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Zone Focus - Restaurants!

This week’s Zone focus is restaurants in Hotel Architect.

Restaurants are zones that you can create in your hotels around the globe, however they are optional features you can add. The reason we say zones is because they don't have to be separate rooms. There can be several zones in one open space. 

Restaurants in game are run by the waiting staff, who are supervised by you! Your waiter will see each guest through their dining experience and reset the table afterwards. However, before we dive into that, there’s a few things you need to know about running a Hotel Architect restaurant.

Things To Know! 


The first being that you need a kitchen for your restaurant. It will be need to be linked to your restaurant dining area. This is done by clicking the link button when the kitchen is selected and then clicking on the dining area. The dinging are will be highlighted when you select the linking option to make it clear what can be linked. It means that your kitchen does not have to directly connect to the dining room of the restaurant. It could be on the other side of the hotel if you want it to be.



Secondly you’ll need to decide what goes on your menu. Careful though, certain types of guests prefer certain types of food!  Each dish may also need different objects in the kitchen. On the left hand side of the Restaurant menu, the requirement show you all the kitchen appliances required to make the dishes on the menu.


Selecting dishes on your menu is important, you will need to balance the dishes to fit a variety of guests if you wish to please everyone. Or maybe ignore it, and potentially create some angry customers at your own risk!  Dishes vary from all types of cuisine, and have different preparation times as well so there are lots of things to consider when putting together the menu.


Lastly before getting onto the details about serving guests, your Restaurant kitchen needs somebody to cook the food! Hiring a chef is a really important step, once hired you can watch them conjure up some delicious treats in the kitchen.



Serving Your Guests 


Restaurants in Hotel Architect require the waiter to guide customers to their seats. Sometimes if the restaurant is busy, there will be a queue at the host desk.  Your waiter will guide them to their table that has already been prepared with cutlery etc.


When they have taken their seat, the waiter will give your guest a menu and take their order.  This is where having a wide selection of food is helpful, having something to please each type of guest can affect whether they are happy with the meal or not. If they aren’t they might get angry with the waiter!


While the food is prepared and cooked, the waiter will get the guests drink order. This might be a soft or alcoholic drink and serve it to the guest. By this time the food should be ready to serve and on the hot plate in the kitchen. The waiter will head to the kitchen and serve the meal to the guest.


When the guest has finished their meal, the waiter will check on them and the guest will pay. (Reactions may vary if they haven’t had a pleasurable meal though!) 




That's it for our deep dive on Restaurants so far in Hotel Architect! We hope you enjoyed and learnt a bit about the depth of the cogs that work behind the scenes to give hotel guests an amazing meal while staying at any hotel in game.

We’d love to hear your questions and feedback on the restaurant, so please check into the Hotel Architect Discord or leave a comment on our social media pages!
You can follow Hotel Architect here:

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Laying The Foundations For Hotel Architect

Hotel Architect is coming to Early Access soon so it's about time we introduced the dev team behind it and how the game came to exist! Have a read below to learn more about Pathos Interactive, where they have come from and what brought about the idea to create the game. Let's begin with laying the foundations for Hotel Architect!


[h2]How It All Began[/h2]

Pathos Interactive was founded back in 2015 by three Swedish students: brothers Christoffer and Alexander Andersson, along with their childhood friend Accel Sjöström. Everything began (as usual?) in a basement – specifically, at the home of the Andersson brothers' parents.

Fuelled by a shared passion for gaming, we initially dabbled in creating small video games as a hobby. It didn’t take long for us to realize the potential for something greater. The hobby turned into a full-time business in 2016 during the development of Bannermen — a fast-paced, real-time strategy game set in a fantasy medieval world. Bannermen was released on PC via Steam in 2019. Soon thereafter, we began prototyping a new game with an expanded team. This prototype evolved into what is now Hotel Architect!


Photo - Pathos Interactive Founders (from left to right) Christoffer, Alexander & Accel in 2018 at Gamescom!

[h2]Why Hotel Architect?[/h2]

For many years, we had discussed creating a management/simulation (tycoon) game, as everyone on the team is a fan of the genre. But the idea of a hotel theme actually sparked when Christoffer was away on holiday with his family. They stayed at a hotel where many strange things happened, to say the least... (the stories he told are wild!). This made us realize that so many things can go wrong in the hotel business! A lot of interesting gameplay mechanics and fun challenges immediately popped into our heads!

At the same time, a hotel environment is very relatable — everyone has their own experiences from hotels, whether from their own stays or from watching Fawlty Towers on the telly! This made us believe a hotel setting would engage people, perhaps inspiring some to build their dream hotel, while others might create the sleaziest inn imaginable. Essentially, the theme opened many doors for us in our creative process!

[h2]Our Ambition with the Game[/h2]

Hotel Architect redefines the boundaries of simulation and tycoon games by blending multi-layered architectural design with amusing operational challenges. One of the game's standout features is the dynamic building system that allows real-time construction across multiple floors, adding more depth to the building phase compared to other games within the genre. Imagine a game where every brick laid or wall demolished has the potential to unleash a whirlwind of unexpected consequences — all carried out by a colourful cast of characters who bring the hotel to life.

