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Tunguska: The Visitation - Final Cut News

Free DLC Giveaway! + Tunguska 2 Dev Progress Update

[p]Dear Ghoul Hunters,[/p][p][/p][p]Hope you are doing well! It's been a while since the last dev update for Tunguska 2: Whitefall. For the past month I have been working on an updated survival mechanism for the sequel, which goes hand-in-hand with the dangerous (and yet profitable) Whitefall state.[/p][p][/p][p]Built upon the survival system from Tunguska 1, where we still have the Health/Stamina/Energy stats trio, and radiation/Tunguska Syndrome management, I'm adding two more challenge points: Body Temperature and Psi Breach (similar to Sanity). Below you can see a very early draft of the new HUD, where these stats will be shown during gameplay:[/p][p][/p][p][/p][p][/p][p]Without going too much into boring design details, your body temperature depends factors such as environmental temperature, insulation, eaten calories, and how active you are. Low body temperature makes you sluggish and slow, unable to carry out combat effectively, and drains Energy faster.[/p][p][/p][p]Psi Breach, on the other hand, impacts your perception. High Psi Breach makes you aim incorrectly, hear voices, see unstable HUD stats, get blurry vision, and hallucination. It doesn't kill you, but makes survival a lot more difficult. You receive Psi Breach from being generally unhealthy, exposed to high radiation, using certain serums/meds, and interacting with Monolithic Manifestations. [/p][p][/p][p]There is also an update on how radiation and Tunguska Syndrome works. Having high radiation in your body generally makes meds/serums less effective, and slowly drains your maximum health whenever you engage in vigorous activities. (But don't worry - there will be ways to increase your maximum health). Tunguska Syndrome will continue to make you receive more damage during combat, and in addition to that, more severe bleeding and fall damage. [/p][p][/p][p]More importantly is how these stats interact with each other in synergy and trade-offs. For example, when you are in Whitefall state and getting hypothermia, you can sprint for a while to temporarily increase body temperature, but you would have to think twice if your radiation is too high, because sprinting will drain your maximum health due to the radiation. [/p][p][/p][p]I can't wait to showcase these new survival elements to you, but for now, the new HUD art is being worked on, so it'll take some time to get a video ready :) In the mean time I'll continue to build the Whitefall gameplay. Most importantly - I want to release a playable demo as soon as possible, perhaps by summer 2026. [/p][p][/p][p]If you are interested in trying the demo, please do two things:[/p][p][/p]
  1. [p]Wishlist and Follow the Tunguska 2: Whitefall Steam page, so that you'll be notified when it's ready
    [dynamiclink][/dynamiclink][/p]
  2. [p]Visit the official website of Tunguska Game and join the Tunguska Broadcast email list. Demo builds will be distributed to the subscribers so that they don't get mined by bots. If you enjoy the Tunguska lore, you will love the Tunguska Broadcast. It's a mini-series of stories that connect into a "prequel" that leads to the beginning of Tunguska 2 storyline, something you don't want to miss![/p]
[p][/p][p]Now, to spice up the deal - I will give away 20 keys for the Shadow Master DLC! All you need to do is go to the official website ( https://tunguskagame.com/ ) and sign up for the broadcast. If you win, the DLC key will be sent to your email used to subscribe.[/p][p][/p][p]Good luck![/p][p][/p][p][/p]

Update 1.97 Patch Notes

- Revamped the crosshair expand/shrink motion when player is swinging the gun, moving, or going into ADS. It is now more intuitive and more synchronized with the gun's Handling stats.

- For the Sound of Music DLC, redesigned the music loading logic so that it no longer preloads all the songs into memory, which can be problematic for low-RAM situations, especially Steam Deck. This change reduced memory usage by almost half in my testing environment.

Update 1.96-9 Patch Notes

  • [p]Fixed a bug that makes items in the pockets disappear when removing armor and then closing the inventory[/p]
  • [p]Fixed a bug with certain items's "shadow" (which shows when a container is open that's unrelated to this item) is not placed correctly over the item[/p]
  • [p]Move the airdrop looter spawning point in Ravenwood Valleys so that the looters don't spawn outside the navigation area[/p]
  • [p]Fixed the visibility of dead bodies so that they aren't more visible than player who's standing up. This should improve situations where the player strangles an NPC without being seen, but then as soon as the NPC dies, someone comes to investigate.[/p]
  • [p]During the potato farm quest for Sidor, in normal non-hardcore mode, the Bootlegger backup will not come if you strangle the Legionnaires. This way they don't come and ruin your stealth flow.[/p]

One More Week Left for Coal-smas! Tunguska 2 Update: New Monolith Dropped!

[p]Dear Ghoul Hunters,[/p][p][/p][p]Hope you are having a great 2026 so far! This is a gentle reminder that the 12 Days of Coal-smas winter event is set to end in less than a week! Make sure to complete the Christmas quest for Larry from Ravenwood, and get the unique weapons, available only now![/p][p][/p][p]Also, I'm very excited to introduce the last of the three Monolithic Manifestations I have created for the demo of Tunguska 2 :) This one was a big challenge for me, and it took me two weeks to design and implement it. [/p][p][/p][p][/p][p]Let's meet the "Cyclone"! It's a flat, disc-shaped rocky structure floating in low-mid air. Quite harmless when not provoked - it just slowly wander around an area, spinning quietly. However, whenever there is some kind of heat source - a campfire, shots from firearms, or even the heat from other Monoliths, will draw its attention like a tropical storm. Once it's near the heat source, or have directly sight of the player, it'll ramp up its energy and produce a menacing cyclone under it, whipping up rocks and hurt anyone within its range, and aggressively follow its target.[/p][p][/p][p]In the final game, this Monolith will act as a relentless guardian of the Zone, pursuing anyone who dares to interrupt its frozen balance. As usual, I recorded a gameplay video for the Cyclone, and you can watch it on Tunguska 2: Whitefall's store page! Check it out (headphone is a must!), and don't forget to wishlist :)[/p][p][/p][p][dynamiclink][/dynamiclink][/p][p][/p][p][/p]

Update 1.96-7 Patch Notes

[p]This build has fixed the issues seen from 1.96-6, and added one more convenience feature: you can also insert ammo into a gun while it's in the backpack. [/p][p]
Thank you everyone for your patience and help![/p]