1. Hotel Architect
  2. News

Hotel Architect News

Update No. 3!

[p]Hey Hoteliers! [/p][p]We've just pushed an update live with some new items, tsome pesky bug fixes and a few small quality of life features![/p][p]Here’s what’s included:[/p][h2]New Features and Improvements[/h2]
  • [p] The pinball machine is now available, adding a new entertainment option for your guests.[/p]
  • [p] Two new reception desk variations have been added to help customize your lobby space.[/p]
  • [p] Luxury beds have received visual upgrades and now appear even more refined.[/p]
  • [p] When placing new flooring tiles, they now start at 100% cleanliness for smoother setup.[/p]
  • [p] Parked cars will automatically leave after 3 hours if no character has been picked up.[/p]
  • [p] Special bedroom amenities now display their own icon in guest reviews for better clarity.[/p]
  • [p] Guests will no longer be evicted if their room drops below requirement thresholds after check-in.[/p]
  • [p] The cleanliness requirement for completing the Paris restoration objective has been lowered.[/p]
  • [p] Critic scoring for Toilets and Seating has been improved to reflect more accurate evaluations.[/p]
[p] [/p][h2]Bug Fixes[/h2]
  • [p] Fixed an issue where the minibar would not refill properly.[/p]
  • [p] Addressed a rare bug that prevented staff from finding a staffroom.[/p]
  • [p] Resolved an issue where fireworks sound effects could loop endlessly.[/p]
  • [p] Fixed a problem caused by holding Ctrl and right-clicking while customizing or placing items.[/p]
  • [p] Corrected an incorrect guest icon shown in the Bedroom info UI when a room was invalid.[/p]
  • [p] Rebinding hotkeys in the in-game settings menu now functions correctly.[/p]
  • [p] Various minor fixes and performance tweaks.[/p]
[p][/p][p]Thanks for continuing to support Hotel Architect, and keep your eyes peeled we have a bigger update coming soon![/p][p][/p][p]- The Hotel Architect Team[/p]

Our First Weekly Challenge!

Hey hoteliers!

We've decided to start a weekly build challenge so we can all learn from each other and make awesome designs!
The Pathos and Wired team will then judge and pick the top 3 each weekly to be featured on the game's front menu 👀
The Winners will be announced and then new challenges will be set on Mondays so...

(June 2nd) This weeks challenge is:
Build a Nintendo themed build as the switch 2 is coming out! This could be related to anything Nintendo, see an example at the bottom of this post!

Rules:
  • You must post your build to the steam screenshots area here to be considered for winning - instructions are in here to show how to do it: https://steamcommunity.com/sharedfiles/filedetails/?id=181142704
  • Include Weekly Challenge in the title somewhere!
  • It must be a functioning hotel with at least one bedroom!
  • Your entry must be posted by the Sunday of the week that challenge was set, by 11:59pm (UK time).


Example shot below:

Location Deep Dive: St Anton!

Set in the Austrian Alps, the St. Anton map location offers a unique challenge, stepping away from our previous urban and coastal settings in Gothenburg and Santorini. Here, you must design and manage a hotel that caters to winter sports enthusiasts and luxury seekers alike!
So what is different in St Anton?

[h2]Ski Rentals [/h2]
In St. Anton, providing ski equipment is essential. Guests expect convenient access to rentals, after all, that’s what they’re here for! Make sure they can rent their skiing equipment so they can head out on the slopes behind your hotel.



[h2]Mastering Temperature Management[/h2]
The alpine environment introduces new challenges in maintaining the perfect indoor temperatures. You need to make sure the place is warm enough but not too hot, so radiators are key! Neglecting this aspect can lead to decreased guest satisfaction, negative reviews and even a very ice-y death!



[h2]Introducing Saunas: A New Zone![/h2]
St. Anton is the first map where you can unlock and build saunas. These facilities not only boost the hotel's rating but also cater to guests seeking relaxation after a day on the slopes. The question is, will you go down the route of having the full works with a spa or just a small sauna as a practical zone?



[h2]Hot Tips for Success in St. Anton[/h2]
  • Invest in Heating: Just like in Santorini with aircon, radiators in St Anton are important!
  • Use everything you’ve learnt before: You can choose to cater to a particular guest type or all of them but remember to use everything you’ve learnt in other levels!
  • Try out the new zone: The sauna is an all important zone in this one, see your guests relax and enjoy a break after a long day of skiing!
  • Don't forget to check out the reward items you can earn on this map - you might find some cool goodies!

We hope you've all started to really get to grips with how your hotels run and we'd love to see some epic hotel builds if you want to share in the screenshots area on steam! We might even run a competition for best build at some point in the near future, so get practising 👀

Also, in case you missed it, hotfix No. 2 is now live so if you've been having some issues with lazy cleaners and low gym ratings, they should be fixed!

Hope you all have a great weekend and happy building!
- The Hotel Architect Team

Bye Bye lazy cleaners - Hotfix No. 2 Incoming!

Hey again hoteliers!

We’ve just rolled out a new update to Hotel Architect with a focus on polish, bug fixes, and quality-of-life improvements. Here’s what’s new:



[h2]Gameplay Improvements[/h2]
  • Guests now correctly order bar refreshments (including sandwiches, popcorn, espresso, tea, and ice cream).
  • Special room amenities (mini bar, safe, ironing board, vanity) are now fully functional and used as intended!
  • Cleaners will now mop all tile types as expected - so no more untouched spots or missed tiles!
  • Laundry and litter will no longer be left behind due to pickup issues.

[h2]Bug Fixes[/h2]
  • Resolved a lag spike caused by multiple inputs during a paused state.
  • Fixed a bug that could cause traffic jams.
  • Addressed a rare issue preventing save files from loading properly.
  • Corrected localized text overflow in the settings menu.
  • Disabling bedrooms no longer kicks guests out; it simply stops new bookings.

[h2]Localization[/h2]
  • Updated several in-game text translations for clarity and accuracy.

And that's not all, but we won't bore you with the other bits as they're pretty small!

Thank you for continuing to play and we hope you're all enjoying yourselves! Your feedback keeps us improving and we're taking as much as possible on board!

— The Hotel Architect Team

Join Us for a Reddit AMA – Today at 3PM!

Hey Hoteliers!

The dev team behind Hotel Architect is doing a Reddit AMA (Ask Me Anything) today at 3PM BST / 7AM PDT on r/IAmA!

Come hang out with us as we answer your questions about:
  • The inspiration behind The Hotel Architect
  • Gameplay mechanics, features, and design choices
  • What's coming next in development
  • And anything else you're curious about!

Visit the AMA here!

We can’t wait to chat with you all and share more behind-the-scenes insights. Bring your best questions and maybe your weirdest hotel stories too. See you there!

– The Hotel Architect Team