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Update 1.1 Servers and Saves




Greetings Vampires!

In the midst of all this exciting news, we thought it would be nice to take a moment to slow down and make sure everyone is fully informed on the upcoming patch requirements, and everything you need to know to explore all the new content in our next patch, Update 1.1: Invaders of Oakveil, coming April 28.


[h2]1.0 Saves and Invaders of Oakveil Content[/h2]

With every update to V Rising, we’ve brought major changes to systems, features, units, and the map that make the game fundamentally incompatible with saves on earlier versions. So with this next patch, just like the others that have come before it, you will be required to play on a new save to experience the new content.

With every update, we also recognize that you don’t want to lose your progress, and if you’re anything like us, you become very attached to the castles you’ve built and the adventures you’ve taken, and perhaps most importantly, the hats you’ve collected. For this reason, we provide a backlog of older versions so that you can play an older branch of V Rising and load up your previous saves. In this way, as long as you have the save, you can always finish your journey on that version, or just visit to marvel at all of your accomplishments. Sit on your throne, say hello to your servants, and make sure they didn’t stumble into any stakes.


In case you were wondering where to find it.


In Update 1.1, this is going to work a little differently. For your convenience, we’re essentially going to have the ability to play both 1.0 and 1.1 saves on the same client. So you won’t have to change your version to switch freely between a 1.0 and 1.1 game. However, please know that this does not mean you can play a 1.0 save with the new content from 1.1. You will still need a new save to do that.

Please also be aware that if you are running a 1.0 dedicated server, it will not show in the server list after April 28. To connect to a server running the 1.0 version, you will need to connect directly to the IP, P2P code, or join through a friend’s list.

You might also notice that the file size of V Rising is a bit bigger than it used to be. That’s because it contains two versions now! Our game doesn’t take up too much space, but even still, we apologize for the inconvenience.


[h2]Official Server Resets and New Settings[/h2]

At their normal reset cadence, the official servers would usually reset very soon, about two weeks before release. It would be unfair for players to start a new run just to have it reset in two weeks, so instead of following the usual pattern, we will extend those servers until we take them down for pre-patch maintenance on April 26. So enjoy the extended adventure until then!

Additionally, servers with more than 11 days remaining on their reset timer will be allowed to stay open as 1.0 servers until their originally scheduled end date. These servers will not update to 1.1 on April 28. Because it would be too much to list here, this list of 109 servers can be found in this article if you're curious if this applies to you. The server itself should also tell you how many days it has until reset.

When we bring the Official Servers back up, fresh and ready for Update 1.1, we’re going to do it with some adjusted settings that we feel will enhance the overall experience based on the behavior we’ve observed since the 1.0 launch.

The available variety of server types is going to be simplified and focused. Official Servers are intended to be an introductory, stable option for players to enjoy V Rising, so we’re going to dedicate our resources to providing that. It’s proven that more niche desires are better fulfilled by private servers with more adaptability with their settings and their unique communities. If you’re looking for great community servers, feel free to stop by the V Rising Discord!


[h3]Server Varieties for 1.1[/h3]

  • PvE Cooperative | 3 Month Reset, Squads
  • PvE Cooperative | 3 Month Reset | Brutal, Squads
  • PvP Weekend Raid | 3 Month Reset, Squads
  • PvP Weekend Raid | 3 Month Reset | Brutal, Squads
  • PvP Weekend Raid | 3 Month Reset, Duos
  • PvP Merciless | Daily Raid | 1 Month Reset, Squads
  • PvP Merciless | Daily Raid | 1 Month Reset, Duos


Additionally, we’ll be making some changes to the standard Official Server settings that players should be aware of!


[h3]Castle Hearts Per Clan[/h3]

A pattern we’ve recognized on Official Servers, especially early on in a fresh restart, clans snatch up plots four at a time, which fills up all the early territories in Farbane very quickly, leaving no room for other players to settle. This likely has a negative impact on the long-term health of the server.

A new setting is being introduced to V Rising, allowing you to restrict the number of owned castle territories on a per-clan basis instead of a per-vampire basis. On Official PvP Servers, we’re going to be trying this with one castle per clan, and on Official PvE servers, we’ll be doing two castles per clan.

EDIT: After reviewing some of the initial feedback, we've decided that Official PvP Servers will have one castle per clan on DUO PvP servers, and two castles per clan on SQUAD PvP Servers. We'll observe and see how it feels and adjust accordingly in the future.

This is a setting that has been high in demand for some time, so we’re happy to give it to you! For now, these settings on Officials are very much still experimental and may change based on our experience in the beta between now and release. We can also always edit them from server reset to server reset, and adapt them to make the best possible experience.

It's extremely important to note that on your private saves, this is still completely within your control, and you can choose to limit or unlimit hearts-per-vampire or hearts-per-clan in whatever manner you like.


[h3]Changes to Old Settings[/h3]

There are also going to be some changes to settings that have been around for some time, adjusting due to player feedback and in anticipation of some of the effects of the changes coming with Invaders of Oakveil.

