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Frostpunk 2 News

Summary of Last Year and Looking Into the Future

[p]Hello Citizens!
[/p][p]Here in Poland, winter has already come and temperatures have dropped to more than minus 15 degrees Celsius (5 degrees Fahrenheit). It is not quite as cold as the Frostland, but it feels like the perfect moment to look back at the most important moments of last year and step into 2026 with even more heat in our Generators.


[/p][p][/p][hr][/hr][p][/p][h3]Artbook and Anthology Kickstarter Campaign
[/h3][p]Last year, we launched our very first Kickstarter campaign for the Frostpunk Artbook and Anthology, and we can proudly call it a success. Over 3,500 backers trusted us, and you fully funded it in just a couple of minutes! Thank you so much for making this possible.
[/p][p]Since its release in 2018, Frostpunk has captivated millions of players worldwide. The story of humanity’s struggle against an icy apocalypse inspired us not only to create a sequel, but also to expand the rich lore of the Frostpunk universe.
[/p][p]After the success of the Polish language edition of the book, and many internal discussions, we decided that Kickstarter was the best way to share this project with a wider audience. It also gave us the opportunity to add exclusive items and keep full creative control over a franchise that is very close to our hearts, while making it accessible to fans around the world.
[/p][p]Keep an eye out for upcoming updates on our Kickstarter campaign page:[/p][p]https://www.kickstarter.com/projects/11bitstudios/frostpunk-anthology-and-frostpunk-2-artbook


[/p][p][/p][hr][/hr][p][/p][h3]Free Major Content Update
[/h3][p]Alongside numerous playtests and patches throughout 2025, we released a very well received Free Major Content Update back in May. It introduced a wealth of new content, including new heat mechanics, a brand new map for Utopia Mode, and challenges with new quests and storylines.
[/p][p]Thank you for all your reviews and comments. They are incredibly important to us and help shape Frostpunk 2 around your needs and expectations, so don’t hesitate to leave them if you haven't done so yet! [/p][p][/p][previewyoutube][/previewyoutube][hr][/hr][h3]
Patch 1.4 - Controller Support and Console Launch
[/h3][p]On September 18th we were celebrating the console release of Frostpunk 2! But PC citizens were not forgotten on this day. We released a Patch 1.4 bringing full controller support and improved UI.

We’ve created the gamepad experience for Frostpunk 2 based on feedback from the first installment. Our goal was to make it as intuitive as possible, letting you make crucial decisions with just a single tilt of the thumbstick. And now citizens from all major platforms can enjoy the Frostpunk 2 experience, which really makes us proud.
[/p][previewyoutube][/previewyoutube][hr][/hr][p][/p][h3]Modding Contest
[/h3][p]The Frostpunk modding community has continued to grow since the game’s release, and seeing your creativity reshape the world of Frostpunk fills Steward with pride.
[/p][p]That is why we organized the Frostpunk 2 Modding Contest. New buildings, new laws, and even multiplayer concepts showed just how far the community can push the game. We are incredibly happy to have our modders and their passion on board.
[/p][p]You can check out the winners in a special trailer, which we have prepared just for this occasion.

[/p][previewyoutube][/previewyoutube][p][/p][hr][/hr][p][/p][h3]Frostpunk 1886 Reveal
[/h3][p]Many of you waited for this moment just as eagerly as we did. Frostpunk 1886, a reimagined version of the original Frostpunk, is planned to launch in 2027.
[/p][p]Our goal is to expand upon the original experience with improved visuals, higher resolution, and all the possibilities that Unreal Engine offers. It will serve as a great entry point for newcomers, while also giving longtime fans a reason to return again and again.
[/p][p]This is not about simply recreating the first game in a new engine. We want to build upon it with new content, mechanics, events, technologies, and buildings. This also includes a completely new Purpose path, alongside the existing Faith and Order paths, offering fresh ways to shape your society.
[/p][p]Stay tuned for upcoming updates and City Dispatch videos in 2026.
[/p][previewyoutube][/previewyoutube][p][/p][hr][/hr][p][/p][h3]Fractured Utopias Announcement and Launch
[/h3][p]On December 8th, we released our very first DLC for Frostpunk 2, Fractured Utopias. The expansion enhances eight existing factions in Utopia Builder Mode with new skill trees, dedicated HUB-s, and perks, making them feel even more integral to the experience.
[/p][p]We also completely redesigned the main menu and introduced one of the most requested features, the ability to force your starting faction.
[/p][p]After a year of improvements shaped by your feedback, this expansion pushes Utopia Builder Mode even further with distinct faction identities, new laws, over one hundred new events, and additional buildings.[/p][p]And this is only our first DLC. The remaining 2 will launch this year!

