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Tunguska: The Visitation - Enhanced Edition News

Upcoming: Limited Time Easter Event!

Hello Ghoul Hunters!

It's been a while - I was busy working on something big, which I'll let you know more about soon :) But in the mean time, let's have some fun! With Easter coming up, I'll be doing a limited time Easter event: Egg Hunt! I plan to start the event around March 20 and run for one month, ending on Easter Day April 20. It's special this year, because both Christian Easter and Orthodox Easter will happen on the same day, a very rare occasion!

Basically, when the event is active, the crows in the game will randomly spawn easter eggs (for a total of about 20 varieties) when you hunt and loot them. You can bring them to Father Romanoff (the Priest), and once you have brought all of the varieties of easter eggs to him, he will give you a special reward!

(By the way, the easter egg in this post's cover image was made by me, in the theme of "Lake Cheko under Visitation", can you see it :P )

Also, today's update includes following fixes:

- Explosives will now destroy lamps within the blast radius

- Explosives will also send damage to nearby loot crates, destroying the weak ones and weakening the stronger ones

- Fixed a bug with cooking being counted towards "serums crafted" stat

- The Halloween event will now happen every 14 days in-game instead of 7

- Fixed a bug where you can't craft a high quality food when it involves canned spinach as ingredient

Update 1.92-5 Patch Notes

- When you try to turn in potato to Alkevier (he doesn't want potatoes), you'll get a proper message saying that you don't have any seeds that he wants.

- Corrected a display error with pricing when selling items to traders, due to mismatched rounding scheme

- Fixed a bug that would cause duplicated keychains to show up in loot. All keychains should be unique

Update 1.92-4 Patch Notes

- Fixed a scripting bug that prevents Artyom from accepting serum unless you have exactly one

- There are some audio files that are still placeholders that I forgot to replace. They are now replaced with new ones.

Update 1.92-3 Patch Notes

- Fixed a bug where NPCs lose their AI in Lake Kraiken
- Changed the controller shooting mechanism. How it works: when you hold LT to aim, and you lock unto a target, how far you hold down RT determines how "sticky" the lock on is on the target. When RT is held all the way down, the gun shoots; if you release RT a little bit, the gun stops shooting and will try to keep the lock on instead of moving the aim to another target. If you completely release RT, then it resumes normal aiming.

Update 1.92-2 Patch Notes

- Slightly increased the starting carry weight limit

- You can now use Shift+click to remove equipped items and put them in the backpack

- When a NPC dies, his aiming IK solver will be disabled to save a little bit of performance cost

- Resolved a possible null pointer error while saving game