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The Buffet Update

Welcome to The Buffet.
[p][/p][p]A wide selection of new content, balance changes, seasonal fun and more![/p][p][/p][p]The Buffet is live now, bringing you...[/p][p][/p][p][/p][h2]🎄Christmas Treats[/h2][p][/p][p]It's Christmas time again, and that means elves, turkey, fairy lights, and cats wearing santa hats.[/p][p][/p][p]This year we're bringing back the North Pole map and introducing a brand-new seasonal setting (more on that later). On these maps, the shop will offer a treat every day, with conveyors coming back to the North Pole, and a brand-new appliance for the brand-new setting (more on that later, too).[/p][p][/p][p]Both settings are available as daily/weekly runs and in the setting selector during the Christmas period.[/p][p][/p][p][/p][p][/p][p][/p][p][/p][h2]🚪🚪Banquet Hall[/h2][p][/p][p]PlateUp's newest, largest (and double dooriest) map, the Banquet Hall is a new layout and setting.[/p][p][/p][p]If you want to serve as many customers as you can, as fast as you can, then this layout is for you. With an open plan, it's perfect for building big. The kitchen might be narrow, but it's easy to get into, with new double doors and a long serving hatch.[/p][p][/p][p]Keep your ovens hot, though, because the cold climate makes for some impatient customers.[/p][p][/p][p][/p][p][/p][p][/p][p][/p][p][/p][p][/p][h2]🍲Buffets[/h2][p][/p][p]Since the dawn of time, front-of-house staff everywhere have only dared to wonder why can't they just fetch their own food?[/p][p][/p][p]Wonder no longer.[/p][p][/p][p]The new Buffet appliance enables you to serve customers without actually doing any of the work yourself. Placing an order on the buffet will allow customers to make their own way up and serve themselves.[/p][p][/p][p]Be prepared for the mess, though. At least before it was only around the tables.[/p][p][/p][p][/p][h2]🔧New Mechanics[/h2][p][/p][p]We've tweaked some old favourites. [/p][p]We've twiddled some worst nightmares.[/p][p]We've told customers to ignore the dirty dishes.[/p][p][/p][p][/p][p][/p][p][/p][p][/p][p][/p][p][/p][p][/p][h2]💰Pay What You Want[/h2][p][/p][p](Where you are the restaurant owner, and what you want is extra coins for cards that make dishes harder).[/p][p][/p][p]For too long, customers have demanded more variety, more quality, and more difficult dishes from you. That changes now.[/p][p][/p][p]Unless they're paying, obviously. In this patch, cards that make dishes harder now increase the price customers will pay for them.[/p][p][/p][p]With changes to eight base dishes, this balancing update means more money for slices of tomato, mushroom, onion, and many others.[/p][p][/p][p](We even buffed Turkey Stuffing, but that's only because it's Christmas)[/p][p][/p][p][/p][p][/p][h2]🥪Sandwiches[/h2][p][/p][p]PlateUp's most-requested dish is now here![/p][p][/p][p]Sandwiches are a new base main dish in this update, with a focus on serving simple ingredients as quickly as you can. Using the new piecemeal ordering system, customers will request each part of their sandwich in turn, keeping things clear and keeping you on your toes.[/p][p][/p][p]Pair them with buffets to create a sandwich free-for-all, stick your tables in the serving hatch for a classic sandwich bar, or serve at the table for a fancy... sandwich restaurant? The choice is yours.[/p][p][/p][p][/p][p][/p][p][/p][p][/p][p][/p][p][/p][h2]🍨Ice Cream Sundaes[/h2][p][/p][p]What better to top off your sandwiches with than some ice cream? This update brings a new base dessert dish, Ice Cream Sundaes.[/p][p][/p][p]Using the new piecemeal serving, customers will request scoop after scoop of ice cream, topping and sauce for you to bring.[/p][p][/p][p]Ice Cream Sundaes also debut the new dish variants -- when taking the Ice Cream Sundae card, you'll get a choice of two extra cards to take, letting you play exactly how you want to. You can take it easy with simple scoops, or go the extra mile and make the ice cream yourself (and charging a premium, of course).[/p][p][/p][p][/p][p][/p][p][/p][h2]😋Extra Helpings[/h2][p][/p][p]We really hope you enjoy all the new content in this patch. We're looking forward to cooking up more updates, more frequently, now that most of the issues with the console versions have been kneaded out. We've got lots of ideas about what will be next out the oven, and we've been pouring over all the suggestions you gave us during the last update.