1. Tunguska: The Visitation - Enhanced Edition
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Tunguska: The Visitation - Enhanced Edition News

Update 1.94 Patch Notes

- When aiming with controller and holding RB (combo) to adjust aim height, the aiming lock-on will be more "sticky" to avoid accidentally losing the target.

- Moved the workbench in Continental Rangers camp so that it can be accessed right away instead of having to wait until their armory is unlocked.

- You can now kill ravens with throwing knife and explosives.

- When talking to Stefan, he will not give player the quest until later when player is more "ready" for it, to avoid confusing and overwhelming the player.

- Fixed some doors that ghouls can clip through.

- The "Hercules" skill perk will now allow throwing knives to be thrown farther

- Fixed the colliders of some thrown items so that they won't clip through the ground

- Fixed an issue with Mortes not placed correctly in the player house display case

Update 1.93-8 Patch Notes

- Corrected the tutorial that says motorcycle requires Deadzone DLC: it doesn't

- Fixed controller inventory management issue where the squire cursor can't leave the grid in some locations

- Dive roll/somersault action will also evade 70% of the bullets hitting the player, in addition to 100% of the melee damage

- Fixed a bug with easter egg #9 can't be picked up using the ARPG/ARPG2 control scheme

- Lightnings will no longer continuously flash when the game is paused

- Fixed a bug with 7.62x38mm bullet casing can't be collected with the brass catcher

Update 1.93-7 Patch Notes

- Fixed a null pointer error when opening the distiller

- Shortened the grenade/rock throwing animation so that player can get back to action sooner

- The item information sheet will no longer open when splitting a item stack

- Fixed an issue where the controller can't press X button to split a stack of items when the recipe is open

Update 1.93-6 Patch Notes

- Fixed a bug with metal cage geometry (Slaughterhouse) that can get player stuck to it

- Added "Bone Prong" item to Slaughterhouse for purchase during intermission, which can be used to craft AP rounds

- Readjusted the position of item info sheet so that it won't clip out of screen

- When crafting serum/food, when you place items into the ingredient box, you'll see an indicator of potential quality of the product in the "product" box. This way you'll know if your selection of ingredients can result in superior or premium product.

Update 1.93-5 Patch Notes

- You can now add a recipe note to your recipe book by dropping it onto the book. Nothing big, just another way to perform the same action for immersion.

- The "grungy note" (CW1 recipe) can also be added to the recipe book

- You can now hold X key to show "!" marker on dead ravens

- Improved the spawn mechanism of ravens. After clearing all the ravens of a location, if you haven't been here for a long time, and then visit it again, it can respawn more than one ravens.

- (This is big!) You can now create superior/premium food or serum without having to have all the relevant ingredients be of superior/premium quality. Instead, the game will calculate a "quality score" based on each ingredient, and decide on the final product quality based on an average. In other words, as long as most of the ingredients are high quality, the end product can be high quality.

If you really want to know the calculation:

Normal ingredient = 0 pt
Superior ingredient = 1 pt
Premium ingredient = 2 pt

Avg score required for superior product: > 0.5
Avg score required for premium product: >= 1.5