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KILLER INN: Looking Back on the First Closed Beta Test

[p]The KILLER INN team would like to extend our sincere gratitude to everyone who participated in the first closed beta test.
[/p][p]We gained a tremendous amount of valuable insight from your feedback, and we’re so glad you were able to try the game. This experience reminded us that development on an online multiplayer competitive game can never be completed without feedback from real players.
[/p][p]We intend to share concrete plans for addressing individual issues mainly through Discord, but in this post, we’d like to share some of the major points we are focusing on as we look ahead to future closed beta tests:[/p][p][/p]
  • [p]Design of Safe Zones[/p]
  • [p]Lamb-on-Lamb Retaliation Kills[/p]
  • [p]Tutorial elements[/p]
  • [p]UI/UX improvements[/p]
  • [p]Balance improvements (items, weapons, grappling and instant kills)[/p]
[p][/p][p]We will continue to post updates, including statistical data from the first closed beta test, mainly through Discord. In the meantime, above all, we will keep listening to your input.
[/p][p]Thank you, again, for participating in the first closed beta test. We were blown away by your support and enthusiasm, and so we are committed to taking your feedback onboard and bringing various improvements and refinements to the game. We’re excited to share more soon, so please keep an eye on this page and our official Discord.[/p][p][/p][p]—The KILLER INN Team[/p]