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New Weapon Release: FZ606 HYDRA

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Attention, Airmen!

The extraction grid just lit up, survivor ping inside a hot zone, and the zombies are already folding in from every street.

FZ606 HYDRA: intelligent rockets for when the fight is everywhere at once.

HYDRA starts with 6 salvos and refills 1 salvo every 2.3s (with no more than 6 stored), so you can open hard and keep firing as the wave keeps coming.

When you trigger it, HYDRA auto-acquires 8 targets and fires a burst of 3 rockets towards each. It’s built to keep its tempo: rockets are fired even if the target dies in the meantime, so the system doesn’t hesitate when the screen changes in a heartbeat.

Every 3rd rocket carries a special payload, in this order:

Shrapnel — applies a debuff to targets hit; after 0.8s they take 500% damage (blood explosion visual).
Freeze — creates a freeze zone for 2s, radius 2.7, dealing 8% HP damage; when it expires it deals 100% damage (ice visual).
Poison — creates a poison cloud for 4s, radius 2.7, dealing 300% damage over the duration (gas visual).

Refinement breakpoints

If you’re stacking copies and refining, these are the power steps:

MK3: Burst Count +1

MK6: Each rocket has special payload

Load the FZ606 HYDRA, let it auto-acquire, and keep eight targets busy at once. Field it on your next run, and if you’ve got duplicates, push to MK3 and MK6 and feel the difference.

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