1. Tunguska: The Visitation - Final Cut
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Tunguska: The Visitation - Final Cut News

Update 1.79-4 Patch Notes

- Fixed the fridge collider issue in Slaughterhouse
- Enlarged the stairs barriers so that player can't jump over them
- Fixed a scripting issue that causes story condition triggers to reverse
- Added error checking with the Slaughterhouse soul stone charger. If you put the wrong number of soul stones in it, it will not do anything. but if you put just one, you will get a charged soul stone with no souls inside - but you can use it to direct the current summoned NPC to desired position.

Update 1.79-3 Patch Notes

- Added the ability to use Dpad left/right when at the Orders page to flip between serum/food orders and assassination orders

- Fixed errors in translations

- Fixed Slaughterhouse stair barriers so that player can't jump over it

Slaughterhouse DLC Has Been Released!

I'm proud to announce that the long-awaited final DLC for Tunguska: The Visitation has been released! Thank you all for your patience and continued support since the DLC was first announce last Fall :)

It will be on a -20% launch discount for one week and I hope you enjoy the fight! It will get tougher and tougher as you progress through the waves, but I know you will enjoy all the rewards - and for sure, those rewards will be accessible in the main game!

Now, if you ask me what is my favorite reward from Slaughterhouse, I would say it is the Soul Crusher, a special garrote that you can use to charge a soul stone with the victim's soul. You can then throw the charged soul stone and summon a soldier with similar equipment tier, like, you know, a Poké Ball :P

Although this one soldier will get obliterated under the gunfire from a group of human enemies, he would be very handy in dealing with annoying ghouls in your way. Also, even though he won't follow you around, if you have more charged soul stones you can throw one while the summoned solider is still in the same level, and he will go to the location where the second soul stone lands. I know you'll like this too!


https://store.steampowered.com/app/1601970/Tunguska_The_Visitation/

Update 1.79-1 Patch Notes

- I finally found a way to keep the landmine from sliding around after throwing it

- Updated the tutorial texts to fix some inconsistencies

- Now if you fail a hit job due to being seen, the game will try to explain to you whether you got seen killing, or seen while wandering around before the kill

Headshot Multiplier, More Fixes, Slaughterhouse Release Date!

I have received the translated text for Slaughterhouse, so I'm going to incorporate the translation into the game, and do some final cleanup. It is very likely - if nothing serious is broken - that the DLC will be released this upcoming weekend with a -20% launch discount :)

https://store.steampowered.com/app/2692830/Tunguska_Slaughterhouse/

Now, regarding headshot multiplier - I have received feedback that the default 1.5X damage boost may not be enough. I have implemented a solution: the headshot multiplier will be determined by the corresponding weapon skill. For example, for a handgun, the headshot multiplier will be 1.5X if your handgun skill is 0. But it will be 2.0X if the skill is 120. I hope 2.0X is a balanced goal to work towards, but I'm open to further feedback.

Whenever you unlock a new perk for this weapon skill, you will see a notification about the current headshot multiplier.

Other fixes included in 1.79:

- Fixed a bug with the hammer scythe's picture not showing up when you loot him

- Rearranged the swamp village level to remove some geometry issues that cause player to stuck or get on the roof

- Fixed a bug with summoned spiders dropping soul stones, but in a later update these soul stones will return for a good cause.

- Fixed a bug that allows player to duplicate items using the medkit/ingredient jar

- Fixed a bug that adds backslashes to texts and names. Existing backslashes in their names will have to stay, though. You can just have them killed :)