1. Tunguska: The Visitation - Enhanced Edition
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Tunguska: The Visitation - Enhanced Edition News

Update 1.75 Gameplay Improvements!

- Revamped the in-game tutorials to have separate entries for mouse/keyboard controls and gamepad/Deck controls. This will eliminate a lot of confusions, and provides more help for gamepad controls

- Improved the feel of melee with gamepad. Now, your character will swing the weapon towards the direction he's facing or moving towards, if the right analog stick is centered (relaxed). This way you don't have to always hold the right stick. Just walk towards the target and swing the weapon will land a hit.

- Improved the movement style of wolves and armor-less boars. Now they will run zigzag towards you, rather than just run in a straight line. They will also run faster.

- Fixed an issue with animals walking backwards while finding a path towards the enemy

- Added a tutorial about inventory management

- Rebalanced various guns to prepare for the two new LMGs added in Slaughterhouse DLC

- Reduced arm strength requirement for various weapons

- Increased the default backpack size to 9 rows for Normal mode. For hardcore mode it's still 8

- Fixed a bug with melee direction indicator not showing up when your primary weapon (gun) has a laser sight equippped

- Fixed the problem with all-caps in the character creation page

- Fixed a bug with reloading while sprinting not causing any stamina

- Fixed a bug with the indicator arrow still showing when inventory/pop up windows are open

Update 1.74-9 Patch Notes

- Finally! I figured out the problem with keys going missing. It was due to player pressing "Rearrange" button while the keychain is still open, and then put the keys in. This caused the keychain item to be re-built but the keychain UI lost the reference to it, thus not saving the keys. Big thanks to Ember and everyone for helping me finding the root cause!

- I realized that the Ghost of Valentin DLC area is open to players from the get-go, which is not good because it's a highly dangerous place. So now the portal will be first enabled upon 7th day, after player hears the scream at midnight. A tutorial will now pop up, urging player to visit Zernaskaya church and check out the portal.

- There's a warning for entering the DOOWNEVAR portal but it wasn't showing. Now it will show up when player walks into the portal.

- Added more grammar fixes to the Russian translation.

Update 1.74-8 Patch Notes

AKS74u is now a sidearm, meaning that it can be equipped on either weapon slots.

- Fixed some Russian translation errors (more to come), much thanks to xoxmodav who pointed out these errors!

- Most of the locked crates will now remain unlocked after unlocking it the first time, with a few exceptions.

- Added motorcycle destinations in Old Mill and Zernaskaya Church levels

- Significantly buffed the Tesla Model 69 and its ammo. Now it's a guaranteed two-shot kill against heavily armored humans.

- Increased the hitbox for the two lightbulbs in the back of water treatment plant


For the Slaughterhouse DLC, I added three fun weapons: three skulls that once thrown, will summon different Distortions. You can try it out using cheat code:

voidskull
spiritskull
ghostskull

Update 1.74-7 Patch Notes

- Finally found the root cause of roof showing up after saving game. It seems to be related to the harddrive IO speed - if it's on the slow side, then it'll trigger this bug. Hopefully it's fixed for good this time!

- Added subtle rotational camera shake for various actions

- Added floor/wall collider padding for the Lake Cheko underground tunnel to prevent playing falling off map

- Now certain ghouls will slow down their running speed when hurt, and when hurt further, will start limping.

- Fixed a bug with weapon attachments in NG+ not refreshing on the weapon when you swap out one of them with another attachment

Happy Thanksgiving! Slaughterhouse DLC Update, Weapon Balancing

For Slaughterhouse DLC, I have recently added four search lights on the building, which will follow the nearest enemy - a great way to tell you that danger is near! By the way, the Steam page for the DLC is up, time to wishlist so you don't miss the launch discount! :)

https://store.steampowered.com/app/2692830/Tunguska_Slaughterhouse/

Now, here are some fixes added to 1.74-6:

- Balanced the range value for many of the guns

- Upgraded Steam API to get a better detection mechanism for Steam Deck. It seems like with my old API, some Decks aren't getting detected.

- Fixed a bug with Visitation causing dead ghouls to be unlootable

- Reduced the audio volume for the generator underneath the bunker in Ravenwood Valleys

- Fixed a bug with the Meal Order blackboard in Ravenwood to be hard to interact with