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Tunguska: The Visitation - Final Cut News

Update 1.73-4 Patch Notes

- Fixed an issue with VSS aiming a little too low, causing difficulty hitting crows using auto-lock-on controls

- Fixed an issue with auto-lock-on aiming at animals too high, causing missed shots

- Decreased the muzzle velocity of 5.45x39mm guns because the faster bullets tend to miss collision at lower frame rates

- Slightly increased the damage of M16 and 5.56x45mm ammo for balancing.

Happy Halloween! & New DLC Update!

Dear Ghoul Hunters,

I just wanted to say thank you for all the support and patience! I'm about to take my kids out for trick-or-treating, but I thought I might drop an image of what I'm working on - the mugshot of the Slaughterhouse DLC (actual name TBD) map! It took me more than a month to model the buildings and other objects, and still much more work to fill the scene with plants and other furnishing. But it's coming along nicely :)

Basically this DLC is a fun little horde survival mode, where you will fight against waves of minions sent forth by Valentin the Mean Evil Villain Boss, while keeping them from reaching the Shrine of Mighty Strength that will replenish Valentin's power. And once you defeat the minions, you will face the All-New Facelifted Valentin whom you defeated back in Doownevar! Of course, this is my current idea and I will gradually improve upon it :)

Once I set up the scene I will create the official DLC page and announce the tentative release date :)

Happy Halloween again, and good hunting!



Update 1.73-3 Patch Notes

This update attempts to further improve gamepad controls.

- Fixed a bug where controller binding for camera rotation doesn't work

- Now, when the camera rotation button bindings are set, while aiming/melee the Right Stick will not rotate camera left/right

- Improved the aiming target selection to favor closer enemies

- An indicator of controller right stick direction will be displayed when aiming or melee

- Added the ability to cancel the controller button binding window by pressing Dpad left/right

Update 1.73-2 Patch Notes

This is a small patch that improves the combat handling for gamepad:

- While aiming or during melee, the right stick zone that will rotate the camera is decreased to only when you push the stick to the upper limit. This is to help player avoid accidentally rotating camera while aiming with the right stick

- Also during aiming/melee, the camera rotation with right stick is decreased as well, to make it less jarring if player happens to accidentally rotate the camera

- Increased the angle of scan while aiming at enemy very close to you, in other words, when they are very close to you, you only need to tilt the right stick towards their general direction and will easily get a lock on.

Update 1.73-1 Patch Notes

- Moved the camera closer to the player so that the player is more near the center of the screen

- The "SIDEARM" header in the body slots will show the corresponding key/controller button (ALT vs RSB) for swapping between the two slots in the inventory

- Sitting by the campfire will now (over time) grant player almost 2x as much energy as the eaten calories (green bar). So if you don't have a sleeping bag, you can just eat some food and sit next to the campfire to convert the food into energy.

- Fixed a bug with controllers not able to choose the "Fight!" option during the intro.

- Fixed a bug with controller button binding getting messed up after you make a change.