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Tunguska: The Visitation - Final Cut News

Mosin Nagant Is Shipped! + More Gameplay Enhancements!

[p]Dear Ghoul Hunters,[/p][p][/p][p]As promised, the Mosin Nagant rifle is ready for you! It's easily a meta weapon - highest damage, most accurate, fast reload, and better handling than the SVD. Two modes of reload: stripper clip when empty, and one-by-one when not.[/p][p]It's very fun gun, you just have to work for it :) It's available as a premium item sold by Grigori who's inside the tugboat in Lake Cheko, after you reach 100% relationship with the Lake Cossacks. He also sells ammo for it. Enjoy :)[/p][p][/p][p]Also, 1.96-1 update has some neat gameplay improvements:[/p]
  • [p]When you open a container (keychain, medkit box, ingredient jar), all the items in the backpack or open chest that cannot be put inside the container will be grayed out, so that you can quickly locate items that can go inside.[/p]
  • [p]When clicking the "Rearrange" button for either backpack or chest, the algorithm will now prioritize leaving a "boxy" space after rearranging, making it easier for you to put more item in without having to move some items around. Previously, when your backpack is almost full, clicking "Rearrange" usually gives you a long and thin strip of space on the right which is quite useless.[/p]
  • [p]Vodka will now treat both T syndrome and radiation over time, with the effect diminishing as the sickness gets more severe.[/p]
  • [p]Slightly increased the health restore amount per calorie when you sleep after eating food.[/p]
  • [p]Pressing the "`|~" key next to the 1|! key will permanently hide HUD until either you press it again, or when you load a game.[/p]
  • [p]Sidor's locker will no longer lock itself after closing it (I finally gave in, lol)[/p]
  • [p]Made some improvement to the quest where Filip asks you to sift through a chest in the next room. You now actually must try to "be discrete", as Filip suggests.[/p]

Daily DLC Giveaway Galore!

[p]Dear Ghoul Hunters, [/p][p]Thank you for the massive support! As a small token of gratitude, I would like to give away a truck load of DLC keys! Today I'm giving away 100 keys for the Sound of Music DLC, which gives you a radio player item in the game, so that you can play the soundtrack of the game or your own MP3s while exploring the Zone! [/p][p][/p][p]To enter the giveaway, simply register to the Tunguska Broadcast. It's essentially a biweekly story primer series for the sequel, Tunguska 2: Whitefall, where the Zone deepens and the stakes skyrocket! [/p][p][/p][p][dynamiclink][/dynamiclink][/p][p]Begin by visiting the official website (link below), and click "Enter The Zone". After the short story you can sign up with you email. If you win a key, you'll receive an email with it immediately! [/p][p][/p][p]https://tunguskagame.com/ [/p][p][/p][p]Supply is limited, don't wait :) [/p][p][/p][p]Have Fun![/p]

Update 1.96 Patch Notes

[p]I have received reports that while using mouse and keyboard control scheme, the cursor might move uncontrollably. It seems to be caused by certain software that sends controller button and axis signal using channels beyond the supported 4 in the game, thus interfering with the game's cursor.[/p][p][/p][p]In an attempt to resolve this issue, I have disabled cursor movement by joystick axis input (can be from any peripheral device) when the control scheme is not set to "Controller". The cursor movement by joystick is still enabled at all times for Steam Deck which is unlikely to run any software mentioned above.[/p][p][/p][p][/p]

Update 1.95-9 Patch Notes

  • [p]Improvement on summersault/roll: if you are crouching before rolling, then you stay crouched afterwards. If you are standing before rolling, then you remain standing afterwards.[/p]
  • [p]Improvement on sliding: after sprint->slide, as long as you keep holding down sprint key and W, you can keep sliding as many times as possible. Like how it works in Cyberpunk 2077.[/p]
  • [p]When using Hybrid control scheme, you can free-aim on the body of enemies except when you use a buckshot shotgun, which will snap the aim on upper torso because the large crosshair makes it hard to pinpoint the aim. Shotgun with slug will also allow you to free aim on enemy body.[/p]
[p][/p][p]Update on Mosin Nagant development: it's working nicely!
The rifle can mount laser and scope, with two reload modes - stripper clip reload when empty, and one-round-at-a-time reload when not.

