1. Tunguska: The Visitation - Enhanced Edition
  2. News

Tunguska: The Visitation - Enhanced Edition News

Update 1.84-4 Patch Notes

- Upgraded Unity engine to 2019.4. This version has deprecated the old binary format serialization scheme. If you have issue loading very old save games, please reach out to me for help.

- If you are using ARPG/ARPG2 control scheme with click-to-run enabled, you can now perform click-to-run while holding melee weapon. If you need to do a left attack with the LMB, you can click onto the enemy's body, or you can hold SHIFT to do that just like how it works in Diablo 2.

Autumn Aurora

In this graphical update we now have blowing leaves effects along with sounds! I added dozens and dozens of leaf particle generators with two types of animation and ten sound effects:

1. Wind blowing a pocket of leaves from the ground
2. Leaves falling from trees

All in appropriate locations that make sense. Enjoy the Autumn immersion!



Also:

- Added icons at the player stats page for radiation, tunguska syndrome, and carry weight corresponding to the HUD display

- Marked the location of mad mechanics in the gas station to help new player

- Improved the description of two Key items to make more sense about what these keys are for.

Update 1.84-2 Patch Notes

- NPCs resting at the campfire will now randomly switch duties with guards and patrols. This will help when you are try to assassinate a friendly target. You will get a notification about it when you are not too far from them.

- Improved the animations for the mutant Rush Attack

- Added a notification after killing Valentin in Slaughterhouse to remind player to pick up his key

- Fixed a scripting issue with Artyom so that he won't accept serum until it's time to.

Update 1.84-1 Patch Notes

- Added a new style of melee attack for all the ghouls: the Rush Attack. Makes them a little more dangerous now. Watch out.

- Added two new option settings: camera draw distance, and frame rate cap

- Fixed a bug with scrap cloth spawning too many in loot crates

- Fixed a bug with player falling through terrain when cancelling travel at the exit towards the old mill

Graphics Upgrade, Part 2! And 3-Year Anniversary!

Today three years ago, on June 4 2021, Tunguska: The Visitation was first released on Steam. We have gone a long way! Three years of updates, six DLCs, gamepad controls, Steam Deck support, and NOW:

Woohoo! I'm excited to announce the second part of graphics upgrade - this time, terrains are finally looking better!

I have always struggled with the thought "why does the game look so bad during rain and overcast?" I got a lot of suggestions from fans and other game devs to improve the looks of terrains, in order to make the map look less boring during those non-sunny weather. But I was hesitant because, being not very good with visual art, I had no idea how to do it.

Eventually I figure out a way - I added four new terrain textures, and after a week of clicking away with my mouse, we now have jagged roads, rocky cliffs, and puddles for you to splash on. Check it out:





I also added a little hut by the Barn in Zernaskaya, because that area is just too empty. The hut has... some interesting surprise in it :) (If you have completed Haruko's assassination quests you'll know what it's about)



And finally, I fixed some issues with the water and got a nice new normal map for them. Looks a lot better now!



Other fixes included in 1.84:

- Fixed a problem with terrain normal map not showing up

- Fixed a bug with ghouls not investigating player's footsteps

- After completing Sidor's quest to take back the barn, as soon as you turn in the quest, the Bootleggers will occupy the barn... For now.

- Slightly spread out the enemies around the trailer house in Lake Cheko

- Made sniper lens effect a little brighter

- Shooting dead crows will no longer leave a bullet hole in the air

- Fixed the weird lighting inside windmills