1. Tunguska: The Visitation - Final Cut
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Tunguska: The Visitation - Final Cut News

Weapon Handling Improvements, Lots of QoL

Dear Ghoul Hunters,

Thank you for your patience! I have been working on a huge list of improvements and upgraded the engine to Unity 2019.1. Please let me know if you notice any problem after this update, since I added a lot of changes. Thank you!

- Fixed a bug with unread tutorials not showing up if there's already a tutorial being displayed. You will now see an icon flashing if there are unread tutorials.

- Added a "Auto Aim Threshold" option in the game if you want more challenge with auto-aim modes.

- Added new mutant animations reacting to injuries

- Improved the blood spatter of shotguns

- Ravens and bullet holes will no longer be lit by your red laser

- Reduced jitter on the arrow when using melee weapon with controller

- The visual recoil (camera shake) is now dependent of weapon types. Shotguns should feel more "punchy" now

- When you are reloading, you can jump to cancel it.

- Sniper rifles will more likely to knock the enemy back

- Weapons now have different critical hit chance

- Fixed a bug where if you hit a mutant, he might still hit you back even though their attack was interrupted by your hit

- When you transfer items to containers and stashes, they will stack when the container is filled up

- The whirlwind anomaly will emit a few flying leaves every once in a while to help you see them

- Added a sound effect when you are hurt by the whirlwind anomaly

- You can now use A/D left/right or mouse wheel to flip pages in the journal, orders, and discovery page

- When using the motorcycle, it will now list you destinations one map away, so you can at most skip two maps at once.

- When you injure a standing human/mutant when he's not aware, he will stumble

- Revamped the animations for throwing grenades with the quick throw key (G) to make them faster, and fixed a bug with character being stuck when trying to quick throw while holding melee weapon

- Fixed a bug with crouch-thrown grenades flying out from the wrong spot

- When using the controller, you have to hold Combo key to adjust the aim height (which now plays a clicking sound) so that you don't accidentally fix the aim to the head and miss a lot of shots.

- When using controller to craft, you can now put the cursor around the temperature slider and use DPAD left/right to adjust temperature

- When opening the serum lab, if you don't have the recipe clipbook yet and just have some recipe papers in your backpack, it'll automatically open one of them and you can use the arrow to cycle through them

- You can now use DPAD to cycle through tutorials when you open the tutorials page

Quick Bug FIx

There's a bug introduced by the upgraded Unity engine version 2018.4: unable to interact with certain doors using the Hybrid/Auto-Aim/Gamepad control scheme. This patch will fix this problem.

I'm currently working on upgrading engine to Unity 2019, and then work on some improvements of combat feel.

Update 1.82-5 Patch Notes

- Made blood spatter effects more prominent, added exit wound blood, and each type of weapon will have different intensity of blood. For example, rifles will always have exit wound blood while pistols will only show that if there's critical damage

- Added a cheat code for unlocking all Slaughterhouse DLC rewards (contact me if you want it)

- Fixed a bug with controller melee combat, where the player will turn unexpectedly after stopping from movement

- Quick-saving will no longer require you to confirm.

Quick Patch to Fix FX

This is a quick patch to fix the FX and particles broken by the upgrade to Unity 2018. Engine upgrade is always a risky business, and there are a lot of hidden issues introduced by the new version's introduction of new features or removal of old features. Please feel free to let me know if you notice any problems!

Update 1.82-4 Patch Notes

- Upgraded engine to Unity 2018.4

- When using mouse cursor to aim, if the enemy is very close, it'll be easier to lock on to the enemy. This will help when you are doing close quarter combat with low rate of fire weapons.