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Frostpunk 2 News

Frostpunk 2 | Hotfix - 1.4.1

[p]Hello Citizens,
[/p][p]After receiving your feedback, we are coming back to you with improvements and bug fixes related to the latest patch. [/p][p]Below you will find the full patch notes:[/p][p][/p][p]Interface[/p]
  • [p]Improvements for Mouse&Keyboard and Controller input switching[/p]
  • [p]Heat allocation tooltips on the Heat overlay now show failed reasons for both increasing and decreasing allocation[/p]
  • [p]Fixed Hospital, Advanced sawmill and Composite factory buildings not being properly displayed on construction radial menus after changing district tabs[/p]
  • [p]Fixed Peace Accords law sometimes not showing up in the Council when playing with a controller[/p]
  • [p]Fixed overlapping community icons on the bottom HUD, leading to issues with selecting them[/p]
  • [p]Fixed pop-up tutorials sometimes enter an unresponsive state leading to softlock[/p]
  • [p]Fixed community panels constantly refreshing, leading to issues with selecting tabs[/p]
  • [p]Fixed blur being cut off abruptly on some of the law panels[/p]
  • [p]Fixed no tooltip being shown when highlighting not available Laws in the Council[/p]
  • [p]Fixed overlapping switches in the Generator Upgrade section of the Generator Panel[/p]
  • [p]Fixed coal icon in the Stockpiling tutorial visibility when using Dark mode[/p]
  • [p]Fixed the weather timeline decor line not matching the length of the Weather forecast widget[/p]
  • [p]Fixed strings appearing in some tooltips[/p]
  • [p]Fixed some of the Frostland site panels closing by themselves when hovering over choices[/p]
  • [p]Fixed prompts in the Trust tutorial[/p]
  • [p]Fixed available building slots persisting visually after upgrading a building[/p]
  • [p]Fixed no tooltip about Settlement upgrade cost in Outpost panel[/p]
  • [p]Fixed overlapping texts in Credits
    [/p]
[p]Gameplay[/p]
  • [p]Fixed not being able to construct Generator upgrades after building the Council on the Hanging Rock and Broken Shore utopia maps[/p]
  • [p]Fixed Generator not turning off when fuels are out during Overdrive
    [/p]
[p]Art[/p]
  • [p]Tweaks to light setup for the Logistics district buildings[/p]
  • [p]Tweaks to shadow visuals on some deposits[/p]
  • [p]Minor improvements to roads visuals[/p]
  • [p]Fixed some of the construction stage meshes persisting visually if the gameplay was paused at the very end of construction[/p]
  • [p]Visual fixes to the Industrial district
    [/p]
[p]Other[/p]
  • [p]Major improvements to LOD aimed to reduce triangle count by ~50%[/p]
  • [p]Major memory handling optimisations[/p]
  • [p]Fixed GPU crash related to Cinematic framerate cap setting when using a screen with a high refresh rate[/p]
  • [p]Tweaks aimed towards the performance of UI navigation in the late game when playing with a controller[/p]
  • [p]Localization fixes[/p]
[p][/p][p]Thank you for your ongoing feedback!
[/p][p]Take care,
[/p][p]~ 11 bit studios team[/p]

