1. Tunguska: The Visitation - Final Cut
  2. News

Tunguska: The Visitation - Final Cut News

Overhauled Control Scheme Beta Is Now Available!

Thank you everyone for your patience! In the last two weeks I managed to successfully overhaul the control scheme. Now you have four different control schemes:

1. Fixed camera - manual view rotation
2. Panned camera - manual view rotation, camera position follows mouse
3. Mouselook - the "Weird West" style, camera rotation follows mouse, interact by walking next to the object and pressing LMB. When aiming down sight, camera is fixed just like Weird West, but you can rotate the view with Q/E or mouse wheel (can be configured in settings)
4. Gamepad - the same Weird West style controls like Mouselook, except with gamepad.

Here's how you can try it out:

1. Back up all the .dat files under C:\Users\\AppData\LocalLow\RotoristWorkshop\Tunguska
this way when you revert back to full build, you won't lose anything.

2. Add a beta using password "tunguskathevisitation"

3. Enter the game, go to settings and change "Control Scheme" to "Mouselook".

Feel free to let me know if you run into any problems!

Thank you :)

Coming Up: Game Control Overhaul

One thing that had been bothering me is the control scheme of the game. The biggest challenge is camera rotation. Over the last year and half, I have been attempting many ways to make camera rotation easier, although to me personally, the mouse wheel scrolling is the most handy way, there are a lot of players who can't get used to it. I haven't found a good solution until now.

There's this game called Weird West, which features very similar gameplay as Tunguska - real time isometric shooter. Weird West has adopted a totally different control scheme that does not require manually rotating the camera - instead, the mouse X axis will rotate the camera, and Y axis tilts the camera back and forth, and the cursor is hidden unless you are aiming a gun. Since Weird West is a much better game than Tunguska, it make make total sense to emulate their control scheme and add it as an option for folks who prefer not to manually rotate camera.

However, this effort is not trivial. Not only should I create a new camera control style, I also must add a new object interaction system, so that you no longer require a mouse cursor. This will probably take me one to two weeks. Until then, I will pause updates unless there's a major bug that needs fixing.

Thank you for your patience!

Now, a few fixes added to 1.59-9:

- Now you no longer have to pull out the Garrote to strangle an enemy. All you need to do is to keep it in the Tool slot.

- For houses that has porch room, the porch roof will disappear at the same time as the house roof, making it easier to walk through the porch.

- Moved some chairs so they stay out of your way.

- Fixed the Chinese version of the grenade tutorial entry, which contains incorrect key info.

- Fixed some types in Chinese translation

Update 1.59-8 Patch Notes

This is a small update that contains some translation fixes for Ukrainian language.

Update 1.59-7 Patch Notes

- Softened the "puff" explosion when hitting the bubble anomaly. This will reduce jump scare.

- Enlarged the fire pit + grill at Ravenwood player house, making it easier to click

- When player saves the game on the path of a whirlwind anomaly, it could cause a "death loop" when player constantly gets killed when loading the game. This should be fixed now by not damaging the player for the first 2 seconds of loading the game, giving player time to get away.

- Attempted to fix an issue where existing playthrough causes Cheslav the traveling merchant to fight against the cossacks.

- Added Ukrainian language

Update 1.59-5 Patch Notes

- You can now save Cheslav Chirkoff from incarceration. Just bring a crowbar to him and follow the dialogue. And then, as you play the game, you will encounter him in various locations. He will become a travelling merchant with goodies for sale!

- Added color coding for the bottled herbs for easier identification in the backpack.

- Ravens will now perch on top of trees and buildings for easier hunting!

- Swapped out the font for Chinese UI. It should be easier to read now.

- Added 1280x800 resolution for Steam Deck support.