1. Tunguska: The Visitation - Enhanced Edition
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Tunguska: The Visitation - Enhanced Edition News

Tunguska 2: Whitefall Progress Update!

[p]Dear Ghoul Hunters,[/p][p][/p][p]It's been a while! Today I'm bringing to you a small update for Tunguska: The Visitation, along with a dev progress update for Tunguska 2: Whitefall![/p][p][/p][p]First thing first: the small update 1.94-1 consists of 3 new option settings: Left Trigger Deadzone, Right Trigger Deadzone 1, and Right Trigger Deadzone 2. This is to accommodate rare occasions when a controller's triggers are wearing out and can't reach 100% depressed. Especially for the right trigger - when you shoot an automatic weapon, there's a 2-stage trigger action with two deadzone settings. If it's depressed between the two thresholds, the gun doesn't fire but also won't release the current locked target. This is to prevent moving from one target to another unintentionally in-between bursts.[/p][p][/p][p]Now, let's get to the more exciting part! After six months of work, I finished the building models required for the tech demo for Tunguska 2. I'm moving on to sculpting the terrains now, and after that, start coding new features and new UI. The goal is still set to releasing a tech demo in the first half of 2026. [/p][p][/p][p]Let me show you some of the modeling work I have done. Once the terrains are created, all these buildings will look really nice with all the windows/doors, pretty background, and proper lighting :)[/p][p][/p][h3]A Set of Unique Village Houses[/h3][p][/p][p][/p][h3]A Set of Furniture for The Village Houses[/h3][p][/p][p][/p][h3]Make sure to Wishlist and Follow Tunguska 2: Whitefall![/h3][p][/p][p][dynamiclink][/dynamiclink][/p][p][/p][p][/p][h3]An Orthodox Cathedral (One of the most complicated models I ever made!)[/h3][p][/p][p][/p][h3]A Fortified Pig Farm[/h3][p][/p][p][/p][h3]A Mechanical Well And Water Tower[/h3][p][/p][p][/p][h3]A Pair of Water Reservoir And A Grocery Store Behind Them[/h3][p][/p][p][/p][p][/p]

Update 1.94 Patch Notes

- When aiming with controller and holding RB (combo) to adjust aim height, the aiming lock-on will be more "sticky" to avoid accidentally losing the target.

- Moved the workbench in Continental Rangers camp so that it can be accessed right away instead of having to wait until their armory is unlocked.

- You can now kill ravens with throwing knife and explosives.

- When talking to Stefan, he will not give player the quest until later when player is more "ready" for it, to avoid confusing and overwhelming the player.

- Fixed some doors that ghouls can clip through.

- The "Hercules" skill perk will now allow throwing knives to be thrown farther

- Fixed the colliders of some thrown items so that they won't clip through the ground

- Fixed an issue with Mortes not placed correctly in the player house display case

Update 1.93-8 Patch Notes

- Corrected the tutorial that says motorcycle requires Deadzone DLC: it doesn't

- Fixed controller inventory management issue where the squire cursor can't leave the grid in some locations

- Dive roll/somersault action will also evade 70% of the bullets hitting the player, in addition to 100% of the melee damage

- Fixed a bug with easter egg #9 can't be picked up using the ARPG/ARPG2 control scheme

- Lightnings will no longer continuously flash when the game is paused

- Fixed a bug with 7.62x38mm bullet casing can't be collected with the brass catcher

Update 1.93-7 Patch Notes

- Fixed a null pointer error when opening the distiller

- Shortened the grenade/rock throwing animation so that player can get back to action sooner

- The item information sheet will no longer open when splitting a item stack

- Fixed an issue where the controller can't press X button to split a stack of items when the recipe is open

Update 1.93-6 Patch Notes

- Fixed a bug with metal cage geometry (Slaughterhouse) that can get player stuck to it

- Added "Bone Prong" item to Slaughterhouse for purchase during intermission, which can be used to craft AP rounds

- Readjusted the position of item info sheet so that it won't clip out of screen

- When crafting serum/food, when you place items into the ingredient box, you'll see an indicator of potential quality of the product in the "product" box. This way you'll know if your selection of ingredients can result in superior or premium product.