1. Airship: Kingdoms Adrift
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Airship: Kingdoms Adrift News

Update 1.1.6.1

[h2]Minor Changes:[/h2]
- Removed the ship wave trail. It was causing unsightly stretch artifacts when the ship re-originated
- Removed the Large Turbine Impeller from both PVP mode and the store
- Adjusted the volume of the batch-selling sound for a more balanced audio experience


[h2]Bug Fixes:[/h2]
- Fixed a problem where fleets wouldn't resume auto-pilot after a battle
- Fixed the ship-editor tooltip to display the correct part prices
- Fixed an issue where players could receive logistic quests even when they didn't have enough cargo space
- Updated the Facility to properly remove Gerunn's marker in Moonvale Village
- Fixed a problem where recipes for the Philosopher’s Stone & Trained Gryphons showed incorrect sprites
- Ensured that the Camera Shake setting takes effect when the game is restarted
- Ensured that the Voice-over setting takes effect when the game is restarted

Update 1.1.5.2

[h2]1.1.5.1 --> 1.1.5.2 Hotfixes:[/h2]
  • Fixed crash on TarlandTown's dialog
  • Fixed missing Supplystation on Arranwatchtower


[h2]Minor Changes:[/h2]
  • Revised the descriptions of items in the License to Hunt quest to make them more accurate
  • Removed the Red Sparrow Trophy requirement from the commission quest in Suthsegian Garrison
  • Updated the wording of weapon names to reduce confusion
  • Removed the word "seconds" from the cruising countdown to avoid confusion
  • Updated officers on the Militia Commander frigate
  • Added Shipyard and Hangar to Emberglade Garrison
  • Aberdonia Town's Hangar now starts with Lv.1
  • Improved AI Evasion behavior
  • Improved AI Travel avoidance


[h2]Encounter Changes:[/h2]
  • Increased precision of hunting quests spawn areas


[h2]Bug Fixes:[/h2]
  • Fixed an issue where quest facilities would disappear during the Constantine Quest
  • Restored the "Parleyable" tag for militia and navy fleets
  • Fixed instances where Minerva shouldn't have spoken certain battle lines
  • Fixed broken layout of worldmap's destination window
  • Fixed missing page navigation for ship-selection during shipfitting
  • Fixed crash issue in PvP that occurred when creating a new vessel and proceeding to test the loadout before finishing it
  • Fixed mouse lock issue when leaving PVP battle via setting button


[h2]Ship Parts Changes:[/h2]

[h3]Protection[/h3]

Light Civilian Mana Shield
  • Shield capacity 24,000>23,200

Rapid Recovery Shield
  • Recharge rate: 70>80
  • Shield Power Modifier 130>140

Rapid Shield
  • Shield capacity 20,000>20,800
  • Recharge rate: 140>180
  • Shield Power Modifier 280>300

Capital Rapid Recovery Shield
  • Shield capacity 30,000>32,400
  • Recharge rate: 240>300
  • Shield Power Modifier 480>540


[h3]Command[/h3]

Crystallization Tank
  • Fuel Generation 4>8

Update 1.1.5.1

[h2]Minor Changes:[/h2]
  • Revised the descriptions of items in the License to Hunt quest to make them more accurate
  • Removed the Red Sparrow Trophy requirement from the commission quest in Suthsegian Garrison
  • Updated the wording of weapon names to reduce confusion
  • Removed the word "seconds" from the cruising countdown to avoid confusion
  • Updated officers on the Militia Commander frigate
  • Added Shipyard and Hangar to Emberglade Garrison
  • Aberdonia Town's Hangar now starts with Lv.1
  • Improved AI Evasion behavior
  • Improved AI Travel avoidance


[h2]Encounter Changes:[/h2]
  • Increased precision of hunting quests spawn areas


[h2]Bug Fixes:[/h2]
  • Fixed an issue where quest facilities would disappear during the Constantine Quest
  • Restored the "Parleyable" tag for militia and navy fleets
  • Fixed instances where Minerva shouldn't have spoken certain battle lines
  • Fixed broken layout of worldmap's destination window
  • Fixed missing page navigation for ship-selection during shipfitting
  • Fixed crash issue in PvP that occurred when creating a new vessel and proceeding to test the loadout before finishing it
  • Fixed mouse lock issue when leaving PVP battle via setting button


[h2]Ship Parts Changes:[/h2]

[h3]Protection[/h3]

Light Civilian Mana Shield
  • Shield capacity 24,000>23,200

Rapid Recovery Shield
  • Recharge rate: 70>80
  • Shield Power Modifier 130>140

Rapid Shield
  • Shield capacity 20,000>20,800
  • Recharge rate: 140>180
  • Shield Power Modifier 280>300

Capital Rapid Recovery Shield
  • Shield capacity 30,000>32,400
  • Recharge rate: 240>300
  • Shield Power Modifier 480>540


[h3]Command[/h3]

Crystallization Tank
  • Fuel Generation 4>8

Update 1.1.4.1

Major Changes:
  • Unlocked all available airships for PVP mode


Minor Changes:
  • Increased material storage parts' capacities
  • Increased large airships' cruising speeds
  • Revised weight of Armored Cargo Room and Plated Armory to the correct data


Encounter Changes:
  • Added passive version of 3rd SRN sentry fleet to spawn after the player has completed Alistair's recruitment quest
  • Both 3rd SRN sentries are now parley-able and respawn times are set to 48 hours
  • Updated Perimeter patrol fleet near Grambian Mountain Fort with 3rd SRN fleet and loots


Bug Fixes:
  • Updated Laventum Region's permit to appropriate one
  • Updated Sunvale Town’s permit to appropriate one
  • Removed duplication of Himmerite ingot recipe from all metalworks facilities
  • Fixed interceptor weapon aiming ghost object
  • Fixed non-interceptor weapon to not aim parasite fighter

Update 1.1.3.1

Bug Fixes:
  • Fixed the Manawork facility using the wrong image
  • Fixed the issue where the Marshal's office wouldn't disappear after recruiting Harold
  • Fixed the issue where Gerun's quest marker persisted even after completing it
  • Stability improvements based on recent crash reports