret
  • ShotPerVolley 4 > 2
  • ProjectilePerShot 1 > 2
  • CooldownBetweenShot 0.5 > 0.2
Explosive Rocket Rack
  • CooldownBetweenShot 0.3 > 0.2
Heavy Mana Bolt Discharger
  • CooldownBetweenVolley 9 > 10
Heavy Mana Bolt Array
  • CooldownBetweenVolley 9 > 10
Compulsive Beam Projector
  • Remove Intercept tag
Heavy Compulsive Beam Projector
  • Remove Intercept tag


[h3]Command[/h3]
Recycling Station
  • MaterialGeneration 4 > 24


[h3]Protection[/h3]
Light Civilian Mana Shield
  • ShieldCapacity 23200 > 6000
  • RechargeRate 60 > 20
Rapid Recovery Shield
  • ShieldCapacity 20800 > 9200
  • ShieldPowerModifier 320 > 280
Civilian Shield
  • ShieldCapacity 36000 > 10200
  • RechargeRate 90 > 42
  • ShieldPowerModifier 210 > 168
Large Civilian Shield
  • ShieldCapacity 55800 > 18000
  • RechargeRate 135 > 90
  • ShieldPowerModifier 360 > 297
High-Capacity Shield
  • PowerConsumption 140 > 200
  • ShieldCapacity 30400 > 15200
  • ShieldPowerModifier 80 > 20
Large High-Capacity Shield
  • PowerConsumption 315 > 450
  • ShieldCapacity 70200 > 35100
  • ShieldPowerModifier 225 > 45
Capital High-Capacity Shield
  • PowerConsumption 560 > 800
  • ShieldCapacity 128000 > 64000
  • ShieldPowerModifier 480 > 80
Portable Rapid Recovery Shield
  • ShieldCapacity 10000 > 4200
  • ShieldPowerModifier 140 > 120
Capital Rapid Recovery Shield
  • ShieldCapacity 32400 > 15000
  • ShieldPowerModifier 540 > 480
Large Generative Alloy Plate
  • IntegrityRegenerationPerSecond 25 > 55
Reactive Shielding
  • RechargeRate 20 > 8
  • ShieldPowerModifier 30 > 20
Medium Reactive Shielding
  • RechargeRate 100 > 36
  • ShieldPowerModifier 140 > 80
Generative Alloy Plate
  • IntegrityRegenerationPerSecond 55 > 25
Royal Rapid Recovery Shield
  • PowerConsumption 160 > 80
  • ShieldCapacity 9000 > 5000
  • ShieldPowerModifier 220 > 160


[h3]Power Plants[/h3]
Small Mana Dynamo
  • BlastRadius 2 > 4
Medium Mana Dynamo
  • PowerGeneration 680 > 700
  • BlastRadius 4 > 6
Large Mana Dynamo
  • PowerGeneration 1620 > 1710
  • BlastRadius 6 > 10
Combustion Dynamo
  • Integrity 9600 > 6400
  • PowerStorage 8000 > 2000
  • ExplosionDamage 2400 > 12000
Clean Generator
  • Integrity 1600 > 2400
  • PowerGeneration 150 > 170
  • PowerStorage 1000 > 2000
  • IntegrityRegenerationPerSecond 0 > 5
Medium Combustion Dynamo
  • Integrity 14400 > 9600
  • PowerStorage 13200 > 4800
  • ExplosionDamage 2800 > 18000
Large Combustion Dynamo
  • Integrity 21600 > 14400
  • PowerStorage 21600 > 9000
  • ExplosionDamage 3200 > 32000
  • IntegrityRegenerationPerSecond 45 > 0
Medium Clean Generator
  • Integrity 6400 > 9600
  • PowerGeneration 640 > 720
  • PowerStorage 4400 > 8800
  • IntegrityRegenerationPerSecond 0 > 28
Large Clean Generator
  • Integrity 14400 > 21600
  • PowerGeneration 1530 > 1800
  • PowerStorage 10800 > 22500
  • IntegrityRegenerationPerSecond 45 > 90
Small Reaction Dynamo
  • Integrity 1800 > 2000
  • PowerGeneration 150 > 170
  • PowerStorage 2800 > 3000
Medium Reaction Dynamo
  • Integrity 7200 > 8000
  • PowerGeneration 640 > 720
  • PowerStorage 11600 > 12000
Large Reaction Dynamo
  • Integrity 16200 > 18000
  • PowerGeneration 1530 > 1800
Helmut's Power Plant
  • Integrity 1800 > 2000
  • PowerGeneration 240 > 210
  • PowerStorage 3000 > 2500
  • IntegrityRegenerationPerSecond 5 > 10
The Jilany Dynamo
  • PowerStorage 36000 > 33600
  • IntegrityRegenerationPerSecond 84 > 120


[h3]Engines[/h3]
Mana Motor
  • Torque 570000 > 600000
Inertia Balancer
  • ManeuverPropulsion 180000 > 192000
Speed Thruster
  • Propulsion 330000 > 345000
Combustion Drive
  • PowerConsumption 140 > 120
  • Propulsion 440000 > 400000
  • Torque 1120000 > 1080000
  • FallOffFactor 0.3 > 0.5
Large Mana Motor
  • Torque 2400000 > 2720000
Medium Mana Motor
  • Torque 1740000 > 1920000
Medium Speed Thruster
  • Propulsion 690000 > 720000
Large Speed Thruster
  • Propulsion 960000 > 1000000
Small Inertia Balancer
  • ManeuverPropulsion 56000 > 60000
Medium Inertia Balancer
  • ManeuverPropulsion 116000 > 124000
Small Reactivity Drives
  • PowerConsumption 80 > 90
  • Propulsion 180000 > 200000
  • Torque 570000 > 560000
  • ManeuverPropulsion 56000 > 50000
Medium Reactivity Drives
  • PowerConsumption 160 > 180
  • Propulsion 400000 > 420000
  • ManeuverPropulsion 116000 > 108000
Large Reactivity Drives
  • PowerConsumption 240 > 270
  • ManeuverPropulsion 180000 > 174000
Armored Combustion Drive
  • PowerConsumption 140 > 120
  • Propulsion 440000 > 400000
  • Torque 1120000 > 1080000
  • FallOffFactor > 0.3 > 0.5
Medium Combustion Drive
  • PowerConsumption 210 > 180
  • Propulsion 690000 > 630000
  • Torque 1740000 > 1680000
  • ExplosionDamage 3500 > 5500
  • FallOffFactor 0.3 > 0.5
Armored Medium Combustion Drive
  • PowerConsumption 210 > 180
  • Propulsion 690000 > 630000
  • Torque 1740000 > 1680000
  • ExplosionDamage 3500 > 5500
  • FallOffFactor 0.3 > 0.5
Large Combustion Drive
  • PowerConsumption 350 > 300
  • Propulsion 1200000 > 1100000
  • Torque 3000000 > 2900000
  • ExplosionDamage 4500 > 12000
  • FallOffFactor 0.3 > 0.5
Armored Large Combustion Drive
  • PowerConsumption 350 > 300
  • Propulsion 1200000 > 1100000
  • Torque 3000000 > 2900000
  • ExplosionDamage 4500 > 12000
  • FallOffFactor 0.3 > 0.5
Cruising Drive
  • FallOffFactor 0.3 > 0.5
Large Cruising Drive
  • Propulsion 1080000 > 990000
  • FallOffFactor 0.3 > 0.5
Iona Mk-1
  • Propulsion 540000 > 900000
  • Torque 1350000 > 2070000
  • ManeuverPropulsion 135000 > 153000