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Tunguska: The Visitation - Final Cut News

Update 1.69-9 Patch Notes

It turned out that I didn't have strep, it was COVID... The recovery process was longer than I thought, and even after I got better, the long-lasting fatigue makes it very difficult to do work. So I might not be able to release the Shadow Master DLC on time as I planned, but I'll try my best :)

Some changes in 1.69-9:

- Fixed a bug with invaders in random invasion events not proceeding to their destinations

- Now when the invaders spawn, you will receive a radio notification

- Increased the durability of AETHR armor

- In Dead Zone mode, Larry will sell the ballistic shield after you gain 100% reputation with him

- Seeds now have a stack size of 50!

- You can now turn on and off torches

- Greatly reduced the chance where an invaded faction gets wiped out

Time to Wishlist Shadow Master DLC! And A Small Update

Like usual, I always end up doing more work than I originally planned :P I found myself writing a whole "novel" for the Shadow Master DLC, and I really hope I can get everything done by 7/24. If not, may be a few days late. It didn't help that I also got strep throat and I've been feeling really sick these days.

Anyways, please check out the steam page for the DLC :)

https://store.steampowered.com/app/2509350/Tunguska_Shadow_Master/


Also a few updates in 1.69-7:

- Fixed a bug with motorcycle spawning far from the player in ravenwood

- Raised the point of aim when locking on to an enemy, while using ChaseCam and Gamepad control scheme

- Fixed the inaccurate aim of the crossbow

Update 1.69-6 Patch Notes

- Added a task entry (checklist) that reminds player to bring Potion to Larry

- Fixed a bug with throwing knife not able to be picked up after bouncing off of a character

- Fixed a bug with not able to click button in the UI when a connected controller has a drifting right stick

- Added the ability to pick up 1 item from the stack by Shift + Right-Click in the inventory

Update 1.69-4 Patch Notes

- Re-balanced melee weapon damages to prepare for the new melee weapons in Shadow Master DLC

- Fixed a bug where the RPG will explode on the cover which player is standing behind

- Fixed a bug where taking off the Heavy Armor does not remove the carry weight buff

- Made the AIROTEK helmet icon smaller

Announcing Shadow Master Event for Stealth Fest!



Steam is having a Stealth Fest in late July. To follow the "sneaky spirit", I decided to make a DLC that specifically caters to folks who really enjoy the stealth gameplay!

The Shadow Master DLC will include:

- A new game mode called "Sticks and Stones", where you are not allowed to use any guns - only melee weapons ("sticks") and grenades ("stones").

- New melee weapon: Sledge Hammer, which has an enormous blunt damage that crushes through armor!

- New melee weapon: Combat Knife, which is not only the fastest melee weapon, but also allows you to perform a fast stealth kill against humans, and magnified damage against unaware ghouls.

- New ranged weapon: Ballistic Knife, which silently shoots a knife for a short range and can be paired with the Ballistic Shield.

- New crossbow bolt type: Explosive-Tip Bolt, which explodes upon impact.

- New armor: the "Death Shroud" Stealth Armor, which reduces visibility at night and also reduces player's footstep noise.

- New hitman quests where you will be given a target to silently eliminate for some blood money!

Well, I have less than a month to make all these happen so I better get going now :)