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Tunguska: The Visitation - Final Cut News

Happy Halloween! & New DLC Update!

Dear Ghoul Hunters,

I just wanted to say thank you for all the support and patience! I'm about to take my kids out for trick-or-treating, but I thought I might drop an image of what I'm working on - the mugshot of the Slaughterhouse DLC (actual name TBD) map! It took me more than a month to model the buildings and other objects, and still much more work to fill the scene with plants and other furnishing. But it's coming along nicely :)

Basically this DLC is a fun little horde survival mode, where you will fight against waves of minions sent forth by Valentin the Mean Evil Villain Boss, while keeping them from reaching the Shrine of Mighty Strength that will replenish Valentin's power. And once you defeat the minions, you will face the All-New Facelifted Valentin whom you defeated back in Doownevar! Of course, this is my current idea and I will gradually improve upon it :)

Once I set up the scene I will create the official DLC page and announce the tentative release date :)

Happy Halloween again, and good hunting!



Update 1.73-3 Patch Notes

This update attempts to further improve gamepad controls.

- Fixed a bug where controller binding for camera rotation doesn't work

- Now, when the camera rotation button bindings are set, while aiming/melee the Right Stick will not rotate camera left/right

- Improved the aiming target selection to favor closer enemies

- An indicator of controller right stick direction will be displayed when aiming or melee

- Added the ability to cancel the controller button binding window by pressing Dpad left/right

Update 1.73-2 Patch Notes

This is a small patch that improves the combat handling for gamepad:

- While aiming or during melee, the right stick zone that will rotate the camera is decreased to only when you push the stick to the upper limit. This is to help player avoid accidentally rotating camera while aiming with the right stick

- Also during aiming/melee, the camera rotation with right stick is decreased as well, to make it less jarring if player happens to accidentally rotate the camera

- Increased the angle of scan while aiming at enemy very close to you, in other words, when they are very close to you, you only need to tilt the right stick towards their general direction and will easily get a lock on.

Update 1.73-1 Patch Notes

- Moved the camera closer to the player so that the player is more near the center of the screen

- The "SIDEARM" header in the body slots will show the corresponding key/controller button (ALT vs RSB) for swapping between the two slots in the inventory

- Sitting by the campfire will now (over time) grant player almost 2x as much energy as the eaten calories (green bar). So if you don't have a sleeping bag, you can just eat some food and sit next to the campfire to convert the food into energy.

- Fixed a bug with controllers not able to choose the "Fight!" option during the intro.

- Fixed a bug with controller button binding getting messed up after you make a change.

Steam Deck Verified!! QoL Improvements; Survival Mode DLC in Progress!

Great news: Tunguska is now officially supporting Steam Deck and it's verified by Steam! It took me two months of reworking the UI, going back and forth with Steam to finally pull it off :) If you have a Deck, try it out and see how you like it :)

I have always wanted to make a survival mode, where you get to utilize your skills and all of the equipment in the game to defend a location from endless waves of enemies. Now it's a work-in-progress! Here's a screenshot of the 3D model I've been working on for the scene:



It's a 3-story building, with multiple entrances on each floor that you must defend from the enemies, who will be trying to get to the 3rd floor to rescue a captured boss. As you kill these invaders you will pick up power-ups that you can use to exchange for better gear. Let me know if you have any cool ideas:)

Now, some quality-of-life improvements included in 1.73:

- Buffed the damage for buckshots at point blank ranges (0-3 meters)

- Added controller and keyboard glyphs to the item description panel, to show various tricks on manipulating the items

- Added a Rearrange Items button for chests. But if you click on it it will ask you to confirm that you want to do that.

- Jian Jun and Roman will now offer Guide (fast travel) to each other's location. Jian Jun can also take you back to Zernaskaya village.

- Fixed the origin of the throwing trajectory to avoid confusion

- "Ghost of Valentin" DLC will be enabled by default in the game since it's that time of the year again!

- Now you can change screen resolution while playing on Steam Deck

- Fixed a bug where using the controller to sprint will make you stop sprinting at 20% stamina

- When sneaking, you will very slowly lose stamina. When sneaking while over-carrying, you will lose stamina faster.

- When closing the radial button while using controller, the right stick will not rotate camera until you first zero the stick. This is to prevent unwanted camera rotation

- Higher tier NPCs will have a chance to equip the high intensity headlamp, giving them a wider and further illuminated view cone at night.

- Fixed a bug with the talon rock not able to be interacted with.