Tunguska 2: Whitefall Progress Update!
[p]Dear Ghoul Hunters,[/p][p][/p][p]It's been a while! Today I'm bringing to you a small update for Tunguska: The Visitation, along with a dev progress update for Tunguska 2: Whitefall![/p][p][/p][p]First thing first: the small update 1.94-1 consists of 3 new option settings: Left Trigger Deadzone, Right Trigger Deadzone 1, and Right Trigger Deadzone 2. This is to accommodate rare occasions when a controller's triggers are wearing out and can't reach 100% depressed. Especially for the right trigger - when you shoot an automatic weapon, there's a 2-stage trigger action with two deadzone settings. If it's depressed between the two thresholds, the gun doesn't fire but also won't release the current locked target. This is to prevent moving from one target to another unintentionally in-between bursts.[/p][p][/p][p]Now, let's get to the more exciting part! After six months of work, I finished the building models required for the tech demo for Tunguska 2. I'm moving on to sculpting the terrains now, and after that, start coding new features and new UI. The goal is still set to releasing a tech demo in the first half of 2026. [/p][p][/p][p]Let me show you some of the modeling work I have done. Once the terrains are created, all these buildings will look really nice with all the windows/doors, pretty background, and proper lighting :)[/p][p][/p][h3]A Set of Unique Village Houses[/h3][p][/p][p]
[/p][h3]A Set of Furniture for The Village Houses[/h3][p][/p][p]
[/p][h3]Make sure to Wishlist and Follow Tunguska 2: Whitefall![/h3][p][/p][p][dynamiclink][/dynamiclink][/p][p]
[/p][p][/p][h3]An Orthodox Cathedral (One of the most complicated models I ever made!)[/h3][p][/p][p]
[/p][h3]A Fortified Pig Farm[/h3][p][/p][p]
[/p][h3]A Mechanical Well And Water Tower[/h3][p][/p][p]
[/p][h3]A Pair of Water Reservoir And A Grocery Store Behind Them[/h3][p][/p][p]
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