1. Tunguska: The Visitation - Enhanced Edition
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Tunguska: The Visitation - Enhanced Edition News

Update 1.62 Patch Notes

- Added the ability to quick save by pressing F8, or opening the main menu and click the "Quick Save" button. This is ONLY available with normal mode, and not hardcore mode.

- Added a radial menu to select weapons corresponding to 1-5.

- Added the ability to use the repair kit as a single-use workbench.

- Now if you a NPC dies, the items he sells will be included in the loot.

- Now if you use a silencer attachment, when you shoot your visibility will no longer go skyhigh. It will depend on the gun's native noise level. This will help you stay hidden while shooting a silenced weapon.

- Rearranged the default controller button binding

- When using shift+click to move item, the item description will now properly close.

- Allow moving items when notes are open, which helps collecting ingredients from stash while reading recipes

- While in normal mode, when hit by mutant, you will no longer always get infected.

- When getting hit by melee weapon, bleeding will be dampened by your armor.

- Fixed a bug where the radio in Zernaskaya station will stop playing if you go underground and come back

- Fixed a bug with not able to interact with blackboard in Ravenwood, as well as interacting with home-grown plants, while playing the Mouselook or ChaseCam control scheme.

- Updated the button click sound effect

- Fixed a bug with controller where after you close the window with X button, it also causes player to reload the gun.

Respinning the 1.61-3 Update

Thank you for your patience! I noticed a few things I missed to fix in 1.61-3, so I'm uploading a new build with those missed fixes:

- Fixed a bug with Mouselook control scheme during aiming. If you are using a resolution different from the monitor's native resolution, whenever you aim, the cursor shows up in the wrong place.

- The game will try to remember the location of your cursor when you last aim down sight, if the camera didn't rotate away too far. This means, when you are using Mouselook and aim, you don't always have to readjust the cursor each time you stop aim and aim again. This bothers me a lot while playing Weird West, lol

- Again, with Mouselook mode, if you reload the gun while aiming down sight, the cursor will no longer reset its position when the reload completes.

- Fixed a bug where if you walk around while aiming a gun and switch to melee, the character is stuck in the aiming animation.

- Fixed a bug with Pyros sliding forward while shooting fireballs.

- Moved the UMP 45 to side arm. Now you can equip it on either slots.

Update 1.61-3 Patch Notes

- Fixed a bug with switching weapon in the inventory while the character has the weapon in-hand. Previously, if the new weapon is different, the player simply holsters it rather than switching to the new one.

- Did a small overhaul of the weapon switching code, maybe it'll help avoiding some issues with reloading.

- Made the left power attack more powerful to match its animation of spin-swing. Also fixed its hit range so it can hit many enemies in front of you.

- Fixed a problem with enemy name tag display not in the right place when you approach them without aiming.

- Fixed a problem with mutants still causing player damage right after they get hit by the player. This tends to happen when the mutant blocks the hit.

Melee should feel better than before now!

Update 1.61-2 Patch Notes

- Fixed a bug where when typing in the custom notepad, pressing Space key will erase the text

- Mutants will now respond to thrown rocks

- When using Mouselook/ChaseCam/Gamepad, while sitting by the campfire the target tags won't show up which may cover the fireside chat dialogues

- Rearranged the "saving game..." message so that under low resolutions they will not disappear.

- Slightly increased the timer required to hold the melee attack key to perform a power attack. This is to help prevent accidentally issuing power attack.


Please note that after this patch, I will start focusing on the Dead Zone DLC which provides NG+ experience with a bunch of new weapons and armors, so there will be less frequent small updates. Unless, of course, that there is a game breaking bug which I will fix ASAP. Thank you!

Update 1.61-1 Patch Notes

- Improved the feel of aiming a little bit for Mouselook mode (several aspects)

- Fixed a bug where ranged mutants slide forward while performing their magic

- Fixed a bug where babayaga's lightning continues to hurt player after she dies

- To prevent player from cheesing the medical perk (auto reduce tunguska syndrome and radiation poisoning) by just idling in the game, these perks will now reduce the tunguska syndrome and radiation only when player is consuming stamina such as melee attacks or sprinting. This can be rationalized as "you cleanse your body through exercising and sweating".