[/p][p][/p][p]It hasn't always been the smoothest pastry this year. We made the choice to spend a lot of time on technical improvements rather than leaving problems to rise. We're glad we did (even if it was a bit under-done at first). Hopefully, now the updates are rolling, you'll all be glad, too![/p][p][/p][p]While most players are reporting everything is fixed now, we've continued to look into reports of networking problems and made improvements for this patch. To make sure the experience is perfectly baked for everyone, we're pleased to announce we're working with an external partner whose expertise in porting will help us knead out any remaining lumps. Please continue to report any problems you have so we can investigate![/p][p][/p][p]And finally, even more little changes:[/p][p][/p]
  • [p]Spaghetti and Tacos now correctly show up in Autumn settings[/p]
  • [p]Grabber ordering is now reliable so that complex automation should not be affected randomly while adding new conveyors[/p]
  • [p]Order delivery has been re-implemented to enable new features, such as customers taking parts of ice cream servings and allowing them to accept things while their table has something on it[/p]
  • [p]Lots of outstanding bugs have been fixed, thank you for all your reports![/p]
    • [p]Adds reflections to mirrors (not enabled on Switch)[/p]
    • [p]Improves pathability detection for buffets and host stands[/p]
    • [p]Adds the ability to split up some item groups (currently tomato/lettuce and ice cream scoops). This means, for example, you can serve a single scoop of ice cream out of a bowl with two scoops.[/p]
    • [p]Rework music implementation to fix bugs with tracks not being picked correctly during seasonal content[/p]
    • [p]Fixes a bug where shoes could remain after the restaurant ended[/p]
    • [p]Adds more names for Turkey restaurants[/p]
    • [p]Fixes a bug where initial post could drop out of bounds[/p]
    • [p]Fixes issues with mains that didn't need plates still requiring them[/p]
    • [p]LiveSplit integration is now available on all PC platforms[/p]
    • [p]Improves networking stability on all platforms, especially PS5 and Switch[/p]
    • [p]Fixes a networking issue that could occur for larger parties on Switch[/p]
    • [p]Reorganises lobby to add more space and a serving hatch to the test kitchen[/p]
    • [p]Fixes some issues with player nameplates not being arranged correctly[/p]
    • [p]Fixes some issues with player nameplates lingering if a player left and rejoined[/p]
    • [p]Re-implements Anti Social achievement to be more reliable[/p]
    • [p]Adds a card to the Witch Hut map to indicate that it uses the Enchanting Desk[/p]
    • [p]Fixes some cosmetic issues[/p]
    • [p]Fixes some alignment issues on desks (visually)[/p]
    • [p]Fixed breadsticks having an incorrect description, and adds a +2 flat fee buff[/p]
    • [p]Adds rewards for taking extra cards and serving extra ingredients:[/p]
      • [p]Burgers now get +2 for being handmade, +1 for cheese and +1 per topping served[/p]
      • [p]Steak now gets +1 for each of mushroom, tomato or sauces[/p]
      • [p]Salad is now 4 by default and +1 for each topping[/p]
      • [p]Pizza now gets +1 for mushroom and +1 for onion[/p]
      • [p]Dumplings now get +1 for seaweed[/p]
      • [p]Turkey now gets +1 for cranberry sauce or gravy, and +3 for stuffing[/p]
      • [p]Tacos now get +1 for each of cheese, lettuce, onion and tomato[/p]
      • [p]Breakfast now gets +2 for eggs and +1 for other toppings[/p]
    • [p]Adds a variant card for Spaghetti which enables you to throw pasta water into the sink. Choosing the old option now gives more money per serving[/p]
    • [p]Fixes an issue where cosmetic UI could be cut off in four player mode[/p]
    • [p]Fixes an edge case where you could save while loading into the game and get stuck on a black screen after re-loading the game[/p]
    • [p]Seasonal maps are now available in the setting selector during events, so you can play different seeds without waiting for the next day[/p]
    • [p]Fixes numerous issues with speedruns on consoles, particularly to do with map reset times during the week[/p]
    • [p]Fixes a bug with merging splittable items (such as taco trays) that prevented them from being combinable[/p]
    • [p]Fixes a visual bug with chocolate when being looked at[/p]
    • [p]Fixes text on card selection screens that incorrectly said you had reached the next level for cards you brought with you[/p]
[p][/p]

