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Tunguska: The Visitation - Final Cut News

See-through X-Ray Effect!



I have finally found a way to implement the see-through effect that's pretty much a staple of 3D top down games! It was requested since day one of game's release, but due to technical challenges, I never found a way to do it. But now it has finally become reality!

The see-through silhouette shows up whenever player or a NPC is behind a visible wall or roof. For NPCs, you will only see the outline if the NPC is within line of sight for the player character. Different colors are used for NPCs that are neutral (yellow), hostile (orange), or friendly (green).

You can also enable or disable this effect in the game options, at the very bottom of the list under Gameplay section.

This is the last feature I want to add to Tunguska: The Visitation. I'm working on porting the game to XBOX (pain in the ass), and then start working on the sequel.

Enjoy!


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Other fixes included in 1.87-4:

- Fixed the manhole cover in Lake Cheko that's really hard to interact with

- Fixed a bug with Slaughterhouse mode not asking the player to skip intermission after dying in combat



German Translation Is Now Live!

Much thanks to Wolfylein, Tigerkadse, falsifiability for the hard work translating 70,000+ words into German! As with any translation work, there are always opportunities for improvement, so please feel free to let us know if there are any imperfections with the translation!

Other changes included in the update:

- Fixed a UI issue where you can interact with the slot behind a window

- When taking off an armor while having items in the pockets, these items will drop to the ground with a warning. Once you put the armor back on, you can pick these items up and they'll automatically go back into the pockets.

- Fixed a material issue where laser dot won't show up on NPCs

- The motorcycle will now disappear when you first enter the game (normal mode) so that new players won't get frustrated by the lack of key. Once Lake Cheko is unlocked, the motorcycle will show up. Player will find a clue about it in Artur's death notes.

- Fixed a bug where non-english UI doesn't allow player to save custom notes.

- When you kill a NPC with throwing knife, bolt, or ballistic knife, when another NPC loots this dead body, he won't take away these items generated from the attack.

- Larry will honor recipes recorded in the recipe book

- Fixed a bug with dismantling AP ammo not generating casing

- Fixed a bug with NG+ where the carry-over item locker becomes disabled if player loads the auto-save generated when arriving at Zernaskaya

Update 1.87-2 Patch Notes

- Updated Unity version to 2021.3. It was a pretty smooth ride, but it might have introduced some hidden issues. Please let me know if you noticed anything strange.

- Added item icons in the recipe clip book to help player visualize the end product. No item icons for the serum recipes, though, because some recipes can be pretty long and there's not enough room to accommodate icons. But the serums all look like syringes anyways.

- Fixed a bug with workbench recipes not saved when you load a game

- Fixed a bug with picked up items hiding behind the recipe clip book

Update 1.87-1 Patch Notes

- You can now move items around with the recipe book open

- Fixed an issue with pressing ESC to close the split item window also closes the notes/recipe

- Now "Ammo" and "AP Ammo" are properly displayed on the title of the recipe

Centralized Recipe Book, Global Map, German Translation, And More!

Dear Ghoul Hunters,

Thank you for your patience while I work on this big update! One of the most common feedback I received from players is that there are too many recipes scatters across different note papers and recipe books, making it inconvenient when managing all these recipes.

Recipe Clipbook For All Recipes


So I decided to enhance the Recipe Clipbook to include four tabs:

- Serum
- Food
- Distiller (a crafting station added in Ravenwood DLC)
- Workbench

Whenever you discover a new recipe either from loot or purchasing from traders, once you right click it to display the text, this recipe will be added to the Recipe Clipbook. The clipbook is added to player's backpack as soon as the player arrives at Zernaskaya village.



When you go to any crafting station, the game will automatically open the recipe clipbook in your backpack and display the relevant recipes, and you can click "Ingredients" button to collect ingredients from your backpack.

And here's the most exciting part: the recipes you record in the clilpbook will be now be carried over to NG+!

Global Map


I also added a global map which you can open by clicking M and then select the "Global" tab. This map shows the regions you have visited along with the paths between them. It looks like this:



German Translation


The German translation for the game is currently underway! Thanks to two Ghoul Hunters who have been working very hard on translating 70k+ words in the game. There are still some work left to do, and if you would like to help, please let me know by PM or joining my discord:

https://discord.com/invite/8hnSxXR9PS



More Enhancements in 1.87


- Increased serum ingredients stack size to 20

- The motorcycle is now available for everyone! But you have to find the key first (it's in Lake Cheko somewhere!). If you have already started a new game before this update, you can use the motorcycle at anytime even if you don't have the key. If you start a NG+ game, the key will be available to you at the beginning of the game.

- Some players have reported stutter when first engaging in combat. I suspect that it's due to slow IO with certain harddrives while the game tries to load the gun sounds and battlecries. In this update these sounds will be preloaded when you enter an area.

- Added a condition check so that you can't bring the serum to Boris too early.

- The Sanatorium stealth quest (after you get knocked out) can now be skipped. But not so easily! You would have to complete the Water Treatment Plant quest without being seen by the hostile NPCs there, in order to prevent them from setting the trap in Ashinaka.

- Added a warning when you load a save that has been played with a different language.

- Added an option to adjust the cursor movement speed when using gamepad.

- Crowbar is now slightly better at chopping trees.

- When you click the "Collect Ingredients" button during crafting, it'll also set the required temperature so you don't have to.

- Slightly reduced the eyesight of enemies who are guarding or patrolling at night.

- You can now climb through the window of the hangar in Station 11 so that you can avoid running into the Scythes... for now.

- Made sure to check the file extensions of the MP3 music files in the Radio folder in case player puts any non-MP3 files there which can cause game to crash.

- If player crouches when leaving an area, after loading the new area, player will stay crouched

- Fixed a bug with the journal entry not popping up when you wake up in the Sanatorium. Also you will automatically crouch when you wake up.

- Added more perks for reaching 100% reputation with factions, including more trader money, lower prices, and rare ammo.

- The news story from Haruko about her father will no longer be required for the Pulitzer achievement.

- Fixed a bug with workbench buttons not enabled correctly when you add more ammo to the stack for dismantling.

- NPCs will pause bleeding when player is very far from them, because at that point their AI is paused too and can't self-heal.

- Fixed a bug with holding G to throw a throwing knife doesn't display the throw angle indicator.

- Travelling with the rail car will allow player to press A/D/Dpad/Arrow Keys to cycle through destinations.

- Fixed an inconvenience with the player custom notes, where as soon as you click on the notes it'll highlight the entire text.