1. Tunguska: The Visitation - Enhanced Edition
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Tunguska: The Visitation - Enhanced Edition News

Coming Up: Game Control Overhaul

One thing that had been bothering me is the control scheme of the game. The biggest challenge is camera rotation. Over the last year and half, I have been attempting many ways to make camera rotation easier, although to me personally, the mouse wheel scrolling is the most handy way, there are a lot of players who can't get used to it. I haven't found a good solution until now.

There's this game called Weird West, which features very similar gameplay as Tunguska - real time isometric shooter. Weird West has adopted a totally different control scheme that does not require manually rotating the camera - instead, the mouse X axis will rotate the camera, and Y axis tilts the camera back and forth, and the cursor is hidden unless you are aiming a gun. Since Weird West is a much better game than Tunguska, it make make total sense to emulate their control scheme and add it as an option for folks who prefer not to manually rotate camera.

However, this effort is not trivial. Not only should I create a new camera control style, I also must add a new object interaction system, so that you no longer require a mouse cursor. This will probably take me one to two weeks. Until then, I will pause updates unless there's a major bug that needs fixing.

Thank you for your patience!

Now, a few fixes added to 1.59-9:

- Now you no longer have to pull out the Garrote to strangle an enemy. All you need to do is to keep it in the Tool slot.

- For houses that has porch room, the porch roof will disappear at the same time as the house roof, making it easier to walk through the porch.

- Moved some chairs so they stay out of your way.

- Fixed the Chinese version of the grenade tutorial entry, which contains incorrect key info.

- Fixed some types in Chinese translation

Update 1.59-8 Patch Notes

This is a small update that contains some translation fixes for Ukrainian language.

Update 1.59-7 Patch Notes

- Softened the "puff" explosion when hitting the bubble anomaly. This will reduce jump scare.

- Enlarged the fire pit + grill at Ravenwood player house, making it easier to click

- When player saves the game on the path of a whirlwind anomaly, it could cause a "death loop" when player constantly gets killed when loading the game. This should be fixed now by not damaging the player for the first 2 seconds of loading the game, giving player time to get away.

- Attempted to fix an issue where existing playthrough causes Cheslav the traveling merchant to fight against the cossacks.

- Added Ukrainian language

Update 1.59-5 Patch Notes

- You can now save Cheslav Chirkoff from incarceration. Just bring a crowbar to him and follow the dialogue. And then, as you play the game, you will encounter him in various locations. He will become a travelling merchant with goodies for sale!

- Added color coding for the bottled herbs for easier identification in the backpack.

- Ravens will now perch on top of trees and buildings for easier hunting!

- Swapped out the font for Chinese UI. It should be easier to read now.

- Added 1280x800 resolution for Steam Deck support.

Announcing the Dead Zone DLC (High Challenge Playthroughs)

Dear Ghoul Hunters,

Happy New Year!

So, there have been a LOT of new weapons and gears that I wanted to add to the game, but the challenge was that I couldn't find a way to merge them into the gameplay to not mess up the progression or making it unrealistic. After all, it makes no sense to see a bunch of NPCs who are supposedly trying to get by in the Zone suddenly wielding miniguns.

But my fans gave me an idea - add these new content in second and third playthroughs! So I came up with the following strategy:

- After you complete the first playthrough (leave Tunguska), you will be presented with an option to start 2nd playthrough (Nightmare mode). You will retain all the skills you earned, and whatever equipment you have on you (not counting what's in the backpack) will be hidden in a stash for you to grab.

- In Nightmare mode, game becomes more difficult, with stronger enemies and tougher survival rules. But at the same time you will find these new weapons and gears as reward!

- After Nightmare mode, you can enter Dead Zone mode, where enemies will be armed to the teeth against you, and you'll find even better gears to defend yourself.

All these will be part of the new Dead Zone DLC, which I'm hoping to release within one or two months. Stay tuned :)

P.S. a few fixes included in 1.59-4 patch:

- Buffed VSS vintorez

- fixed a bug where loading a save game after Jacob dies causes incomplete load

- fixed a bug where a melee weapon equipped on primary weapon slot blocks your own bullets