1. Tunguska: The Visitation - Enhanced Edition
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Tunguska: The Visitation - Enhanced Edition News

A quick bug fix

I apologize for my mistake - last night while fixing one bug, I accidentally wrote the code to double an essential character's health by 2 each time you load the game. This small patch is to fix that bug. Thank you for your patience!

Update 1.67-7 Patch Notes

- Added a new container: Ingredient Jar. You can store serum ingredients in it. It will be a quest reward from Haruko after you get her recipe book back (requires new playthrough if you have already completed that quest)

- Fixed several bugs related to my code refactoring for the Dead Zone DLC. Symptom including essential NPCs having lower health, the border patrol guards having too much health, and DLC items showing up unexpectedly

With all the code change I committed, there might be other (hopefully not!) issues. Please let me know if you notice anything unusual. Thank you for your patience!

Update 1.67-6 Patch Notes

- Fixed a bug where if you manage to duplicate the tooth before Larry/Jian Jun asks you to, you can't complete their quest. Now you can just go back to the rock and duplicate it again to finish the task.

- Fixed a bug with picking up an item while holding melee weapon. If backpack is too full, you could cause inventory to be stuck because it was trying to open the inventory while you swing the weapon, but since you can't open inventory while swinging, the inventory thinks there's a selected item and won't open.

- Improved the walking animation while holding melee weapon

- Lighting bolt that strikes you should disappear when you teleport away (like when you enter a portal)

- The RPD will now require 130% arm strength to use. This is to balance with the new DLC weapons that require (a lot more) arm strength

- Added a armored ghoul model with a little bit of armor

A small bug fix

I noticed that during the Soviet border patrol scene, the patrol guy tends to get stuck by the boom barrier until you distracts him. The issue seems to be Unity's pathfinding algorithm. I made some changes to the boom barrier and now the patrol no longer gets stuck there.

This update also contains a LOT of hidden code changes for the Dead Zone DLC. These code doesn't apply to the base game, but potentially I might have broken something... Please feel free to let me know in Steam Community if you notice anything strange.

Thank you!

Update 1.67-4 Patch Notes

- Added the 7-shot Nagant M1895 revolver as the entry-level revolver. You can buy it from higher tier traders or find it in the Priest's safe (requires a new playthrough). The 44 magnum is going to be a high tier revolver. You will find one in Station 11.

- Sidor's ammo box on his balcony is going to be locked. You will find the key from the dead body next to the old mill. The ID for this key is "sidorammoboxkey"

- To improve PC performance during large battles, if there are more than 15 human NPCs around, flashlight shadow will be disabled temporarily.

- To avoid peripherals interfering with the mouse input in the main menu, mouse input by left stick is disabled until you press any of the buttons on the controller.

- Fixed a bug with Shamil keeps respawning when you activate the hangar door in Oblenska.

- Moved the submit button for character creation page to prevent situations where it goes out of screen.