We hope you are ready for what comes next.
[/p][previewyoutube][/previewyoutube][hr][/hr][p][/p][h3]Last Days to Sign-Up for Frostpunk L.A.R.P. with Larp Venture
[/h3][p]Another edition of Frostpunk live role play is coming, once again in collaboration with our friends at Larp Venture. This is the final week to sign up for the official Frostpunk The Last Recon survival horror LARP, with a 20 percent discount using the code WINTERSALE.
[/p][p]Visit Poland and experience the world of Frostpunk in a way that truly gets under your skin.

https://larpventure.com/en

[/p][p][/p][hr][/hr][p]And now, we are entering 2026 with fresh energy and excitement for what lies ahead. Thank you once again for your continued support and feedback, which helped us develop and grow the game throughout 2025.
[/p][p]There are still many things we want to unveil, and we cannot wait to share them with you.
[/p][p]Stay tuned, Citizens.
[/p][p]~ 11 bit studios Team[/p][p]
[/p]

Hotfix 1.5.3

[p]Hello Citizens,

After your recent reports we fixed a problem with save files in the recent update, thank you so much for provided feedback!

Fixed:

- Fixed crash when loading save files created on Forsaken Valley and Jagged Bay Utopia Builder maps prior to 1.5.2 update

Frostkit:

- Updated to version 1.5.3

Stay warm!

~ 11 bit studios Team[/p]

Hotfix 1.5.2

[p]Hello Citizens,
[/p][p]We’re back with massive list of fixes this time. Most of them address issues you’ve reported recently. Thank you for your ongoing feedback and for the overwhelmingly positive reception of the DLC!
[/p][h3]Patch Notes:
[/h3][p]Interface[/p]
  • [p]\[Fractured Utopias] Added tooltips with requirements information to ‘Enact Utopia’ buttons in Faction menus[/p]
  • [p]\[Fractured Utopias] Added option to ‘Decline’ Faction quest when using Controller[/p]
  • [p]\[Fractured Utopias] Utopia menus are no longer available for Contained Factions[/p]
  • [p]\[Fractured Utopias] Fixed Plague Naming modal not being displayed when using Controller[/p]
  • [p]\[Fractured Utopias] Changed color and text capitalization during Utopia Cinematic[/p]
  • [p]\[Fractured Utopias] Fixed mismatched information between effects and amount of required Imperial Academies in Mementos resource tooltip[/p]
  • [p]\[Fractured Utopias] Faction Hubs now use separate colors for outlines markings[/p]
  • [p]\[Fractured Utopias] Fixed {Boss} tag being visible in one of the Plague Tale quests[/p]
  • [p]\[Fractured Utopias] Fixed few cases of missing icons [/p]
  • [p]Fixed Deposit trackers not being visible in Colonies [/p]
  • [p]Fixed text wrapping in Idea Tree menu when using Controller[/p]
  • [p]Fixed parallax effect in Big Lens for Colony Ending [/p]
  • [p]Fixed warning modal interaction in Scenario Menu when using Skip Prologue option with Controller[/p]
  • [p]Fixed incorrect modifier information being displayed in Outpost tooltip when ‘Frontier Footholds’ Law is active[/p]
  • [p]Fixed ESC keybind not working after closing Heatmap mode[/p]
  • [p]Fixed Centrist Laws being incorrectly displayed when using save files created prior to 1.5 Update[/p]
  • [p]Improved navigation in Faction menus[/p]
  • [p]New maps have now distinguished marking in Utopia Builder menu[/p]
[p]
[/p][p]Gameplay[/p]
  • [p]\[Fractured Utopias] Fixed massive population increase when completing Legionnaires Hub Consequence Arc[/p]
  • [p]\[Fractured Utopias] Removed Cold modifier that was applied to Districts adapted to Legionnaires [/p]
  • [p]\[Fractured Utopias] Fixed Venturers Core Bounty ability refunding all stockpile cost upon completion[/p]
  • [p]\[Fractured Utopias] Fixed Venturers 'Industry Financiers' trait effect being applied to all Districts and Buildings[/p]
  • [p]\[Fractured Utopias] Fixed Technocrats Hubs proximity effect not working on Main District on Hanging Rock and Dreadnought maps[/p]
  • [p]\[Fractured Utopias] Fixed Overseers Utopia introduction quest soft-block, when all Mementos deposits were depleted before Imperial Academy is constructed[/p]
  • [p]\[Fractured Utopias] Icebloods ‘Resource Hunt’ ability no longer has possibility to gather Cores during ‘Depleted Cores’ Tale[/p]
  • [p]\[Fractured Utopias] Fixed Bohemians ‘Rubble Fairs’ effect being applied to all Districts[/p]
  • [p]\[Fractured Utopias] Fixed possibility of Faction War being spawned when any Plague Event is currently active in the City[/p]
  • [p]\[Fractured Utopias] Fixed case of too many Rallies Lenses and Quests being started at the same time during Plague Tale[/p]
  • [p]\[Fractured Utopias] Fixed global Vaccinate ability not being available in Colonies[/p]
  • [p]\[Fractured Utopias] Fixed deaths from Virus not being counted towards Beacon of Hope quest[/p]
  • [p]\[Fractured Utopias] Detainees Community no longer has ‘Promise’ Community action available during Plague Tale[/p]
  • [p]\[Fractured Utopias] Archeology Hub no longer has access to ‘Insulate’ ability[/p]
  • [p]\[Fractured Utopias] Goods Emporium proximity effect no longer lowers output of Automated Workforce Factory[/p]
  • [p]‘Heat Homes’ Community Action is no longer available to Icebloods[/p]
  • [p]Fixed ‘Depleted Cores’ Tale main quest not being occasionally completed when activating IEC Core Factory Site[/p]
  • [p]Fixed possibility of Faction not being fully dissolved after Faction War[/p]
  • [p]Proteans no longer come back after being banished from the City[/p]
  • [p]Added resource variants to Forsaken Valley and Jagged Bay maps[/p]
  • [p]Increased Legionnaires Ability prefabs production from 2 to 8[/p]
[p]
[/p][p]Art[/p]
  • [p]\[Fractured Utopias] Fixed Proteans Hub Windows emissives during high Tension[/p]
  • [p]\[Fractured Utopias] Several changes to artwork used in Ghosts and Lenses[/p]
  • [p]\[Fractured Utopias] Technocrats Hub elements are no longer visible in Heatmap mode [/p]
  • [p]\[Fractured Utopias] Faction Hubs no longer disappear on Frostland View[/p]
  • [p]Added Districts snow caps on Low Quality tiles on Consoles[/p]
  • [p]Fixed snow flickering when rotating camera during Whiteout on Low Graphics Settings[/p]
  • [p]Fixed road visuals on Forsaken Valley map[/p]
  • [p]Fixed several issues with Buildings LOD[/p]
  • [p]Fixed machines not being visible during frostbreaking on Windswept Peaks Map[/p]
[p]
[/p][p]Other[/p]
  • [p]Fixed occasional issue with DLC content not being available immediately after the game being launched[/p]
  • [p]Fixed rare crash on changing District Efficiency Level[/p]
  • [p]Fixed issue game objects not being properly cleaned when loading save files multiple times during the same game session[/p]
  • [p]Credits update[/p]
[p][/p][p]Stay tuned for the next updates!

