1. Hotel Architect
  2. News

Hotel Architect News

Winter Playtest Round Up

The second round of playtesting for Hotel Architect has wrapped up, and this time it was open to everyone! It was a bit like throwing open the lobby doors during peak tourist season but in a good way - we got a full house of creativity, suggestions, and a few moments where we laughed our socks off due to the unexpected!

Running a hotel isn’t all pillow mints and luxury rooms - believe us, the construction workers have been working overtime to make things tiptop and let's just say, the guests didn't appreciate the midnight furniture building! Here’s what unfolded, what you loved, and what’s getting the housekeeping treatment.

[h3]Highlights: [/h3]
Lots of min/max builds pushing the playtest to the limit!
At one point we saw somebody fit 50 guest rooms across 2 hotel floors in Gothenburg, which is absolutely crazy and a really efficient use of space.

A sprinkle of chaotic gameplay
Lots of players deliberately causing a bit of mayhem and letting their hotel go to ruin intentionally

A variety of beautiful and inventive hotels from luxury to motel style
See the screenshots at the end of the blog for inspiration on your future Hotel architect builds!


[h3]Areas for Housekeeping and Improvement:[/h3]
Refinement of the character behaviour
For example, which activities the characters do, with clearer moods and reactions.

Clearer logistical connections & how players can fix workchains
We know that priorities for workers is something that was pointed out during the playtest so we're adding in options to fix workchains that may get clogged up. In some cases during the playtest long queues of waiting customers at the restaurant were caused by lack of fully laid dining tables but waiters weren't setting tables - This way players can hop in and figure out what's causing the hold up!

And of course squash and fix those pesky bugs!
Thank you for reporting bugs as you played, we're working on a list of them to be fixed in the coming weeks so next time you come to play, things will be a lot smoother.


[h3]What's Next:[/h3]
Add more progress/upgrades on each hotel
New zones and staff types
More guest types
More items and decoration
Exciting new locations with new objectives

We want to thank you all again for taking part and helping us shape Hotel Architect! If you missed out, don't worry we'll be keeping you updated here on further opportunities to play before Early Access starts.

Before we go, have a look at what the community got up to below over the playtest weekend in game!
Images by WopiTv, Toeki, Blue Otter, NekoNi, Squirrel Army & Ducky.

The Hotel Architect Winter Playtest is now Open!

We’re excited to announce that the Hotel Architect Winter Playtest is live, and we’re inviting YOU to join in the fun! This is your chance to experience the game early, shape its development, and show off your dream hotel designs to the world.

[h2]What’s Included in the Winter Playtest?[/h2]
The Winter Playtest offers a sneak peek into Hotel Architect, letting you design, build, and manage your first Hotel in beautiful Gothenburg, Sweden. Once you have played the tutorial, you'll be able to unlock sandbox mode and go wild! This is similar to the closed playtest, however we have patched and improved upon your feedback, and made some well needed quality of life updates!

[h2]How to Join[/h2]
The playtest is open to everyone on Steam!
To get started:
  • Go to the Hotel Architect page on Steam.
  • Click the “Request Access” button for the Winter Playtest.
  • Once approved, download the playtest build and start designing!


[h2]Share Your Experience![/h2]
Unlike the previous playtest, this one is open for sharing! Whether it’s screenshots of your gorgeous lobbies, videos of your chaotic kitchen disasters, or your most dramatic guest complaints, feel free to post your content anywhere - on social media, forums, or wherever your audience hangs out.
If you're a content creator, feel free to create as much as you want using the playtest!

Tag us and let us know how your hotels are shaping up! We’re keeping an eye out for the most creative and chaotic builds. Who knows, your hotel might even get featured in our next update.

Why Join the Playtest?
  • Get Early Access: Be one of the first to experience Hotel Architect.
  • Shape the Game: Your feedback directly influences the final release.
  • Connect with the Community: Join other aspiring hoteliers in building, managing, and laughing at the chaos - join us in Discord!


We're excited to have you all play and give your feedback! Let us know what you think!

[previewyoutube][/previewyoutube]

The Wired Autumn Steam Sale 2024

As the leaves turn to vibrant hues of orange and gold, there's no better way to embrace the season than discovering your new favourite Indie Game with the Wired Autumn Steam Sale 2024!

Cozy up with our incredible discounts and expand your gaming library. Whether you're into intense single-player tales or exciting multiplayer action, Wired Productions has something special for you.

Check out the sale and save up to 90% HERE!

[h2]Fan Favourites:[/h2]

https://store.steampowered.com/app/396900/GRIP_Combat_Racing/?curator_clanid=33134072

https://store.steampowered.com/app/428660/Deliver_Us_The_Moon/?curator_clanid=33134072

https://store.steampowered.com/app/515960/Martha_Is_Dead/

https://store.steampowered.com/app/1299690/Gori_Cuddly_Carnage/?curator_clanid=33134072

