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Botanica Wildmendaria - Volume II 🌿

“Day 15. I’m getting tired now. But I must press on, each day I am finding out more and more about this place and its glorious history.”


Through hard work, three new pages of Botanica Wildmendaria have been traced over and deciphered. What secrets do they hold?


[h3]Moon Glory Vine[/h3]




“These plants are so beautiful. It’s a shame they break in my hand.”


A shade-loving vine that can enrich poor soils and grow bountiful, delicate flowers. It thrives near large trees and requires a significant supply of water. There are several hybrids, each with unique, magical properties.

Despite originating from the Canyons, Stryge took a particular liking to them, making strains of her own in the Salt Flats.


[h3]Sunburst Shrub[/h3]





“I’m not normally a fan of nuts, but the seeds these shrubs produce are delectable.”


A hardy and adaptable shrub. Their bright leaves and nutty seeds provide welcome nutrition and are easily spotted among the desert sands. There are indications that previous civilizations grew this shrub on fences for extra protection or to transform the nearby soil into a more suitable, meadowy type.


[h3]Glowstick
[/h3]




“I thought my eyes were playing tricks on me when I first saw these. I could stare at them for hours.”


A hardy bioluminescent cactus that appears to be able to grow on land and undersea. Their stalks emit a soft, calming glow and are often used in lamps of all shapes and sizes. They have many differently coloured variants.





Maybe more pages will be discovered in the future?


If you liked this field guide, let us know what plants you’d like to see next in the comments! Check out Volume i if you haven’t already.

https://store.steampowered.com/app/1599330/Wildmender/

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Enjoy 25% Off Wildmender NOW!

[h3] Not yet started your Wildmender journey? Why not head out into the desert now with our biggest ever sale - 25%!


But hurry, this mouthwatering discount is only available for one week.[/h3]




Wildmender is a survival gardening game about bringing a deserted world back to life.


Explore the vast desert, alone or with up to three friends in online multiplayer. Collect plants and bring them back to your garden to thrive. Craft new tools and use them to shape the earth, and channel water to your plants. Delve into the mysteries of a fallen civilization and discover their magic. Befriend animals, spirits, and seek out the gods to help you defend the land from the vicious wraiths who seek to corrupt it.


It’s up to you to save the world, one seed at a time.


https://store.steampowered.com/app/1599330/Wildmender/


Thanks to all of the performance improvements, bug fixes, and balance changes we've made based on community feedback, there's never been a better time to jump into the wonderful world of Wildmender!


Want to get an idea of what awaits you in our oasis paradise?


Then check out our accolades trailer, which was made using gardens that were built by our incredible community members 👇


[previewyoutube][/previewyoutube]

Header image by Shizua.

Join our Discord server for more exclusive content and follow us on social media at @wildmendergame on Twitter or @wildmenderofficial on Facebook and Instagram for more updates 💬



Chinese New Year Garden Competition 🐉

[h3]What's the difference between a pangolin building a shelter and this year's Chinese zodiac animal?

One's dragging wood and the other's a Wood Dragon. 🐉[/h3]

We challenge you to make another stunning garden to celebrate Chinese New Year. Up to the task?

The theme is simple - make it red! While dragons may not be in Wildmender, we’re sure you can think of other ways to get that festive feel (psst, lamps!)



Three winners will each receive an exclusive (and incredibly cute) Pimm plush from our game Hamsterdam (eagle-eyed players may recognize him!)

This competition runs from Friday, February 9th to Friday, February 23rd. To enter, submit a screenshot of your garden using this GLEAM link!

Anyone can enter, so what are you waiting for? Get designing.

恭喜发财!


Header image by Crazyoutlaws21

https://store.steampowered.com/app/1599330/Wildmender/

Join our Discord server for more exclusive content and follow us on social media at @wildmendergame on Twitter or @wildmenderofficial on Facebook and Instagram for more updates 💬



Wildmender February 7, 2024 Release Notes

Hi Wildmenders!

We’re getting the new year rolling with a patch focused on performance! Build 207a has just been released on all platforms (Steam, XBox, and Playstation). This patch also includes a large number of bug fixes and a little help in some confusing quests.

Many of these improvements are focused on improving Wildmender’s playability on the Steam Deck. If you’re a Deck player, please give it a try and let us know how it feels!

