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How about Q&A with dev team?

[h3]How do you create a game like Survival Machine? [/h3]

Have you ever wondered what game development looks like from the inside, what opportunities and challenges independent developers face? What crazy ideas made it into the project, and which ones were rejected from the start? If so, you’re in the right place!

Together with our development team, we’re preparing a Q&A session where you’ll get to learn... well, that depends on you and the questions you ask us!

And by us, we mean me—your dear Berdol, Kuba—our studio head, and key developer: Marcin, our 3D artist (like our Machine? That’s his work!)!

How will you get the answers? That’s still up for debate! We might record a video session for you, or perhaps we’ll answer your questions in a Steam post or some other format!

There are no taboo topics or questions you should be afraid to ask—we’ll read and respond to anything you find interesting! You can submit your questions in the Steam comments, Steam discussions page or on our Discord (if you’re not there yet, come join us!)

Aha! I wouldn’t be myself if I didn’t ask—how do you like our demo? From the reviews and feedback you’ve left, it seems like we’re in a pretty good place! Have you already played with your friends? Try!

Thanks, and see you soon!

[previewyoutube][/previewyoutube]

Coop demo is now live!

And... we're live Survivors!


[previewyoutube][/previewyoutube]
Steam Next Fest kicks off today, and with it, our coop Demo, which you can already download to your PCs! We're giving you access to a substantial part of our world, several Points of Interest (PoI), the new Stinker zombie, and the energy system! And that's not all!

We're constantly working on improving our game, but we need you – our community! Based on your feedback, we'll do our best to implement updates and improvements to the Survival Machine demo to ensure a smooth experience for everyone. If any issues arise, we’ll address them as quickly as possible – so keep an eye on Steam for new updates based on your input!

[h3]What awaits you?[/h3]

👉Four-player co-op – This is what you’ve been waiting for, and it’s the star of our demo! While you can absolutely play solo, we highly encourage you to experience Survival Machine in four-player co-op. It’s up to you how you divide tasks and handle both the Machine and our friendly neighborhood zombies.

👉Sixteen languages - play the latest Survival Machine demo in one of 16 available languages! You’ll find the full list in our previous post announcing today’s demo! Since the demo was translated using machine learning, there might be some minor issues. Feel free to let us know if you spot anything that needs adjusting and we fix it for the early access release!

👉Ten different characters to choose from – We’ve prepared five male and five female characters for you. I'm sure everyone will find a character they'll enjoy spending time with in Survival Machine!

👉Eight Points of Interest (PoIs) – Three large and five smaller Points of Interest are waiting for you to explore. Some will challenge you to fight off hordes of zombies, others will test your wits with puzzles, and some will push your agility and reflexes to the limit!


👉Three enemy types – If you played the previous demo, you’re already familiar with regular zombies and armored zombies. In this alpha, you’ll encounter a new one – the Stinker. This foe deals area damage with its toxic gas, so be careful when getting too close!

👉Energy System – We've introduced this feature to add more depth to managing the Machine and keeping its systems running smoothly. Machine components wear out over time, and you'll need fuel to power key structures. Make sure to keep an eye on fuel levels—without it, defending the Machine during the night invasion will be much more challenging!

👉Total time freedom – That’s right! Many of you pointed this out in your feedback on the previous demo. This time, there’s no need to worry about time limits—the restriction has been removed. Now, you can dive into Survival Machine and play at your own pace, however you like!

👉The Frontier - the first biome, is available to you to play and explore! You will be able to explore one third of the first biome.


👉Character upgrades - you will have access to several character upgrades to enhance your gameplay experience like zipline, increased health ugrade and expanded backpack to carry more resources. Increase vehicle functionality and add extra buffs thanks to Machine's upgrades.

👉Defensive structure - defensive structures such as bomb thrower will help you fight zombie night attacks. But remember to fuel the Machine!

👉Base building - walls, stairs, storage extensions and decorations and many many more are waiting for you!

👉Craft items - You can build various crafting and resource processing structures to enhance your capabilities and upgrade your character. You have access to several items that you can craft anywhere in the world without the need for a specialised crafting table. Items like clubs, slings, hammers and axes will come very handy!

[h3]Something extra![/h3]

In addition, we’ve got a little contest and one more surprise in store for you! Keep an eye on our Discord and Steam, and you’ll find out all the details!

[h3]Feedback - if you have one share one![/h3]

Your opinion is very important to us. By leaving comments here on Steam or on our Discord, you've had a real impact on the development of the game. Many of your suggestions have been implemented, and we’re still working on others. We read and analyze all feedback carefully—there are no opinions that are unimportant to us. That’s why we kindly ask you to share your thoughts with us as widely as possible.

One of the preferred ways to share your feedback is to use our form. Here it is!

And most importantly – if you enjoyed our demo, please leave us a review on Steam. It’s a very important indicator for us of how you perceive our game and whether you’d recommend it to a friend for a co-op session! We’re counting on you!

That’s all I’ve prepared for you today. I hope you have a great time in Survival Machine! Watch out for those zombies—they might just eat you! See you next time!

Fixes for closed coop alpha are here!

Hello Survivors!

Closed tests have been running since Monday, and we've received a ton of valuable feedback and suggestions from you. Here’s a list of changes already available in the latest update on Steam:
  • Improved splash screen on screen 21:9 ratio
  • Removed one instance of items disappearing from the inventory
  • Removed an instance of Infinite loading
  • Improved handling for kicking players, added safeguards
  • Removed one instance of players loosing inventory after re-joining the game
  • Improved quest flow and visualization while using "O" to change quest
  • Decreased the amount of zombies in 4 player co-op.
  • Improved readability and fixed localization issues in Chinese
  • Improved damage calculation with a machine buff called "Tools Fury"
  • Fixed localization issues for Dutch
  • Fixed localization issues for Japanese (more to come)
  • Fixed localization issues for Danish
The same build will be waiting for you on Monday, the 24th when the open alpha starts! Hope to see you then and dont forget to share your thoughts about your experience here on Steam or on our Discord!

dzięki!
Berdol

Sign-Up to closed alpha co-op tests!