~ 11 bit studios Team[/p]

Hotfix 1.5.1

[p]Hello Citizens,

We are coming back to you with quick update, according to your feedback. This time we fixed crashes, which appeared in the game more or less often, after the DLC release patch.

Below you will find full list of them:[/p]
  • [p]Fixed a crash which could occur at the end of the Doomsayers tale[/p]
  • [p]Fixed a crash which could occur after removing a faction/community from the city[/p]
  • [p]Fixed a rare crash related to decals rendering, which could occur on gameplay startup[/p]
  • [p]Fixed a rare crash related to changing settings with a controller[/p]
  • [p]Fixed Council view becoming empty when attempting to vote on Rule laws after the Grand Agenda community action has been used[/p]
[p][/p][p]Thank you so much for your ongoing support, and please keep sending us your feedback as it helps us improve your experience!

~ 11 bit studios Team[/p]

Patch 1.5.0 - Fractured Utopias

[p]Hello Citizens,

Below you will find full list of new content added to the recent patch.[/p][h3]
Fractured Utopias[/h3]
  • [p]8 unique faction Utopias, each with new systems, tools, and endgame[/p]
  • [p]8 unique faction skill trees[/p]
  • [p]12 unique unlocks (laws / new HUBs / Abilities, etc.) per faction[/p]
  • [p]8 new faction hubs (1 per faction)[/p]
  • [p]8 new faction-specific variants of housing district[/p]
  • [p]Over 100 new narrative events[/p]
  • [p]2 premium Tales: “Doomsayers” and “Plague”[/p]
  • [p]1 new map (Plague themed)[/p]
[h3]Free update[/h3]
  • [p]New 13 centrist policies[/p]
  • [p]1 new map  (Doomsayers themed)[/p]
  • [p]New UI look[/p]
  • [p]Changes to Appearance of Factions Panels[/p]
[p][/p][p]For more detailed information check out our last Steam News here:
[dynamiclink][/dynamiclink]
Stay tuned for upcoming updates!

~ 11 bit studios team[/p]