Dear Ghoul Hunters,
Happy New Year!
So, there have been a LOT of new weapons and gears that I wanted to add to the game, but the challenge was that I couldn't find a way to merge them into the gameplay to not mess up the progression or making it unrealistic. After all, it makes no sense to see a bunch of NPCs who are supposedly trying to get by in the Zone suddenly wielding miniguns.
But my fans gave me an idea - add these new content in second and third playthroughs! So I came up with the following strategy:
- After you complete the first playthrough (leave Tunguska), you will be presented with an option to start 2nd playthrough (Nightmare mode). You will retain all the skills you earned, and whatever equipment you have on you (not counting what's in the backpack) will be hidden in a stash for you to grab.
- In Nightmare mode, game becomes more difficult, with stronger enemies and tougher survival rules. But at the same time you will find these new weapons and gears as reward!
- After Nightmare mode, you can enter Dead Zone mode, where enemies will be armed to the teeth against you, and you'll find even better gears to defend yourself.
All these will be part of the new Dead Zone DLC, which I'm hoping to release within one or two months. Stay tuned :)
P.S. a few fixes included in 1.59-4 patch:
- Buffed VSS vintorez
- fixed a bug where loading a save game after Jacob dies causes incomplete load
- fixed a bug where a melee weapon equipped on primary weapon slot blocks your own bullets