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V Rising News

V Rising early access review: streamlined survival for all types of bloodsucker


V Rising is an early access survival game with a big focus on crafting and a tinge of MMO. It's being developed by Stunlock Studios, the folks behind arena-brawler Battlerite that lifts the fights from MOBAs like Dota 2 or League Of Legends and cuts away all the tedious build-up. So quite the departure then? Yes and no. V Rising strikes out as its own thing, but Stunlock's back catalogue definitely bleeds into its combat and exploration and easygoing attitude. This is a game that'll sink its teeth into you, which in turn, will make you want to sink your teeth into it


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Patch 0.5.41821

Hello, Vampires! We will update V Rising today between 10 and 11 CEST (8 to 9 UTC).
This is not a forced patch, so most players will get it the next time they launch Steam.

The following improvements will be added to V Rising with this patch:

  • Server optimizations for servers with long up times and/or a lot of players.

  • Optimized the map and minimap on servers with a lot of castles.

  • Added a “Confine Cursor to Window” setting which will confine the Mouse Cursor to the window when in Minimized/Fullscreen Window mode.

  • Updated the Social Panel: Now it displays all players connected to the server and their SteamID. We also added text chat muting functionality. Muting is persistent between sessions now.
  • Note: Some players were using the social panel as an in-game radar, this won’t be possible anymore.

  • The Blood Essence Drain Modifier setting should now work properly.

  • Fixed a bug where some types of lootable containers (Sarcophaguses, Book Shelves, Drawers etc) could get stuck in a looted and hidden state, never to respawn. All currently stuck containers will now respawn.

  • Castle Hearts now count as any floor type and can be incorporated in specialized rooms to still grant floor bonuses to stations/structures within the room.

  • Fixed a bug that caused some icons in the minimap to disappear. Now, the icons will always be visible in the minimap.

  • Servants will now be summoned to their servant coffin if locked outside their own castle while not being in combat.

  • Fixed an issue where some servants wouldn’t become available after completing a Hunt.

  • Fixed an issue where Servants would be able to open doors of an enemy castle.

Finally, we want to thank everyone who has volunteered to translate the game. We are very grateful for your continued support! We have now launched a Crowdin page to make it easier for everyone to help with the translations and see the translation progress in the most requested languages: https://translate.playvrising.com.

V Rising mods let you zoom all the way in and hide the UI




Vampire survival game V Rising is a certified hit, quickly springing onto Steam's top 10 most-played list and selling over a million copies in its first week of early access. But the game tends to keep you at arms length, with a camera that looks down at your vampire from above and doesn't let you zoom all the way in to fully enjoy your exquisite castle or the vast open world. It can also be a little hard at times to navigate through the map and see threats lurking on the roads ahead, and the UI, while not overbearing, makes taking great screenshots a bit difficult...
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Patch Notes - Client Patch 0.5.41669



This patch includes general client optimizations to improve stability and performance, as well as the changes from yesterday’s reverted hotfix. The last hotfix came with a white screen crash issue with some users, but we’ve investigated the issue and it shouldn’t occur any longer. We’ve also included significant additional adjustments.

The patch is expected to go live at 11:15 UTC on Official Servers, and there may be a small amount of downtime.

  • Added ‘Texture Quality’ to the ‘Graphics Options’ menu, which can greatly reduce texture memory usage.

  • Added FPS Limit Option to Advanced Graphics Options.

  • Changed Low-Quality Atmosphere to High-Quality Atmosphere to keep the options menu consistent.

  • Fixed a bug where the antialiasing option could not be set to anything other than TAA from the main menu.

  • Stairs have been added to the ‘Castle Floors’ tab in the build menu to make it easier for players to find them.

  • Fixed missing meshes on particular world objects.

  • Fixed an issue that caused performance drops when hitting Night Marshal Styx the Sunderer with specific abilities (ex. Mirror Strike).

  • Added ‘Respawn’ hotkey to the ‘Controls’ settings menu.

  • Maximum clan size has been increased to 50 (game client hosting is capped at 20), If there are more than 10 players online, only the 10 closest and online will appear in the clan HUD.

  • Clan HUD will now properly show names with different colors depending on if the clan member is online or offline.

  • ‘Server Details’ will now show the amount of in-game days the server has been running for.

  • Fixed an issue where a Soul Shard could be put in a container if the user swapped another item in the container with a Soul Shard in the player's inventory.

  • Fixed an issue where duplicate armor buffs could be applied to a player, causing their gear level to increase above max.

  • Altering the ‘Refinement Cost’ and ‘Refinement Rate’ server settings no longer affects the blood essence consumption rate of the Castle Heart.

  • The drop rate of the following items has been slightly increased:
    Seeds for various plants
    Schematics (tier 3 research)
    Golden Jewelry

  • The following items can now be found in-game:
    Razer Hood
    Razer Cloak (T1/T2/T3)

  • Occurrences of multiple spawns of the same V Blood units will now be repaired upon server restart.

  • Fixed an issue where the Castle/Player PvP indicator in the escape menu was using game clients’ local time instead of being retrieved from the Server.

  • Cooldown is now applied correctly when swapping weapons while having a recast active. This means that players can no longer reset cooldowns by swapping the spear or the sword to a different weapon during the recast window.

  • Optimized server memory by removing data from disconnected users.

  • The client no longer tries to load old config files and will not get stuck in a white screen if the config files are invalid.

  • Any player can now dismantle castles, structures, and floors if a castle exists without a heart (this could occur due to an issue that was fixed in hotfix Patch 0.5.41448.) This allows players to clean out structures that would otherwise exist forever due to the missing castle heart link.

  • Added a loading screen when starting up which replaces the white screen that was previously there.

  • Fixed the issue where some computers rebooted when connecting to a game.