Mortium Rift Events will be made more frequent. The setting that adjusts the interval between them on all servers will shift from 1 hour to 30 minutes, halving the time between them. Especially during the most active part of a server’s life cycle, this should make events more plentiful for everyone.

Golem health will be increased from 1750 to 2500 on Squad PvP servers. We understand they’ve felt a little lightweight, and this should help them survive a bit more in environments with larger teams. With some of the additions coming with Invaders of Oakveil, it’s likely that Vampires will be a bit more lethal than before. So this may prove very necessary. On Duo servers, Golem health will remain the same.

These settings are also subject to change during resets! We intend to keep adjusting them based on your feedback.


[h2]The Time Approaches[/h2]

More exciting news about V Rising is right around the corner! Sink your teeth into the Triple-I Showcase to get a fresh taste of V Rising 1.1, along with 30+ other game reveals, release dates, and world premieres! Tune into the 45-minute live stream on YouTube or Twitch on April 10th, 6 pm CEST / 9 am PDT!

Keep your eyes peeled, Vampires, you might see something very interesting. Follow our socials below and never miss a thing!

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Lots of love and a pint of blood,



/The Marketing Team

Vampire survival RPG V Rising gets a big update next month, bringing a new biome, multiplayer duels and the 'biggest combat overhaul yet'




The best game about vampires and survival that isn't Vampire Survivors, V Rising originally rose from its grave back in 2022. Following one of the more comprehensive early access launches of recent years, V Rising emerged fully formed in May last year to glowing reviews. Yet it turns out developer Stunlock Studios was far from done with the game, and has spent the last year beavering away on a big new update...
Read more.

Invaders of Oakveil - April 28!





The sun sets on V Rising 1.0, and the full moon rises on PATCH 1.1: INVADERS OF OAKVEIL in just one month, on April 28, 2025!



[previewyoutube][/previewyoutube]



Footfalls trample the northern shore of Vardoran, an invading, all-consuming force slithering its way into the centuries-untouched wilderness of the Oakveil Woodlands. The Venom Blades come from parts unknown, obsessed with carrying out the will of their Serpent Queen Megara, to whom their loyalty is absolute. At her command, they carve dark ritual symbols in the trees, weeping the magically altered dark venom sap from the living bark and collecting it for their arcane purposes.

Travel to the rich natural lands of Oakveil, face the Venom Blades, learn the dark secrets of venom sap, and invade the Serpent Queen’s magical sanctum… or meet your end trying. It’s your choice, Vampire.

Conquer or be consumed.



[h3]What Awaits You in V Rising Update 1.1 - Invaders of Oakveil:[/h3]


Explore The Oakveil Woodlands: A new forest biome of uncharted lands filled with deadly enemies, new bosses, and dark magic techniques waiting to be seized.

Castle Arena & Duels: Build a custom battle arena in your castle, set the rules, and engage in epic battles with friends. Or challenge foes almost anywhere in the world with risk-free one-on-one duels.

Three New Weapons & Seven Unique Spells: Wield three powerful new weapons, THE CLAWS, TWINBLADE, and THROWING DAGGERS each unlocking fresh combat strategies and unique playstyles to take down even the toughest foes. New spells are also on the horizon, one for each spell school and one new ultimate ability tied to the newest legendary shard!

Fuse and Reforge: No longer do you need to wait to get the perfect drop, fuse your weapons or jewels to make your ideal equipment. Don’t wait to get lucky, make your own luck!

Improved Combat: V Rising’s biggest combat overhaul yet is here! With a deep stat rework, rebalanced gear, completely overhauled blood types, and powerful new customization tools, your Vampire’s path to dominance is truly in your hands!

New Castle Features & Cosmetics: Expand your dark dominion with new cosmetics and quality-of-life features to shape your ultimate vampire sanctuary.

AND MORE! Stay tuned for the latest news, as more details are yet to be revealed.


V Rising’s Update 1.1: Invaders of Oakveil launches April 28 on Steam. Prepare for the next evolution of vampiric warfare. The invasion begins soon!


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Lots of love and a pint of blood,



/The Marketing Team

V Rising teases big update, with multiple weapons and a new combat mechanic

Last year saw V Rising, the vampire survival game, finally hit 1.0. Since then, it's established itself as a cornerstone of its genre, inflecting the style of design featured in popular games like Valheim, Palworld, or Don't Starve with vampiric flair. Its creator, Stunlock Studios, hasn't been resting on its laurels, though. The studio has been hard at work on V Rising's 1.1 version, which is set to roll out new features over the course of 2025. Now, we've been given a glimpse of exactly what's on the horizon thanks to a dev update post on Steam.


Read the rest of the story...


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Dev Update #29: Weapons of the Night





Well, hello there, Vampires! We hope you missed us as much as we’ve missed you, for in this woeful time we’ve spent apart, we’re happy to report that our dark machinations have been coming along in a lovely fashion. We think it’s about time we fed you a few more delicious tidbits on what we’re up to.