Upcoming Buffet Update & Yogscast Stream

[p]Happy Holidays, Platers!
[/p][p]You better watch out, you better not cry, you better not pout - cause we’re telling you that the PlateUp! Buffet Update will be released on December 11th, 2025![/p][p][/p][p]Our PlateUp! elves have been working hard over in Santa’s Workshop to bring you a wide selection of new content, balance changes, seasonal fun and more this Holiday season!
[/p][p]Ho-ho-hold on to your aprons, we have a lot to go over today! Let’s start by talking about the highly re-requested North Pole setting since we’re bringing it back for good! Just pass the elves some ingredients on the grabbers and they’ll process them by chopping, kneading, or cooking them. They’ll even clean your dirty dishes and fill up cups of coffee for you!
[/p][p]We’re also introducing PlateUp's newest, largest map setting: the Banquet Hall! With an open floor plan, it's perfect for building big. The kitchen might be narrow, but it's easy to get into, with doors that open wider than Santa’s bag and an extra long serving hatch. If you want to serve as many customers as you can, as fast as you can, then this setting is for you.[/p][p][/p][p]As a nice treat, the Buffet Update will coincide with the in-game Holidays Event, which will be active from December 11th to January 5th, so we’re hanging the stockings and rigging up the lights in HQ to celebrate! During the event, Holiday variants of both settings will be available as daily/weekly runs and in the setting selector!
[/p][p]You’ll be delighted to hear that we checked the list twice, and ended up adding two new mains with this update. Both dishes feature the brand new piecemeal ordering system, which makes it easier to see what customers want. We’re also introducing new dish variant cards, which allow you to add some extra challenge to your runs - or avoid it!
[/p][p]If you’re feeling naughty, you can sneak a peek at the update early, and since we’re giving some of your favorite PlateUp! Content Creators early access this week we won’t tell Santa.

First look at the Buffet Update is a special Jingle Jam Yogscast stream happening today![/p][p]⏰ When: 9th December at 5PM GMT / 12PM ET / 9AM PT[/p][p]🖥️ Where: Twitch and YouTube
[/p][p][/p][p]We’ve wrapped this update like a present, complete with a shiny bow of bug fixes! You can look forward to more details and full patch notes on release day. We do want to set the expectation that some platforms will receive the game update at different times throughout the day.
[/p]

Chef's Table - September 2025

[p]Hey there Platers![/p][p][/p][p]It's 🎃Pumpkin Season 🎃 again! We're heading into our favourite time of the year (we've been known to get up to some tricks and treats around here), and we have a few PlateUp! development details to share as autumn begins.[/p][p][/p][p]First things first: PlateUp! is now available in Japan! We've been working with our friends over at Teyon Japan and we're thrilled to bring the game to a whole new audience. Improved Japanese localisation is also rolling out to everyone with the game update coming alongside this release. Both digital and physical copies of the game are now available in Japan![/p][p][/p][p][/p][p][/p][p]Now, let's talk about the game update coming alongside the Japanese release today. As we've mentioned, this game update focuses heavily on performance and networking improvements. You'll notice shorter loading times and smoother frame rates, especially during those long overtime runs. These improvements will be most noticeable on handheld platforms like Nintendo Switch and Steam Deck. We've also added a new visual for Discord integration, with icons that display which dish you're cooking up![/p][p][/p][p]You can read the full patch notes for the update here.[/p][p][/p][p]We did sneak in a few bug fixes as a part of this performance update as well. More fixes and features are on the way in our upcoming content update! We've also been testing some UI tweaks to help with accessibility on those smaller screens. Our team has been sorting through all the wonderful suggestions you guys gave us in August and are preparing something delicious to serve to you guys! Stay tuned:)[/p][p][/p][p]The PlateUp! Team[/p]