Here's a quick gameplay video: [/p][p][dynamiclink][/dynamiclink][/p]

Big Tunguska 2 Update; Mosin Nagant Ready to Go!

[p][/p][p][/p][h2]Tunguska 2 Dev Progress Update[/h2][p][/p][p]Dear Ghoul Hunters,[/p][p]Happy New Year! Over the holidays, I was able to make some nice progress with the sequel - Tunguska 2: Whitefall. The game world can now transition from normal state to the fearsome Whitefall state![/p][p]The event begins with the white substance falling from the sky, gradually covering the ground. This period would last for days, during which some special gameplay would be available.[/p][p][/p][p][/p][p]And then when the "snow" stops, a visitation/blowout will take place, followed by a transition of the map into full Whitefall mode, with howling winds, freezing temps, foggy air, and something more scary...[/p][p][/p][p][/p][p]Fellow Ghoul Hunters, allow me to introduce to you the "Meatball", a type of Monolithic Manifestation (or MM). Like the Distortions, they are a reflection of what's going on in another dimension, linked to our own by the Whitefall; but unlike the Distortions, they are restless, invincible, and seem to have a mind of their own. They dominate the Zone during Whitefall, and you must stay vigilant![/p][p][/p][p][/p][p]To be honest, even when I was test-playing, I was sufficiently scared by these things. I'm sure you'll feel the same when you play it! [/p][p]I recorded a gameplay video of the Whitefall which you can check out by visiting Tunguska 2's Steam page (Make sure to turn up the volume for the cool sound effects!). While there, don't forget to Follow and Wishlist![/p][p][/p][p][dynamiclink][/dynamiclink][/p][h2]One More Month Left to Play The Winter Event![/h2][p][/p][p]For folks who just got the game, don't forget to play the Winter Event which ends on February 12, 2026! Just head to Ravenwood, talk to Larry from the Continental Rangers, and ask him about his Christmas![/p][p][/p][p][/p][p][/p][h2]Milestone Weapon Drop - Mosin Nagant![/h2][p][/p][p]For all these years, I have been shying away from adding bolt-action rifles to the game, mainly because I had no idea how to do the bolt action animation. But after realizing how much you wanted the Mosin Nagant rifle, I decided to face my fear and get my hands dirty. [/p][p]Voila! After a lot of trial and error, I was finally able to accomplish a nice, smooth bolt action animation, as you can see below. [/p][p][/p][p][/p][p][/p][h2]More Gameplay Improvements in 1.95-8 Update![/h2][p][/p]
  • [p]When farming, the planting screen will now show up the first time you dig the ground to save a click and some time. No longer have to first dig a hole, and then interact again to bring up the planting screen.[/p]
  • [p]When you eat food while your Energy level is (almost) full, all of the eaten calories will now be stored in you, slowly digesting away. Previously, you can only store 300 extra calories if your Energy is full.[/p]
  • [p]Health recovery during sleep will now depend on how much calories you have eaten before sleeping. The more you eat, the more health points you can recover per hour.[/p]
  • [p]The cost for fast travelling with guides will now be -50% off! [/p]
  • [p]After waking up from sleep or travelling, the console log will only show up if you miss more than one "important messages", in order to be less annoying.[/p]
  • [p]Improved the tutorial during the Soviet border crossing mission.[/p]
  • [p]Certain travel points will do an automatic save before travelling due to highly challenging situations ahead.[/p]
  • [p]The key to the safe in the Zernaskaya church has been moved into the same church to reduce backtracking pain.[/p]
  • [p]Fixed a null pointer error during combat in Dead Zone mode.[/p]