Changes:
  • Removed automatic teleportation when players are stuck in terrain. Use chat command /unstuck if you find yourself stuck and unable to escape terrain.
  • Added a map marker for uncollected Shards of the Guide Spirit during the first major quest sequence.


Fixes:
  • Fixed an error that could cause buried item drop points to not respawn when a storm spawned.
  • Fixed the poison fog in the Canyons interrupting the Sigil Gate menu
  • (XBox/PS5) Fixed plants sometimes failing to load as the player traveled (Steam players saw this fix as 202b)
  • Fixed some cases where soil would stop improving or not respond to placed plants.
  • Fixed some plants revived with Life Flames having unreasonably long harvest times
  • Fixed the cheaper sigil construction in the Gleb temple not applying correctly to guest players, leading to issues advancing that quest.
  • Fixed the tutorial not advancing if you collected exactly enough essence and no more
  • Fixed a bug that could cause Vidyas to wander far from the oasis
  • Fixed canceling placement of a carried object in multiplayer sometimes causing that object to vanish for guests
  • Fixed lightning strikes sometimes leaving behind extra blue rings
  • Fixed some abrupt music changes
  • Fixed some wraith AI issues that could cause them to be stuck and make it difficult to advance various “defeat all the wraiths” quests
  • Fixed some pathfinding issues that could cause ghosts, spirit darters, and frogs to get stuck inside rocks
  • Fixed rejoining guest players spawning underground if the terrain was modified after they left
  • Fixed an error in settings parsing that could cause bright glowing skin and hair colors when switching system languages
  • Fixed the last wraith scroll of a type applying the wrong penalty
  • Fixed chests and Mystical Springs not visibility culling
  • Fixed Dust Devils and Tumbleweeds spawning at an accelerated rate when resting or advancing time during the tutorial
  • Fixed player name overflowing on the title screen in some languages
  • Fixed Photo Mode’s “Brightness” and “Bloom” options failing to update if the player exited to main menu and reloaded the save
  • Fixed Dry items from some random drops failing to stack with other Dry items of the same type
  • Fixed improved biomes sometimes not appearing correctly for guest players
  • Fixed some UI inconsistencies when unlocking memories with a controller


Performance:
  • Improved performance of plant and leaves rendering
  • Improved performance of soil and biome updates
  • Improved performance of water updates
  • Improved performance of UI layout process
  • Improved behavior of visibility culling, fixing several things that were not culled as intended
  • Reduced framerate spikes from simulation and procedural plant generation (particularly noticeable in dense gardens)
  • On Simple graphics Quality, more aggressively reduce shadow quality and range and render less ground cover
  • On Simple Effects Quality, reduce the number of wind particles and more aggressively disable cloth on NPCs
  • Water is now culled when very distant - the distance at which this triggers is tied to the View Distance setting
  • Additionally, we’ve added some specific support for the Steam Deck:
    • The Steam Deck now has its own set of graphics settings defaults
    • Removed the Frame Rate Limit setting on the Deck; please use its own built-in framerate controls instead.
    • On the Deck, applied some upscaling to the game world to improve frame rate
    • The Steam Deck now uses the same reduced simulation rate for water and objects as consoles


Thank you for all your support, and stay tuned for more updates!

Wildmender Reaches 1,000 Reviews 🐸

[h3]The journey of one thousand miles begins with a single step.

After a long and eventful journey through the desert, we’ve finally reached our destination.

We’re thrilled to announce that, since we released Wildmender just over 4 months ago, we have finally passed the 1,000-review milestone! [/h3]

https://store.steampowered.com/app/1599330/Wildmender/

[h3]We’d like to say a huge thank you to all of the people who have played Wildmender and taken the time to leave a review. Your feedback and suggestions have been invaluable in helping us improve our game.

More than that, your support and love for Wildmender has made the years of hard work and heart we’ve poured into the game feel worthwhile.

We hope that there will be many more milestones to come in the future, but for now we’d like to show our appreciation to you all for making this possible and we can’t wait to continue on this adventure together! [/h3]



Header image by ivefan

Join our Discord server to show off your amazing garden to the community and follow us on social media at @wildmendergame on Twitter or @wildmenderofficial on Facebook and Instagram for more updates 💬