Patch 1.3.0

[h2]Major Changes[/h2][p][/p][p]This patch reworks the way all console code is implemented so that we can work on content for all platforms simultaneously going forward. Previously, adding new content meant we had to manually port it to each platform separately. This means that this patch has less gameplay content than usual, but means future gameplay patches will be much quicker to develop.[/p][p][/p][p]While this patch has been tested extensively, a lot of code has been rewritten and so there might be some new issues introduced. Please report any issues you find so we can get them resolved as quickly as possible. We're releasing this update first to smooth out any technical problems before we follow up with new content soon.[/p][p][/p]
  • [p]Significantly improved load time on all platforms[/p]
  • [p]Improved performance of many systems, resulting in much better performance on all platforms, particularly in large restaurants and on Nintendo Switch. In some of our tests, we had nearly double FPS in late-game restaurants that were previously running slowly[/p]
  • [p]Improved networking on all platforms, especially:[/p]
    • [p]Nintendo Switch and PlayStation now use native networking for improved stability and performance[/p]
    • [p]Steam now supports both Steamworks (the default) and Photon (for PC-only crossplay with other PC platforms, such as Windows Store). You can enable PC-crossplay mode in the multiplayer menu to invite friends via Discord and play with friends on other (PC) platforms.[/p]
    • [p]Improvements throughout the netcode should make the game more responsive in multiplayer on all platforms[/p]
  • [p]Weekly speedruns and leaderboards are now supported on all platforms[/p]
  • [p]PC platforms support Discord integration if you have Discord installed; you can see more detail about what people are playing in their status, and you can invite people directly over Discord[/p]
  • [p]Added support for the Nintendo Switch's native on-screen keyboard (e.g. when entering seeds)[/p]
  • [p]Players who are spectating in multiplayer should now show up at the bottom of the screen[/p]
  • [p]Fixed some issues with achievements, particularly dish-based achievements. In previous versions, only the first dish type you served in a run was being tracked correctly[/p]
  • [p]Re-implemented how saves are implemented on all console platforms to improve performance and stability. This should prevent any stutters and freezes during saving, such as when starting a new day or changing outfits[/p]
  • [p]Improved resolution on Nintendo Switch[/p]
[p][/p][p][/p][h2]Minor Changes[/h2][p][/p]
  • [p]Fixed an issue where rushes were incorrectly based on the number of customers rather than groups. This should make rush cards (and turbo rushes) significantly easier to deal with when you have larger group sizes.[/p]
  • [p]Improved collision of outside things to prevent cases such as: letters getting stuck on the reroll option, wall decorations getting stuck when placed outside, and the reroll indicator showing up at the wrong time[/p]
  • [p]Improved text sizing in multiple places in the lobby to make it easier to read[/p]
  • [p]Dish difficulty ratings have been adjusted to better reflect how hard the dishes are for new players[/p]
  • [p]Fixed an issue where some ingredients weren't sold in the shop correctly after being added to your menu[/p]
  • [p]The game no longer requires water as an ingredient in pies, so you can throw away your sink if you don't need it[/p]
  • [p]Fixed an issue where booking desks could show up on blueprint desks even though you already had one[/p]
  • [p] You can now use the booking desk in practice mode to spawn in more cats[/p]
  • [p]Combiners and portioners are now upgrade-cyclable[/p]
  • [p]Fixed some cases where UI elements would shoot upwards and off the screen[/p]
  • [p]Witch hat cosmetics have been resized to prevent collision with customer orders[/p]
  • [p]Improved detection of when sinks are needed to prevent more cases where the game would require you to keep a sink unnecessarily[/p]
  • [p]Fixed a case where the game would spawn in two sets of plates when only one was required[/p]
  • [p]Fixed issues with kicking players[/p]
  • [p]Pinging blueprint desks now pops up the info for the appliance being offered[/p]
  • [p]Fixed a bug where Please Wait could be unlocked in practice mode[/p]
  • [p]Fixed a bug where some appliances could cause graphical bugs when being placed[/p]
  • [p]Improvements to some interactions to make it easier to target appliances such as the start practice mode and reroll options[/p]
  • [p]Added small colliders to fixed seed and speedrun boards to make them easier to interact with[/p]
  • [p]Fixed an issue where some items, such as cookie trays, could be combined with their raw ingredients to refill them[/p]
  • [p]Fixed an issue where the seed-affects-everything icon wouldn't display in some cases[/p]
  • [p]Fixed a bug where wall appliances could be rotated even when they were supposed to be fixed in place[/p]
  • [p]Removed the chop requirement from tacos, which meant you would be offered unnecessary appliances in shops[/p]
  • [p]Prevented mandarins from being placed in prep stations, to fit better with other splitable things and prevent a bug where they could be infinitely replenished[/p]
  • [p]Fixed an issue with the Blueprint Info Only When Pinged option[/p]
  • [p]Chef Twitch integration no longer clears the player queue for each new restaurant[/p]
  • [p]Fixed an issue where players who were joining but not in-game would be accounted for in difficulty calculations[/p]
  • [p]Fixed some crashes associated with joining or leaving a new session[/p]

☀️ Summer Vibes + Summer Savings! PlateUp! Is 70% Off! ☀️

[p]The Steam Summer Sale is in full swing and PlateUp! is joining the party with 70% OFF! These sales just keep getting better eh? If you're having yourself some lazy summer days, this is the perfect time to boot up a game of PlateUp! with your friends, grab some snacks and chill out![/p][p][/p][p]Pro tip: While you're in shopping mode, check out some of Yogscast Games' upcoming titles, they've even got some demos for you to try!:[/p][p][/p]
  • [p]🃏 The Royal Writ - Every fallen hero becomes part of your kingdom's legend! Build your army of animal soldiers in this lane based roguelike deckbuilder where a well timed sacrifice could just be your saving strategy.[/p][p][/p][p][dynamiclink][/dynamiclink][/p]
  • [p]🧹 Monster Mop Up - Rescue the scared Ragamuffins from a world they don't belong in, decorate your home, and clean with friends! Mop stains, upgrade your gear, and earn enough to make your home the best one out there. [/p][p][/p][p][dynamiclink][/dynamiclink][/p]
  • [p]🎲 Dicealot - Arthurian adventures with a retro video feel and medieval humour! Build dice combos with special perks and powers, complete quests and don't Fark it up![/p][p][/p][p][dynamiclink][/dynamiclink][/p][p][/p]
[p]P.S., A bunch of Yogscast Games are on sale during the Steam Summer Sale, you should totally check them out.[/p][p][/p][p][/p]