1. Tunguska: The Visitation - Enhanced Edition
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Tunguska: The Visitation - Enhanced Edition News

Update 1.93-6 Patch Notes

- Fixed a bug with metal cage geometry (Slaughterhouse) that can get player stuck to it

- Added "Bone Prong" item to Slaughterhouse for purchase during intermission, which can be used to craft AP rounds

- Readjusted the position of item info sheet so that it won't clip out of screen

- When crafting serum/food, when you place items into the ingredient box, you'll see an indicator of potential quality of the product in the "product" box. This way you'll know if your selection of ingredients can result in superior or premium product.

Update 1.93-5 Patch Notes

- You can now add a recipe note to your recipe book by dropping it onto the book. Nothing big, just another way to perform the same action for immersion.

- The "grungy note" (CW1 recipe) can also be added to the recipe book

- You can now hold X key to show "!" marker on dead ravens

- Improved the spawn mechanism of ravens. After clearing all the ravens of a location, if you haven't been here for a long time, and then visit it again, it can respawn more than one ravens.

- (This is big!) You can now create superior/premium food or serum without having to have all the relevant ingredients be of superior/premium quality. Instead, the game will calculate a "quality score" based on each ingredient, and decide on the final product quality based on an average. In other words, as long as most of the ingredients are high quality, the end product can be high quality.

If you really want to know the calculation:

Normal ingredient = 0 pt
Superior ingredient = 1 pt
Premium ingredient = 2 pt

Avg score required for superior product: > 0.5
Avg score required for premium product: >= 1.5

The Next Chapter of Tunguska!

Dear Ghoul Hunters,

I'm very excited to share with you what I have been working on since the beginning of the year: the next installment of Tunguska Exclusion Zone!

[h3]A New Journey[/h3]

My dream is to bring the gameplay experience even closer to my favorite book: Roadside Picnic - than anyone has done before. Without spoiling the storyline too much - in Tunguska 2, you will play as a researcher working for a powerful faction: The Vanguard. You'll face a much more formidable Zone this time, which alternates between a "normal period" and "Whitefall period".

During the Whitefall period, the Zone will be covered in a snow-like substance that absorbs energy from everything, but at the same time bridges our world to a world of higher dimensions. During this time, "Empties" will appear that can be collected which provides invaluable functions to sustain the human race. However, the truly rare ones can only be found via "trapping", a method that prompts factions to fight against each other before and during Whitefall for the best chance to catch rare Empties.

But other humans and even mutants will be the last of your worries. A new, invincible enemy, referred to as "Dimensional Beings", will cast their presence over the artifact hunters, endangering their lives and spoils. At the same time, the extremely cold condition during Whitefall will keep you on your toes, trying to survive against all odds to bring those precious Empties back home.

[h3]Follow The Progress[/h3]

There are so much exciting things about Tunguska 2 that I want to share with you, but I've been rambling too much! I will share more details and development updates as I work on the game. Come check out the home page of Tunguska 2, make sure you add it to your wishlist, and click the "Follow" button to be notified whenever I have something new to show!



[h3]Check out The Steam Page![/h3]

https://store.steampowered.com/app/3536500/Tunguska_2_Whitefall/


P.S. Today I just finished arranging the layout of the Vanguard main base. Does it remind you of anything?



Quick bug fix

I finally found the issue with Easter egg #9 missing. This update fixes it, but for older saves the egg might be gone. So in this update I made the birds also drop egg #9 so that the egghunt can be completed. Sorry about the trouble!

Update 1.93-4 Patch Notes

- Adjusted the explosive damage of landmines already present on the maps (against the player)

- Added 2560x1600 resolution support

- To reduce the amount of inventory management work, I made it so that under the following circumstances, the game will try to put the items back to player's backpack; and if anything can't fit, they'll be dropped on the ground with a warning message:

1. When closing the trading menu while some items are in the "sell" grid
2. When closing the serum crafting/cooking menu while some ingredients are in the "ingredients" grid, or if a serum is in the "product" box
3. When closing the workbench menu while any items are in the input/output grid
4. When closing the farming menu while any seed/fertilizer are in the boxes