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  3. Mid-CBT2 Message from the KILLER INN Team

Mid-CBT2 Message from the KILLER INN Team

[p]Dear Wolves and Lambs, greetings and salutations from the KILLER INN Team.[/p][p][/p][p]We would like to thank you for your enthusiastic participation in our second Closed Beta Test. We also want to report on two topics that received a lot of feedback: Cheating and the Club meta.[/p][p] [/p][h2]Cheating[/h2][hr][/hr][p]Combating unfair practices that undermine your gaming experience is an absolute priority for us. We have been paying close attention to every single report by our players including shared information on Discord, and have been aggressively analyzing/verifying them prioritizing the most suspicious cases.[/p][p][/p][p]At this very moment, we do not yet have anything that we were able to confirm as cheating through program tampering or the use of external tools. However, we have been learning that there are still some instances of ambiguous behavior or game design elements that can naturally lead you to ask, "That can't be right—is this cheating?".[/p][p]Furthermore, we are aware that unfair situations can occur in our game even without any intention of cheating. For example, matchmaking between solo players and premade parties can create significant imbalances that may very much be perceived to be “unfair.”[/p][p][/p][p]We are committed not only to fight against cheating, but also to do our best to address unclear/confusing game design and unfair systems. We will continue to rely on your feedback to create a cleaner and more transparent game.[/p][p][/p][h2]The Club Meta[/h2][hr][/hr][p]We fully understand that many players feel the club is currently “unreasonably overpowered.” Looking at the actual stats, the club is the second-most used weapon right behind the revolver, and it’s undeniably one of the strongest weapons in the game right now.[/p][p][/p][p]Originally, melee weapons were designed with beginners in mind, stemming from our desire for KILLER INN not to become a game only enjoyable for skilled aimers.[/p][p][/p][p]After CBT1, melee weapons had nerf pass overall, including the clearly overpowered crowbar. However, considering how easy they still are to obtain and to upgrade, we understand there is huge room for further refinement and balance improvement to be done.[/p][p][/p][p]In particular, we feel that the club's power can lead to intense frustration, as a player who doesn't take sufficient countermeasures can be defeated one-sidedly without a chance to fight back.[/p][p]This frustration may be heightened by the fact that KILLER INN does not yet support skill-based matchmaking. New players who are just starting out and advanced players who have been participating since CBT1 often end up playing in the same matches. It is unfair to expect and demand players still learning the game rules to immediately counter powerful weapons and strategies. Therefore, we recognize that the feeling that the club is "unreasonably overpowered" is totally fair and understandable in the current state of KILLER INN.[/p][p][/p][p]On the other hand, we've been seeing advanced players already testing out effective countermeasures against it. KILLER INN features numerous characters, weapons, armor, upgrades, and support items. And the process of players gradually discovering new strategies is an invaluable learning opportunity for us.[/p][p][/p][p]Although we considered pushing a patch with some parameter adjustments, we've concluded that we shouldn't rush making these changes during the ongoing beta test. We don't intend to simply gloss over this issue with quick nerfs. Instead, please allow us to work on improvements that don’t only resolve the problem, but also deepen and enhance the game's enjoyment in future versions. Our players, you do desire a lot better than just easy nerfs.[/p][p][/p][hr][/hr][p][/p][p]Thank you again for playing and supporting KILLER INN, and we deeply appreciate all the feedback you have been sharing. The KILLER INN team has been and will always be listening to you to make KILLER INN better for you.[/p]