1. Tunguska: The Visitation - Enhanced Edition
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Tunguska: The Visitation - Enhanced Edition News

Quick Patch to Fix FX

This is a quick patch to fix the FX and particles broken by the upgrade to Unity 2018. Engine upgrade is always a risky business, and there are a lot of hidden issues introduced by the new version's introduction of new features or removal of old features. Please feel free to let me know if you notice any problems!

Update 1.82-4 Patch Notes

- Upgraded engine to Unity 2018.4

- When using mouse cursor to aim, if the enemy is very close, it'll be easier to lock on to the enemy. This will help when you are doing close quarter combat with low rate of fire weapons.

Quick Bug Fix

I apologize for all the updates lately. I'm trying to get the game to a stable state so that I can work on the engine upgrade to Unity 2018, which is going to be a huge mess due to the new prefab system it introduced, but I can't get away with that!

This little update is to fix a bug where in the main menu, when you run the game the first time, the options page values are all showing as resolutions. This is due to me translating the option values.

Thank you!

Update 1.82-3 Patch Notes

- While using Auto-Aim or Gamepad control scheme, if you aim down sight and locks onto an enemy, you can adjust how high you are aiming using mouse wheel or Right Stick up/down

- Improved the error message for when you try to save while near enemies.

- Armor insertions will now have a durability of 20 instead of 10

- When shooting at mutants with silenced weapon/melee while undetected, different mutants will behave differently. Bigger mutants or NG+ elite mutants will alert team mates, and smaller ones will not.

Another Drop of Gameplay Updates!

- Revamped the object selection process for Hybrid, Auto-Aim (previously "ChaseCam") and Gamepad control scheme. Now, when you are in front of multiple objects, you will see arrows on the nametag instead of the "(More)" text in the name. You can use mouse wheel or gamepad Right Stick to cycle through the objects.

- Added a dead body at the entrance of Zernaskaya Barn level, to help the new players out with a double barrel and a grenade.

- Also, in normal difficulty modes, once you start fighting the Legionnaires at the barn, a few Bootleggers will show up to help you out.

- Updated the human NPC behavior when you shoot at them with a silenced weapon while hidden. They will act differently depending on whether the person getting shot is near the teammates. And if the NPC is killed with one shot or one strike, the team will not be notified.

- The Fireaxe will now cut trees a little faster than the wood axe.

- Jacob will now sell Mortes while he remains in the Ranger camp.

- Due to the way the levels are set up in Ashinaka, the motorcycle will see two destinations with identical names, one being the Ashinaka Forest map. I attempted to make it more clear in this update. But you can still waste gas by selecting a destination you are already at. It's just a very awkward level setup due to limitations wayyy before game was released, that I can't easily change at this point.

- Removed Gunther's "heavy" attribute so that he can be strangled.

- You can no longer kick NPCs through walls.

- Fixed a dorky behavior of patrolling NPCs, where they would run to their next patrolling destination if they are disturbed. They will just walk instead.

- Fixed a bug with switching ammo type for high capacity LMGs that results in oversized ammo stacks in the backpack.

- Also, now when you unload these high capacity LMGs, you can only unload up to one stack of ammo at a time instead of generating an oversized stack of ammo item. For example, when unloading a 100-rn PKM, you'll first unload 40 rounds, and then another 40, and then 20.

- Fixed a bug with player getting stuck after closing the inventory if they swapped armor and used bandages at the same time.

- Fixed a bug with SVD with suppressor still getting heard by NPC from far away

- Fixed a bug with "Breast of Nachtkrapp" armor falling through floor

- Fixed a bug with NPCs ghost-sliding when they are supposed to be crouch-walking

- Fixed a bug with Mad Mechanic not able to repair armor insertions