1. Tunguska: The Visitation - Enhanced Edition
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Tunguska: The Visitation - Enhanced Edition News

Update 1.82-5 Patch Notes

- Made blood spatter effects more prominent, added exit wound blood, and each type of weapon will have different intensity of blood. For example, rifles will always have exit wound blood while pistols will only show that if there's critical damage

- Added a cheat code for unlocking all Slaughterhouse DLC rewards (contact me if you want it)

- Fixed a bug with controller melee combat, where the player will turn unexpectedly after stopping from movement

- Quick-saving will no longer require you to confirm.

Quick Patch to Fix FX

This is a quick patch to fix the FX and particles broken by the upgrade to Unity 2018. Engine upgrade is always a risky business, and there are a lot of hidden issues introduced by the new version's introduction of new features or removal of old features. Please feel free to let me know if you notice any problems!

Update 1.82-4 Patch Notes

- Upgraded engine to Unity 2018.4

- When using mouse cursor to aim, if the enemy is very close, it'll be easier to lock on to the enemy. This will help when you are doing close quarter combat with low rate of fire weapons.

Quick Bug Fix

I apologize for all the updates lately. I'm trying to get the game to a stable state so that I can work on the engine upgrade to Unity 2018, which is going to be a huge mess due to the new prefab system it introduced, but I can't get away with that!

This little update is to fix a bug where in the main menu, when you run the game the first time, the options page values are all showing as resolutions. This is due to me translating the option values.

Thank you!

Update 1.82-3 Patch Notes

- While using Auto-Aim or Gamepad control scheme, if you aim down sight and locks onto an enemy, you can adjust how high you are aiming using mouse wheel or Right Stick up/down

- Improved the error message for when you try to save while near enemies.

- Armor insertions will now have a durability of 20 instead of 10

- When shooting at mutants with silenced weapon/melee while undetected, different mutants will behave differently. Bigger mutants or NG+ elite mutants will alert team mates, and smaller ones will not.