1. Tunguska: The Visitation - Final Cut
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Tunguska: The Visitation - Final Cut News

Update 1.87-8 Patch Notes

- Improved the first tutorial entry for controller players

- Fixed a bug where mutant AI still runs while player is outside the AI active range (which causes the wolves to kill all of the NPCs in zernaskaya when player is spending a long time in the cellar)

- Fixed an exploit that allows ingredients to be duplicated

Update 1.87-7 Patch Notes

- When using gamepad, added a highlight bracket for the game options entries to better indicate which option entry is focused

- Yet another attempt to fix the bug where dead mutants might play the attack animation

- Fixed a bug where toxic fog shows up when player is in underground

Update 1.87-6 Patch Notes

- Fixed a problem with only recognizing the trigger inputs of the "first" controller if there are multiple controller devices connected

- Fixed an null pointer error when entering Zernaskaya while starting NG+

Update 1.87-5 Patch Notes

- Fixed a bug where player can right click on a recipe on sale by a trader to add it to the recipe book.

- Fixed a bug where some static dead bodies remain highlighted

- Fixed a bug where player's xray effect remains on after disabling the effect

- Fixed some buildings that doesn't allow xray effect to show up through it

- Fixed a bug with the small hut next to Lake Kraiken Church whose roof won't hide when you step into the house the first time

- Traders now sell slightly more food than before (if they have food to sell)

- Fixed some cosmetic bugs with the recpie book

See-through X-Ray Effect!



I have finally found a way to implement the see-through effect that's pretty much a staple of 3D top down games! It was requested since day one of game's release, but due to technical challenges, I never found a way to do it. But now it has finally become reality!

The see-through silhouette shows up whenever player or a NPC is behind a visible wall or roof. For NPCs, you will only see the outline if the NPC is within line of sight for the player character. Different colors are used for NPCs that are neutral (yellow), hostile (orange), or friendly (green).

You can also enable or disable this effect in the game options, at the very bottom of the list under Gameplay section.

This is the last feature I want to add to Tunguska: The Visitation. I'm working on porting the game to XBOX (pain in the ass), and then start working on the sequel.

Enjoy!


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Other fixes included in 1.87-4:

- Fixed the manhole cover in Lake Cheko that's really hard to interact with

- Fixed a bug with Slaughterhouse mode not asking the player to skip intermission after dying in combat