[h3]Hello Survivors! [/h3]



Can't wait for February 24th when we launch the open tests for our co-op mode? We totally get it! But wait—maybe you don’t have to wait that long! You can join the closed co-op tests starting this Monday, February 17th! Just sign up through our form!

👉👉👉SIGN UP HERE!!

We’re counting on your feedback—it will help us make the final tweaks before Steam Next Fest and the open co-op beta for everyone, which launches on February 24th!

👊 Do you have Survial Machine on your wishlist on Steam? bit.ly/3MGdGxV

👊 Talk to us on Discord - https://discord.gg/D6umwARF




thank you and see you in Survival Machine!
Berdol

The COOP demo is almost here!

Hi Survivors!


We are approaching one of the most important pre-launch events in the history of Survival Machine – on February 24, the Steam Next Festival begins, an event we are determined to win!

Steam Next Festival (SNF In short), is a fantastic opportunity to play the most exciting demos of upcoming games! And to celebrate this event, we’re preparing a brand-new, content-packed demo of Survival Machine, which will be available to everyone starting February 24!

Huge thanks for all your feedback—both praise and criticism! We’ve taken a lot from it, and your input helped us focus on certain aspects more than we initially planned. Your feedback has been amazing and incredibly helpful!

Alright, let’s get straight to the point – what will Survival Machine look like on the first day of Steam Next Fest.

[h2]What's new?[/h2][h3]4-player coop will be available![/h3]

Finally! You’ve been asking for this on both Steam and our Discord... and here it is – starting February 24, you’ll be able to play Survival Machine with a team of up to four players! For details on how the coop works, check out our previous posts, where you'll find all the information about its functionality![h3]Languages[/h3]You missed having your native languages in the previous demo—we totally get it! Everyone enjoys playing in their own language, it feels more comfortable, and the experience becomes much more enjoyable.
Here’s the list of languages that will be available in the new demo of Survival Machine:
  • English
  • Polish
  • Chinese
  • French
  • German
  • Portuguese
  • Russian
  • Spanish
  • Italian
  • Turkish
  • Dutch
  • Danish
  • Norwegian
  • Swedish
  • Japanese
  • Korean

Important information: The demo will feature machine learning translations but full game will be translated with the help of human translators. So don't worry if you come across any mistakes; everything should be fixed before Survival Machine enters early access.

[h3]Points of Interest (PoIs)[/h3]
In the demo, there will be 8 Points of Interest (PoIs) for players to explore. These locations include three large PoIs and five smaller ones, each offering unique challenges. The PoIs will be randomly generated in the world, ensuring a different experience each time you play.
Large PoIs:
  • Factory
  • Tree Town
  • Cemetery
Small PoIs:
  • Windmill
  • Farm
  • Villa Renovation
  • Oil Rig
  • Hunting Spot
[h3]Enemies[/h3]In the world, you will encounter three types of zombies, both in Points of Interest (PoIs) and during night attacks on the machine. You already know about two types of zombies: armored and regular, and in the festival demo, you’ll encounter a third type:
  • Stinker – A zombie that releases a toxic gas cloud, forcing you to move around the arena to avoid being overwhelmed.
[h3]Characters[/h3]
At the start of the demo, you will be able to choose from 10 different characters, with five female and five male options available. Each character brings their own unique look and background, allowing you to pick the one you feel most connected to.[h3]Energy System[/h3]

In the demo, you will be able to build a DIY Generator to power various structures and systems. The energy system introduces a new mechanic to the game. We have also added core component buffs and introduced damage over time for the core components, meaning your and your friends will need to pay more attention to the condition of your machine. Managing energy and maintaining the core components will be crucial to ensure the vehicle stays operational.
  • DIY Generator – This generator provides the necessary energy to run processing stations like the sawmill and to power defensive artillery, while increasing the fuel consumption.
[h3]Time limit has been removed[/h3]
Another very important change for you: the demo you'll play on February 24th will have no time limit! After completing all the tasks we've prepared, you'll be able to freely explore our world without worrying about running out of time!

[h2]Where new meets the old[/h2]A lot of changes, right? I hope the new demo meets your expectations and that you'll have a great time fighting zombies and exploring the world of Survival Machine. And for those who haven't played yet, here’s a quick informational summary of what, in addition to the mentioned new features, awaits you in our demo:
  • The Frontier, the first biome, is available to you to play and explore! You will be able to explore one third of the first biome.
  • You will have access to several character upgrades to enhance your gameplay experience like zipline, increased health ugrade and expanded backpack to carry more resources.
  • Increase vehicle functionality and add extra buffs thanks to Machine's upgrades.
  • Defensive structure such as bomb thrower will help you fight zombie night attacks.
  • Base bulding with walls, stairs, storage extensions and decorations and many many more!
  • You can build various crafting and resource processing structures to enhance your capabilities and upgrade your character.
  • You have access to several items that you can craft anywhere in the world without the need for a specialised crafting table. Items like clubs, slings, hammers and axes will come very handy!
Wrap up!

That’s all we’ve prepared for you today! The entire Survival Machine team is looking forward to Steam Next Fest and your opinions and feedback. Remember, this is still a demo—though it’s getting closer to what you’ll experience in Early Access—so we’d love to hear your thoughts here on Steam or on our Discord! You have a real impact on the development of the game, and we carefully read and analyze all your comments.

Once again, thank you for being with us, and… see you on February 24th!
Dzięki,
Berdol!