This intertwines with another factor that sets our game apart: how it reacts to your playstyle. Each choice you make influences not just your hotel’s design and structure but may also trigger side effects and interactions among characters. Both guests and staff react to the changing environment and to each other, creating a cascade of events that can turn your well-oiled operation into a delightful circus of hotel mishaps.

Then there’s the economic aspect: In Hotel Architect, maintaining financial stability while satisfying guest demands requires careful strategy. Creating a five-star enterprise on a small budget demands flawless logistical chains, including managing supplies, maintaining your amenities, and hiring the right staff. And just when you think you've mastered the art of financial gymnastics, along comes Mrs. Doe, who insists her room is too close to the dance floor, and suddenly you’re offering big discounts to keep the peace — while watching your beautifully balanced books start to wobble.

With Hotel Architect, our ambition is to unleash the full spectrum of player creativity, offering structured scenarios with specific objectives, as well as a sandbox mode where every hotel can be a unique masterpiece. We've designed the game to serve as a canvas for players to experiment, innovate, and express their personal vision of the perfect hotel.



[h2]Our Perfect Match & Looking Forward[/h2]

As Pathos is a small studio, we knew we would need a great partner to realize the full potential of Hotel Architect. In 2021, we presented our prototype to Wired Productions, and it was mutual love at first sight! Thanks to Wired, we have been able to expand the scope by adding more content and cool features! With Wired taking the lead in marketing, QA, and everything outside of actual development, we at Pathos have more time to focus on what we do best: creating games!

And now, a few years down the line, we’re excited to be approaching the beta stage of Hotel Architect! But there’s still a lot of work left to be done, so stay tuned for more updates including our regular blogs which are incoming shortly!

Thanks for joining us on the Hotel Architect journey, you can keep up with smaller updates on our socials: Twitter | Facebook | Instagram | Tiktok | Discord 

[previewyoutube][/previewyoutube]

Greetings, fellow hoteliers!



We're thrilled to dive into the bustling hubbub of excitement following the release of our Early
Access Announcement Trailer. The support, enthusiasm, and constructive feedback has been
amazing so far! Thank you for embarking on this journey with us and we
can’t wait to show you what’s in store for Hotel Architect.

For those that may have not seen, Early Access is coming for Hotel Architect soon.

[previewyoutube][/previewyoutube]

[h2]What's Coming Up Next:[/h2]
The journey has only just begun, and we have an array of exciting developments on the horizon
including:

Developer Updates:
Delve deeper into the development process with exclusive insights from our talented dev team. we'll be posting regular updates and sneak peeks on our socials! Discover the inspirations, hurdles, and triumphs behind the creation of Hotel Architect all the way up to Early Access, then full release and beyond.

Discord Community:
We have opened the Discord community and you're invited to check in! This is where you can meet other players, chat and be the first to know all of the updates!



Dev Streams:
Yes, we’ll be streaming at least once a month & answering your questions as we play! With
your help, we’ll also create some amazing or potential crazy hotels as well.



Early Access Launch:
Prepare to unleash your inner hotelier (and chaos gremlin) as Hotel Architect
arrives in Early Access soon!

If you want to stay in the loop with all things Hotel Architect, also creating some Youtube videos for
you to scratch the itch while you wait for Early Access!
You can by following us on our social media
platforms:


https://store.steampowered.com/app/1602000/Hotel_Architect/

New hotel management game inspired by classics makes it "fun to fail"

A great management game makes you feel like you're a master of your craft, sliding all the pieces into place and watching your clockwork creation tick. The best management games, however, make it just as fun when - intentionally or otherwise - a spring flies loose and the whole thing falls to pieces. Shown off during Wired Direct '24, Hotel Architect, from indie developer Pathos Interactive, is a delightfully light hearted management sim inspired by games like Two Point Hospital, The Sims and RollerCoaster Tycoon. Ahead of the showcase, PCGamesN spoke to Accel Sjöstrom from Pathos about its new game, the challenges of development, and making it fun to fail.


Read the rest of the story...

Hotel Architect | Early Access Announcement Trailer

It's time to make a reservation!

Hotel Architect from Pathos Interactive is coming to Early Access in 2024, with the first gameplay reveal taking place during Wired Direct ‘24. For the first time ever, players will be able to build the hotel of their dreams in the ultimate hotel construction and tycoon game. The hotel-y anticipated builder will feature a host of unique zones as players become building experts and hospitality gurus. It's up to them to build their very own dream hotel from the ground up or rejuvenate dilapidated lots in need of love, designing each and every room to perfection, all while trying to keep their staff happy and the construction line moving.

To be part of the ongoing journey and to help shape the game as it heads towards release, join the official Discord. We hope you enjoy your stay. 

Check out the game reveal trailer:
[previewyoutube][/previewyoutube]
The 5-star anticipated builder will feature a host of unique zones as players become building experts and hospitality gurus. It's up to them to build their very own dream hotel from the ground up or rejuvenate dilapidated lots in need of love, designing each and every room to perfection, all while trying to keep their staff happy and the construction line moving.

We hope you enjoy your stay.

https://store.steampowered.com/app/1602000/Hotel_Architect/

Miss the full Wired Direct ‘24? Watch it here: http://wired.gg/WiredDirect