Community Update #2 - Happy Birthday to Frostpunk 2! 2/2

[p]Hello Citizens! 
[/p][p]As promised, we’re back with the second part of our Community Update. Thank you so much for all the kind words and congratulations on our last post, we truly appreciate it. It’s thanks to your support and feedback that we can keep improving our games, and we’re grateful to have you with us on this journey.
[/p][p]This week was a special one, packed with anniversary celebrations and highlights we couldn’t wait to share with you. Let’s dive into the frost![/p][p][/p][hr][/hr][p][/p][h3]Your Choices in Numbers[/h3][p]We asked: If you could peek at other players’ decisions, which ones would you want to see?[/p][p]Well, we gathered your answers (and added a few of our own), then pulled data from over one million playthroughs across the year. It wasn’t easy, but the results are here! (Heads up: some stats may contain spoilers!)
[/p][carousel][/carousel][p]
Disclaimer: As you know in some moments in the game there were more than 2 choices, so % won't be always over 50![/p][p][/p][hr][/hr][h3][/h3][h3]The Road So Far + Words from the Directors[/h3][p]To celebrate the anniversary, we released a brand-new trailer, “The Road So Far”, which looks back on everything that’s happened throughout the past year. You can watch it now on our YouTube channel:
[/p][previewyoutube][/previewyoutube][p]
On top of that, our Game Directors, Kuba Stokalski and Łukasz Juszczyk, recorded a special video message for the community. It wouldn’t be a true celebration without them!
[/p][hr][/hr][p][/p][h3]Your Own Generator at Home[/h3][p]Some of you asked for an extra way to bring the Frostpunk atmosphere into your daily life. We’ve got you covered and created a special Generator Ambience track that mimics the sounds of generator from the game. Play it in the background and turn your home into your own New London.
[/p][previewyoutube][/previewyoutube][p]
[/p][hr][/hr][p][/p][h3]Frostpunk Artbook & Anthology – Pledge Manager Launch[/h3][p]We know you’ve been waiting for this (thank you for your patience). The Pledge Manager for the Frostpunk Artbook & Anthology is now live![/p][p]On the dedicated website, you can: add new items, manage your orders, and update your contact info.

And if you missed the Kickstarter campaign, this is your chance to grab a copy!

We are very dedicated to this project and we’re carefully reviewing every item to make sure the final products will be something you’ll be proud to showcase on your bookshelf.

[/p][carousel][/carousel][p] [/p][hr][/hr][p][/p][h3]Frostpunk City Contest[/h3][p]Last week, we kicked off the Frostpunk City Contest on X. The prize? A one-of-a-kind Frostpunk 2 OST vinyl signed by our composer, Piotr Musiał.
[/p][p]Check out the post for all the details and rules, and don’t miss your shot!

[/p][p][/p][hr][/hr][h3][/h3][p]Don’t forget: until October 6th, you can grab Frostpunk 2 and the Deluxe Edition at 35% off right here on Steam.

Yes, we know what’s on everyone’s mind, the DLC. We’re working hard on it, and while we can’t share details just yet, it is coming this year. We need to ask you for a little more patience and more details will come soon. :)
[/p][p]We couldn’t have made it this far without you. Thank you for standing with us all this time. Heat your generators and fasten your frozen seatbelts because the journey is far from over!
[/p][p]Take care,

~ The 11 bit studios Team[/p][p]
[/p]

Community Update #2 - Happy Birthday to Frostpunk 2! 1/2

[p]Hello Citizens,[/p][p][/p][p]Yes! We are thrilled that we can celebrate the first birthday of Frostpunk 2 with you. It feels like a blink of an eye: we introduced many hotfixes, released a Free Content Update, hosted the Modding Contest, released the game on the Consoles with full Controller Support on PC, and we still have many amazing milestones to fulfill.[/p][p][/p][p]We improved the game for the recent months according to your voice - voice of the people.
City Did Not Fall thanks to you and your valuable feedback! Thank you.[/p][p][/p][p]As you can notice this news is divided into two parts, as we prepared some more things for you in the upcoming weeks! We are going to highlight some interesting numbers about your playthroughs and share some summary of our foregoing work. [/p][p][/p][p]But for now let’s look on couple of words from Game Directors - Jakub Stokalski and Łukasz Juszczyk about our yesterday’s Patch 1.4 and Console Release in our brand new City Unbound episode:
[/p][previewyoutube][/previewyoutube][p]
Except for the video, we also prepared a graphic which shows how many of you completed specific achievements. We need to admit that you have a will to hunt them!
[/p][p][/p][p]At the end, we would like to highlight some more of the amazing work made by the community over the last year. Thanks to you, the City is more alive than ever. As always, we couldn’t include them all, and we picked a couple of them which caught our eyes.[/p][p][/p][p][/p][p]And of course we couldn’t miss this opportunity to put Frostpunk 2 on sale. Now until 6th of October you can grab Frostpunk 2 and Frostpunk 2 Deluxe Edition 35% off on Steam![/p][p][/p][p]Don’t forget to follow our Social Media and join our community channels on Reddit and Discord to meet other people wandering through Frostlands.[/p][p][/p][p]Stay tuned Citizens for the second part of the update which will appear very soon.[/p][p][/p][p]Thank you for being with us! [/p][p][/p][p]Take care![/p][p][/p][p]~ 11 bit studios Team[/p]

Frostpunk 2 gets full controller support and should work better on Steam Deck / SteamOS

11 bit studios have published a major upgrade for Frostpunk 2, adding in full proper controller support with an adjusted UI to match.