[h2]New Adventures to wishlist:[/h2]

https://store.steampowered.com/app/1376200/KARMA_The_Dark_World/

https://store.steampowered.com/app/1602000/Hotel_Architect/

[h2]The Wired Steam Deck Verified Bundle:[/h2]

https://store.steampowered.com/bundle/37479/Wired_Steam_Deck_Verified_Bundle/

[h2]Classic Library:[/h2]

https://store.steampowered.com/app/2676160/Arcade_Paradise_VR/?curator_clanid=33134072

https://store.steampowered.com/app/290100/Bulwark_Evolution_Falconeer_Chronicles/

https://store.steampowered.com/app/1831700/Tin_Hearts/

https://store.steampowered.com/app/1579280/The_Last_Worker/

https://store.steampowered.com/app/1374350/Tiny_Troopers_Global_Ops/

https://store.steampowered.com/app/2225750/Tiny_Troopers_Joint_Ops_XL/

https://store.steampowered.com/app/1388870/Arcade_Paradise/

https://store.steampowered.com/app/1135260/The_Falconeer/

https://store.steampowered.com/app/715380/Those_Who_Remain/

https://store.steampowered.com/app/791240/Lumote_The_Mastermote_Chronicles/

https://store.steampowered.com/app/688740/Fractured_Minds/

https://store.steampowered.com/app/428660/Deliver_Us_The_Moon/

https://store.steampowered.com/app/396900/GRIP_Combat_Racing/

https://store.steampowered.com/app/656460/Vostok_Inc/

https://store.steampowered.com/app/331980/Last_Inua/

https://store.steampowered.com/app/433100/The_Town_of_Light/

https://store.steampowered.com/app/306000/Super_Dungeon_Bros/

Join the Hotel Architect Playtest!

Hello hoteliers!

We are thrilled to open the doors to an exclusive playtest for Hotel Architect which will take place December 5th - 8th!



What to Expect

As a play tester, you will get a rare chance to provide direct feedback to the developers (Pathos Interactive) helping to shape changes and improvements before the game’s official release! Your input could help define the game’s final features, balance and overall experience!

How to Join

You can sign-up now for the Hotel Architect Playtest by following this link:
https://wired.gg/HAPlaytest

Simply enter your email address to sign-up and we will be in contact with you closer to the time. If you have any questions in the meantime, please join our Official Discord to ask any questions!

Join the Discord today: https://discord.gg/HotelArchitect


Why Join the Playtest?

  • Provide invaluable feedback and become a part of Hotel Architects development journey
  • Be one of the first to experience the game's world, mechanics and story! Enjoying a sneak peek of the gameplay elements and discovering content that others won’t see until the official release!
  • Earn exclusive rewards such as your name in the game's credits!
  • Make new friends in our Official Discord as you discover and connect with other passionate players!




Can’t wait until December 5th?
To celebrate the playtest date announcement, we’re released a CHAOS trailer which might help to inspire any future antics in your hotel.

[previewyoutube][/previewyoutube]

Our First Playtest Feedback & Improvements!

Exciting Updates and Improvements Coming to Hotel Architect!

Hello, hoteliers!

We want to extend a heartfelt thank you to everyone for your incredible support and valuable feedback on Hotel Architect.

Your input has been instrumental in shaping the direction of the game, and we're happy to share some exciting news: we've already fixed most of the bugs that were reported, and we’re hard at work implementing new features that many of you have requested. But, that’s just the beginning — there’s a lot more to come!

Before we get down to business with what we're working on we'd like to give a quick shoutout to Hotel Architect Discord Member: RafnUnga, who pushed our playtest beyond our expectations and achieved a 5 star critic rating!


[h2]Key Improvements:[/h2]
Here’s a sneak peek at some of the improvements and features you can expect to see in the near future:
  • Move Items After Delivery: You’ll soon be able to move items after they’ve been delivered, eliminating the need to delete and repurchase. This should make it much easier to tweak your designs on the fly!
  • Improved Cleaning System: We're refining the cleaning and cleanliness management to make it more intuitive and reduce your staff's overall workload. Keeping your hotel sparkling clean should feel smoother than ever.
  • Enhanced Zone Warnings: We’re adding different warning icons for zones, making it clearer when something’s missing—like required items, staff assignments, or a dinner menu—so you can resolve issues faster.
  • Simplified Item Grouping: Items that come in different variations (like colors or sizes) will be grouped together in the item list, making it easier to find what you need without overwhelming the menu.
  • Material Filtering: Decorating just got simpler! You’ll be able to filter materials like wallpapers and flooring into categories such as wood, tile, and stone, giving you more control over your design choices.
  • Better Cashflow Breakdown: We’re enhancing the cashflow menu with more detailed categories and a pie chart that lets you hover over sections to see actual amounts, not just percentages—perfect for more precise financial planning.
  • Clearer Staff Management: We’re making it more obvious that staff base salary is tied to their level and automatically increases when they level up, so you can manage your budget more effectively.
  • Blueprint vs. Built Walls: To avoid confusion, there will be a clearer visual distinction between blueprint walls and built walls with blueprint wallpapers.
  • Reverse Capacity Counter: We’re renaming “capacity” to “fullness” (for example, in bins and dumpsters) and flipping the counter to show how close you are to needing a clean-up.
  • Important Event Notifications: You’ll now receive clearer notifications when crucial events—like staff resignations—happen, so you won’t miss a beat in managing your hotel.
  • More Customization Options: Get ready for more ways to make your hotel unique! We’re adding new wallpapers, floors, and furniture colors, so you can style your spaces exactly the way you want.


These are just a few of the changes you can look forward to, and we’re excited to continue evolving Hotel Architect with your help. If you would like to be notified about future playtests, please sign up here!

[h2]More pictures from the Discord Playtest can be found below! [/h2]

Marek2325's Motel style build - An extremely efficient use of space:


Mom3ntum's vibrant build with all of the colours:


And if you made it this far, we had a lettuce on the loose in Jae's gameplay!


Once again thank you for taking part and keep your eyes peeled for more updates coming soon!

- The Hotel Architect Dev Team