1. Tunguska: The Visitation - Enhanced Edition
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Tunguska: The Visitation - Enhanced Edition News

Update 1.73-2 Patch Notes

This is a small patch that improves the combat handling for gamepad:

- While aiming or during melee, the right stick zone that will rotate the camera is decreased to only when you push the stick to the upper limit. This is to help player avoid accidentally rotating camera while aiming with the right stick

- Also during aiming/melee, the camera rotation with right stick is decreased as well, to make it less jarring if player happens to accidentally rotate the camera

- Increased the angle of scan while aiming at enemy very close to you, in other words, when they are very close to you, you only need to tilt the right stick towards their general direction and will easily get a lock on.

Update 1.73-1 Patch Notes

- Moved the camera closer to the player so that the player is more near the center of the screen

- The "SIDEARM" header in the body slots will show the corresponding key/controller button (ALT vs RSB) for swapping between the two slots in the inventory

- Sitting by the campfire will now (over time) grant player almost 2x as much energy as the eaten calories (green bar). So if you don't have a sleeping bag, you can just eat some food and sit next to the campfire to convert the food into energy.

- Fixed a bug with controllers not able to choose the "Fight!" option during the intro.

- Fixed a bug with controller button binding getting messed up after you make a change.

Steam Deck Verified!! QoL Improvements; Survival Mode DLC in Progress!

Great news: Tunguska is now officially supporting Steam Deck and it's verified by Steam! It took me two months of reworking the UI, going back and forth with Steam to finally pull it off :) If you have a Deck, try it out and see how you like it :)

I have always wanted to make a survival mode, where you get to utilize your skills and all of the equipment in the game to defend a location from endless waves of enemies. Now it's a work-in-progress! Here's a screenshot of the 3D model I've been working on for the scene:



It's a 3-story building, with multiple entrances on each floor that you must defend from the enemies, who will be trying to get to the 3rd floor to rescue a captured boss. As you kill these invaders you will pick up power-ups that you can use to exchange for better gear. Let me know if you have any cool ideas:)

Now, some quality-of-life improvements included in 1.73:

- Buffed the damage for buckshots at point blank ranges (0-3 meters)

- Added controller and keyboard glyphs to the item description panel, to show various tricks on manipulating the items

- Added a Rearrange Items button for chests. But if you click on it it will ask you to confirm that you want to do that.

- Jian Jun and Roman will now offer Guide (fast travel) to each other's location. Jian Jun can also take you back to Zernaskaya village.

- Fixed the origin of the throwing trajectory to avoid confusion

- "Ghost of Valentin" DLC will be enabled by default in the game since it's that time of the year again!

- Now you can change screen resolution while playing on Steam Deck

- Fixed a bug where using the controller to sprint will make you stop sprinting at 20% stamina

- When sneaking, you will very slowly lose stamina. When sneaking while over-carrying, you will lose stamina faster.

- When closing the radial button while using controller, the right stick will not rotate camera until you first zero the stick. This is to prevent unwanted camera rotation

- Higher tier NPCs will have a chance to equip the high intensity headlamp, giving them a wider and further illuminated view cone at night.

- Fixed a bug with the talon rock not able to be interacted with.

Update 1.72-9 Patch Notes

- Fixed an issue with Steam Deck when you focus on the first/last name input box, it brings up the multi-line keyboard instead of single-line keyboard.

- When aiming under Gamepad/chasecam mode, the crosshair will now be on the point of the target's body where the gun is aiming at, instead of the feet.

- Swapped the default controller button mapping for Radial and Sprint. Now you can hold left button to sprint, and hold left stick to bring up the radial menu.

- When shooting at an enemy with a shotgun (with buckshot) at very close ranges, the penetration capability will increase dramatically. This is because with very tight grouping, the shots act almost like a slug.

- Rebalanced the shotgun accuracies

- Increased the damage and accuracy for slug rounds. You can now achieve a 2-shot kill against armored humans.

- When cooking/crafting using the wrong crafting station and fails, the game will hint you that you are using the wrong tools

- Fixed the wording of class specialties for the Drug Cartel to be more accurate

- Fixed a bug with main menu, where when you use controller to start a new game, the load game pops up

Update 1.72-6 Patch Notes

- Updated Unity version to 2017.4 (please let me know if you notice any strange issues)

- If you didn't take the money from the editor office and decide to fight the border patrols, the game will give you 500 rubles for free

- Added a quest given to you by Artyom to cook a couple of dishes for him, as a tutorial for cooking

- Fixed a cosmetic bug with inventory management

- Fixed a bug where the border patrols can walk around the wall while you can't

- Added a deadzone for left analog stick when you use it to control the cursor

- Improved the navmesh at the water treatment plant so that NPCs can go inside the concrete tube and on top of it

- Reduced the volume of screaming for the elite ghouls

- Fixed a bug where player will try to strangle a friendly NPC

- NPCs marked as hitjob target will no longer make food order