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Tunguska: The Visitation - Final Cut News

Full Controller Support Beta Is Live!

Hi everyone, thank you for patiently waiting! I finally finished the first draft of full controller support (XBOX controller), and I released a beta version "1.59beta" which contains this new feature. It includes:

- Able to customize all the button controls (axis controls like D-pad or thumb sticks are hardcoded and cannot be customized)

- Shortcuts for each UI, for example when you open the sleep UI, you can use D-pad left/right to adjust hours. Or, when you in the dialogue UI, you can use the D-pad to select responses, and right stick to scroll. Or, when you try to split items, all the D-pad keys and right stick provide different speeds to move the quantity bar.

- When UI is open, left stick is used to move the mouse cursor. A is left click, and B is right click.

To enable the beta, simply go to Properties of the game, click on the Betas tab. In the access code text field type "tunguskathevisitation" and click "Check Code".



I also removed the "Steam" mode for controller support, since now we no longer need to rely on Steam's native controller support.

Please let me know if you run into any issues or have suggestions on improving the controller gameplay :)

Thank you!

Full Controller Support Coming!

EDIT: I still need to duplicate all the changes for controller support to other languages, so hopefully I can get it done by 12/16. Thank you for your patience!

I’m in the process of implementing full controller support. That is, you can customize all of the key functions to controller buttons while in-game. However, Im not a controller player because i have really sucky thumbs that can’t even type text messages properly :). So i’m look for volunteers to play the beta build, and let me know how it goes and if anything can be improved. If you go to the settings of the game on Steam library, you should see a Betas tab, and once the beta build is ready (most likely Dec 15), you can just add the beta with password “tunguskathevisitation”.

The public update for Dec 17-18 will also contain the full controller support. This update will add quite a bit of quality-of-life improvements as well.

Thank you, and stay tuned!

Update 1.58-7 Patch Notes

- You can now go to Haruko to translate the research records

- Fixed a model clipping issue with AETHR armor

- Fixed a newly introduced bug with strangling moving enemies

- Fixed an issue with game repeatedly warn you about damaging friendly NPC

- Completed Italian translation (Thank you Tamaster!!)

Update 1.58-6 Patch Notes

This is a small update that adds two things:

- Increased the weight of breakable boxes, to prevent it from flying too far

- When melee weapon hits terrain, it will no longer make the sparkling "ding". Instead it'll look like hitting dirt.

Update 1.58-5 Patch Notes

- You can now equip secondary weapon (double barrel, pistol, melee) on primary weapon slot.

- You will now see 4 attachment slots, with 2 disabled. This is to prepare for the Nightmare/Dead Zone difficulty mode (available in the future) where you will unlock these slots.

- Improved tree fading mechanisms. If you aim at anywhere that's covered by a tree, that tree will also fade, making gunfights in wooded area a little easier.

- Fixed an issue with tire stacks that would make player stuck inside

- To produce makeshift mines from Jackhammer, you must now hold SHIFT and right click the weapon. This is to prevent accidentally create mines when player wants to unload the gun. To unload simply right click the equipped Jackhammer.

- Fixed a bug with knife-throwing Scythes not able to hurt you with the knives.

- Slightly improved the strangling mechanism. Player character will no longer hop forward really far. Instead, both player and the victim will meet at a middle point, hoping to avoid situations where player will get stuck with the surrounding objects.

- Reduced the weight of scrap metal

- Changed the default difficulty in Normal mode to 50% damage instead of 70%

- Fixed an issue with player getting stuck when interacting with a stash in Lake Cheko water treatment plant.

- When activated, the Acoustic Sensor will protect you from Valentin's scream attack.