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Frostpunk 2 News

Thank You for 350k Copies Sold!

Citizens!

We're very grateful and happy to announce that Frostpunk 2 has sold over 350 000 copies. Sales of the game have already covered our development costs, ensuring we can continue improving and expanding the frozen world you've embraced.



From the depths of our ice-covered hearts, we extend our warmest thank you. 💙 Your support fuels the generators that keep our studio running. Your reviews and feedback indeed ignite the passion within us and truly warm our hearts. 🔥



We want you to know that we're reading your reviews. They're the wind in our sails, reminding us why we keep doing what we do.

Your words inspire us, challenge us, and show us that what we do matters to you, our players.

If you enjoy the game and feel inclined, please consider leaving your review.

Those reviews are the best way to appreciate the efforts and work of our development team.
Your thoughts, both praise and constructive criticism, help shape the future of Frostpunk 2.

We knew that taking Frostpunk 2 in a direction not everyone expected would push the boundaries of what a sequel could be. Our aim was to create a unique experience, a game that could co-exist with the original in the world of Frostpunk while having something new and meaningful to say. We're extremely proud of what we've accomplished, and we're thrilled to see how many of you are enjoying where we've taken the franchise.

Rest assured, our work is far from over. With your invaluable feedback, we're committed to further improving the game through upcoming hotfixes and patches. We’ve already pushed two over the past few days and yet another one literally moments ago!

We also invite our creative community to explore the FrostKit modding tool, bringing your own visions of survival to life.

Your support means the world to us. Thank you for being part of this journey.

🤍 Stay warm, stay strong, and thank you for being part of our frozen family! 🖤

Yours,
11 bit studios Team


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Frostpunk 2 | Hotfix 1.0.3 Is Live!

[h2] ⛏️ Hotfix 1.0.3 Is Now Live ⛏️ [/h2]



[h3]Frostpunk 2[/h3]
Technical Hotfix v.1.0.3 26/09/2024

Dear Citizens!

We’re coming to you with yet another update of various fixes and optimization improvements - thank you for your continuous feedback and support, we’re hard at work to make your Frostpunk 2 experiences better and better.

[h3]Patch Notes: [/h3]

Gameplay & Balance
  • Tweaked Peace Accords requirements to remove a possible softblock encountered in specific circumstances
  • Fixed Oil not being properly transferred between the city and colonies when specific conditions were met
  • Fixed Squalor not being properly increased/decreased upon changing the activation state of Generator or Surplus Injectors
Other
  • Audio tweaks to reduce CPU overload
  • Localization fixes
  • Twitch integration fixes
  • Various minor optimisations to art&UI
  • Fixed ‘Thank you for your feedback’ achievement requirements
  • Fixed ‘Ambitious’ achievement requirements
  • Fixed DLSS not being available for some users
  • Fixed language settings not being applied if the user cancelled the changes previously


We also wanted to assure you we’re working on improving the performance on MacOS as well as DirectX 12 issues - will be sure to keep you updated in that regard as well.

Yours,
11 bit studios Team

Акции 11 Bit Studios рухнули на 50%: Инвесторы недовольны продажами Frostpunk 2

На этой неделе на ПК состоялся релиз Frostpunk 2 от польского издательства 11 Bit Studios. Критики и игроки благосклонно приняли игру, но этого оказалось недостаточно для инвесторов.

Frostpunk 2 | Hotfix 1.0.2 is Live!

Hotfix 1.0.2 Is now live, with various fixes and optimization improvements.



[h2]Frostpunk 2[/h2]
[h3]Technical Hotfix v.1.0.2[/h3]
24/09/2024

  • Fixed audio causing higher CPU usage than intended leading to crackling sound issues on some PCs and stability problems on MacOS
  • Optimized Dark Mode so it no longer affects performance on 2nd and 3rd game speed
  • Improved performance of city messages
  • DLSS is now available on nVidia Quadro graphics
  • Fixed buildings from different district categories appearing in the incorrect district tab
  • Fixed an issue where the intro splash screen could be very loud for some users


As you can see, we put emphasis on various performance improvements such as dark-mode, audio and parallax scenes performance fixes - those encountering such issues should have a much smoother experience now.

We've also implemented improvements to game stability and security to prevent issues during quick save/load as well as removing keybinds to bypass communication channels.

We’re also working on DirectX 12.x fixes, audio performance fixes and more, which we plan to implement in the next hotfix in the upcoming days.

Thank you for your support! We’ll continue to carefully read through your keen observations which will serve us as a blueprint for future adjustments.

Yours,

11 bit studios Team