Read the full article here: https://www.gamingonlinux.com/2025/09/frostpunk-2-gets-full-controller-support-and-should-work-better-on-steam-deck-steamos/

Patch 1.4 - Controller Support Launch!

[p]Hello Citizens!
[/p][p]Today, we’re celebrating the console release of Frostpunk 2! But as we mentioned before, PC citizens are not being forgotten. Patch 1.4 is here, bringing full controller support, an improved UI, and prologue balance updates (you’ll find the full changelog below).
[/p][p]We’ve created the gamepad experience for Frostpunk 2 based on feedback from the first the installment. We won’t lie, we’re very happy with the result! Our goal was to make it as intuitive as possible, letting you make crucial decisions with just a single tilt of the thumbstick.[/p][p][/p][p]Check it all out in our new trailer:
[/p][previewyoutube][/previewyoutube][h2]
New Gamepad UI[/h2][p]After connecting your gamepad, you’ll experience a redesigned UI built specifically for smooth navigation on the controller. [/p][p]
Enjoy quick access to your most important actions,[/p]
  • [p]Use the bumper buttons to cycle between districts of the same type,[/p]
  • [p]Interact with a dynamic radial menu that appears over resource piles, showing context-specific actions.
    [/p]
[carousel][/carousel][p][/p][h2]New Circular Menu [/h2][p]We have reimagined the circular interface from Frostpunk: Console Edition and rebuilt it for the new challenges of Frostpunk 2.
[/p][p]Since the game differs in gameplay from its predecessor, we carefully reworked and adapted all these systems over time. Now you have the freedom to choose how you want to lead your city, without worrying about navigating the controls. Just tilt the knob and confirm your decision with single click of a button!
[/p][carousel][/carousel][p]
[/p][p]We cannot wait to greet our new citizens with gamepads in the city! Don't forget to send us your first impressions about new UI and patch in the comments, as your feedback constantly helps us improve the game.

See you in the next update.

City Must Not Fall! [/p][p][/p][hr][/hr][h2]
Patch Highlights:[/h2][p]Important note: Patch will be available for Mac users with little delay in the upcoming hotfix.

Interface[/p]
  • [p]Implemented full controller support, featuring supporting UI [/p]
  • [p]Hospitals now display positive district notification when they heal people instead of the side notification[/p]
  • [p]The number of homeless people is now displayed in the Main District and in the Heatmap overlay
    [/p]
[p]Gameplay[/p]
  • [p]Homeless people now also get sick in addition to dying[/p]
  • [p]Reduced and delayed the number of deaths among the homeless[/p]
  • [p]Warm districts cure people directly instead of impacting disease statistics[/p]
  • [p]Progress generator upgrades now unlock additional levels of heating in districts[/p]
  • [p]Added a new research for increasing the capacity of Stockpile hubs[/p]
  • [p]Fixed game freezes on automatic heat allocation
    [/p]
[p]Prologue[/p]
  • [p]Rebalanced the number and rate of people getting sick from cold districts [/p]
  • [p]Reduced the amount of heat needed to heat districts[/p]
  • [p]Reduced the maximum number of heat allocation levels from 5 to 3[/p]
  • [p]Increased the Food in food deposits by 20%[/p]
  • [p]Slightly reduced the Scraps generation rate[/p]
  • [p]Increased Frostbreaking tile cost from 37 to 40[/p]
[p][/p][p]Art[/p]
  • [p]District panel illustrations now have parallax animations [/p]
  • [p]Other minor updates to 2D artwork
    [/p]
[p]Other[/p]
  • [p]Various community reported bug fixes[/p]
[p][/p][p]Moreover, If you would like to still experience recent mods, or just rollback to the previous patch, we are leaving this option under the branch: "release - 1.3.1" in the settings!

Take care![/p][p][/p][p]~ 11 bit studios Team[/p]