Free DLC Giveaway! + Tunguska 2 Dev Progress Update
[p]Dear Ghoul Hunters,[/p][p][/p][p]Hope you are doing well! It's been a while since the last dev update for Tunguska 2: Whitefall. For the past month I have been working on an updated survival mechanism for the sequel, which goes hand-in-hand with the dangerous (and yet profitable) Whitefall state.[/p][p][/p][p]Built upon the survival system from Tunguska 1, where we still have the Health/Stamina/Energy stats trio, and radiation/Tunguska Syndrome management, I'm adding two more challenge points: Body Temperature and Psi Breach (similar to Sanity). Below you can see a very early draft of the new HUD, where these stats will be shown during gameplay:[/p][p][/p][p]
[/p][p][/p][p]Without going too much into boring design details, your body temperature depends factors such as environmental temperature, insulation, eaten calories, and how active you are. Low body temperature makes you sluggish and slow, unable to carry out combat effectively, and drains Energy faster.[/p][p][/p][p]Psi Breach, on the other hand, impacts your perception. High Psi Breach makes you aim incorrectly, hear voices, see unstable HUD stats, get blurry vision, and hallucination. It doesn't kill you, but makes survival a lot more difficult. You receive Psi Breach from being generally unhealthy, exposed to high radiation, using certain serums/meds, and interacting with Monolithic Manifestations. [/p][p][/p][p]There is also an update on how radiation and Tunguska Syndrome works. Having high radiation in your body generally makes meds/serums less effective, and slowly drains your maximum health whenever you engage in vigorous activities. (But don't worry - there will be ways to increase your maximum health). Tunguska Syndrome will continue to make you receive more damage during combat, and in addition to that, more severe bleeding and fall damage. [/p][p][/p][p]More importantly is how these stats interact with each other in synergy and trade-offs. For example, when you are in Whitefall state and getting hypothermia, you can sprint for a while to temporarily increase body temperature, but you would have to think twice if your radiation is too high, because sprinting will drain your maximum health due to the radiation. [/p][p][/p][p]I can't wait to showcase these new survival elements to you, but for now, the new HUD art is being worked on, so it'll take some time to get a video ready :) In the mean time I'll continue to build the Whitefall gameplay. Most importantly - I want to release a playable demo as soon as possible, perhaps by summer 2026. [/p][p][/p][p]If you are interested in trying the demo, please do two things:[/p][p][/p]
- [p]Wishlist and Follow the Tunguska 2: Whitefall Steam page, so that you'll be notified when it's ready
[dynamiclink][/dynamiclink][/p] - [p]Visit the official website of Tunguska Game and join the Tunguska Broadcast email list. Demo builds will be distributed to the subscribers so that they don't get mined by bots. If you enjoy the Tunguska lore, you will love the Tunguska Broadcast. It's a mini-series of stories that connect into a "prequel" that leads to the beginning of Tunguska 2 storyline, something you don't want to miss![/p]