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Tunguska: The Visitation - Enhanced Edition News

New Free Gear, Improved Main Menu, Update on Dead Zone DLC

Dear Ghoul Hunters:

First of all, thank you everyone for the support! It's an honor for me to present this game to you, and I hope you get many hours of fun time from it :)

As a small token of gratitude, I'm releasing a free gear that you might find useful: a wooden shield. You can equip it on either of your primary/side arm slots, and when you pull up a melee weapon, the shield will be moved to your left arm. The shield will provide 100% protection from head-on melee attacks - if you keep it in good condition (and no it doesn't block bullets). Attacks from the side has some chance to be protected as well. It will definitely help when you tackle a group of Scythes!

You can find this shield at the barrel on the small pier by the Zernaskaya church (if you start a new playthrough), or buy it from any traders who sell melee weapons (except Sidor, his level is too low).


Also, I know many of you folks are eagerly waiting for the Dead Zone DLC. I apologize for the delay; I just had to fix some of the technical debt that got piled up. I'm almost done with making all the new weapons. I just have a couple of things left, such as the throwing knife - it's going to be the most realistic throwing knife you'll see in modern gaming, might even be as tricky as real throwing knives :) After this, I will start making some "boss ghouls" for the high challenge playthroughs.

Other changes included in this update:

- NPCs will sometimes loot dead bodies they see. Not all of them, which would be frustrating for you. They would equip the new weapon if it's better than their, and save the rest of the loot in their inventory, and put them on sale if you trade with them.

- The main menu now supports up/down arrow or Dpad navigation

- When you click on "Continue" in the main menu, it'll show a "load save game" page where you can choose which save to load.

- Balanced the sound effects in the main menu.

- Increased the F1 Grenade and Makeshift Landmine's damage drastically to make them more desirable and useful.

- A new icon for the potato bread so it's no longer confused with the Rye bread

- Fixed some issues with strangling with Garrotte. Hopefully now you will no longer encounter problem with your victim sliding away when you strangle them.

- Fixed a bug with NPCs detecting dead bodies even when they are out of their sight. This could cause your silent takedowns to go haywire when you kill one of them, and immediately the guards would notice the dead body

- Fixed a bug with Ashinaka sanatorium spawning human NPCs who just stand there like idiots

- Added a chest in the car in the army cordon level. Now you can find all three gasolines required in that level, not having to go back to town to get it.

- Sidor will try to remind you about Hans's detector project before you head to the train station

- Siren and mutant spawning sounds are cached, hopefully to reduce some micro-stuttering

- Added error handling of failure to connect to local database, which can be caused by putting the game file in a folder with special characters



As usual, whenever I add new features I tend to break stuff... Please feel free to let me know either in the Steam Community or Discord if you notice anything wrong.

Thank you! :)

Update 1.64-2 Patch Notes

- Fixed a bug where the angel of fire household causes save game failure

- Added a simplified options menu to the main menu

- For the RMB quick melee strike (tap RMB) your movement will no longer be restricted while you strike. For the other types of melee strikes, the movement will still be restricted

- The stamina cost for each type of melee strike will now be different. The more damage the type of strike deals, the more stamina it costs.

A couple of small changes on top of 1.64-1

- Added some logs to help troubleshoot a very rarely seen reloading problem. If you run into any issue where you have a gun and ammo available, but pressing R doesn't do anything, please copy the "output_log.txt" file and provide to me for analysis.

- You can now add command line argument to Tunguska.exe (by creating a shortcut) to set custom resolution. For example:

Tunguska.exe -screen-width 3000 -screen-height 2000

When you run this shortcut, the game will have a resolution of 3000x2000.

Update 1.64-1 Patch Notes

- Added the ability to cook the F1 grenade by holding RMB. Just be quick with selecting the trajectory, but if you run out of time, simply keep RMB held and switch to another weapon, and it won't explode in your hand. Other grenades cannot be cooked due to their already short fuse time.

- Fixed a bug with Panned/Fixed mode where toggle dosimeter doesn't work.

- Fixed a few raven perch spots so when they get killed their they will fall to a place reachable by player

- Updated the grenade explosion effect

Update 1.64 Patch Notes

- When you are near several items that are very close to each other, you can press the Dosimeter key (game will prompt you) to cycle through these objects, and then you can interact with the intended one by clicking LMB.

- You will now slowly receive passive progress with Stealth skill if you sneak near an unaware enemy (must be moving, not standing still). The closer you are, more progress you will receive.

- You can "upgrade" an NPC's loadout by selling guns, helmets, and armor to them. If the item sold to them is of higher tier than their own, they will switch to the new item.

- Improved hit detection for landmines, so you can better shoot at them.

- Fixed a bug with Lard not able to receive higher quality if you use high quality pork to make them.

- Zooming in and out (Z key) will play a little cue sound

- When you are in the intro screen (such as beginning of the game it tells you it was 1985 in NYC), you can press Space (or Enter for the second button) to trigger the button - no need to click on them

- Added new boost icon for when you use meds that slowly reduce radiation (like Vodka)