On this day, we bring you news of all things weaponry! New weapons to wield, alchemical concoctions to enhance your attacks, and a glimpse at the stunning new forms of your legendary artifacts. Wrap your claws around the stem of a fine glass of blood wine, settle into your favorite seat, and always keep your favorite blade within easy reach, Vampires.

Let’s talk weapons!



[h2]The Claws: Unleash the Beast[/h2]


So. We hear you wanted to feel like a beast. Sure, we’re refined creatures, but at the end of the night… we are hunters. We stalk the night. We want blood under our fingers, and sometimes, wielding a deadly implement like a spear or a bow doesn’t have quite the visceral engagement with the hunt that we so crave.

Enter: THE CLAWS. This is the first of three weapons we’re going to be adding to V Rising in the 1.1 update, and one that has been in high demand ever since our early access release. The first thing you do as a Vampire is cut into your foes fingers first, but after you pick up your first blade, it’s rarely appropriate to return to your savage beginnings and really dig into our ever-lurking bestial nature again.


Ready to rip and tear.


Feels good.


The Primary Attack for the new Claws weapon. Individual numbers are subject to change.


The puncture mechanic is outlined here. This is a stacking effect, mimicking the act of rending and debilitating your foe more as you continue to tear into them. When the effect ‘pops’ it causes a chaotic explosion of damage dependent on how many stacks have built up on your foe. A messy conclusion worthy of the weapons.


Get in there.


One of the new Weapon Abilities for the Claws weapon. Individual numbers are subject to change.


Set them up, then knock them down.


Like the other weapon types, you can also expect the claws to have their own artifact weapon! Look forward to wielding the Talons of the Lich Beast, a set of unholy-imbued implements that include additional effects like skeleton summoning and powerful self-healing.



[h2]The Twinblade: Dance With Death[/h2]


Always double-tap. Never has that been more true in V Rising than with the TWINBLADE, a dual-bladed staff designed for relentless, rhythmic combat. Deliver devastating strikes in perfect succession. This weapon thrives on balance, dexterous leaps, and crushing blows, with a signature pattern of primary attacks that always come in twos.

Hurl your Twinblade to strike from afar, then close the distance in a lethal follow-up. Launch your enemy into the air, reposition them at your mercy, and seize control of the battlefield.
Maneuver, manipulate, and master the fight.


Dual-bladed, pondering the battle to come.


Be relentless.


The Primary Attack for the new Twinblade weapon. Individual numbers are subject to change.


One of the new Weapon Abilities for the Twinblade weapon. Individual numbers are subject to change.


Push and pull them in.


Or go right to them.


One of the new Weapon Abilities for the Twinblade weapon. Individual numbers are subject to change.


Put them where you want them.


The Twinblade artifact weapon will be frost-themed! The Fate Dancers not only allow guaranteed chill effects but also deal an additional 50% damage against chilled enemies when landing a Sweeping Strike.



[h2]The Throwing Daggers: Aim to Kill[/h2]


You deserve a weapon as refined as your skill: agile, precise, and deadly by design. A weapon that rewards strategy, setting the stage for a lethal combo before delivering the final, calculated strike. For you, there are now the THROWING DAGGERS.

Snap out these throwing blades one after another, sinking them into your foe and littering the ground with discarded knives. Then, harness your magic, drawing them back to you and tearing through any opponents between you and your masterfully laid trap.


For the deft of hand.


Setting them up. Hold attack to throw one, and release to unleash your built-up dagger stacks.


With patience, you’ll regain stacks of daggers, able to throw a few at once instead of one by one. They stack one at a time, so if it’s more convenient to quickly toss two or three instead, that option is available to you.


The Primary Attack for the new Throwing Daggers weapon. Individual numbers are subject to change.


One of the new Weapon Abilities for the Throwing Daggers weapon. Individual numbers are subject to change.


Killing it with style.


One of the new Weapon Abilities for the Throwing Daggers weapon. Individual numbers are subject to change.


No littering.


Like the others, the daggers will also be introducing a unique artifact weapon to V Rising. The Wraithblades play with stacks of Phantasm, from the illusion school. Your Rain of Daggers will deal additional damage based on how many stacks of Phantasm you have, and your Release Daggers skill will grant you stacks of Phantasm for each blade returned by the ability, leading to the abilities synergizing in both directions.



[h2]Blades Dripping With Magic[/h2]


We've been keeping a close eye on the community and understand some concerns about how stat changes affect overall player power. Rest assured, you won’t be losing strength, quite the opposite, in fact. Not only will you have access to a wider variety of interesting stats to diversify your build, but you’ll also gain new tools to bring your enemies to ruin.

And now, behold, one such entirely new trick to add to your arsenal: Weapon Coatings!


An example of one of our new weapon coatings: the Storm Coating.


An example of one of our new weapon coatings: the Blood Coating.


There will be a new weapon coating for each magic type, and you’ll be able to coat individual weapons with these. These powerful on-hit attacks are one more method you can use to specialize your play style and even mix multiple coatings across multiple weapons to switch between. Each one can only be activated every 15 seconds on a single weapon, but if you’re switching between others, you can get it as often as once every 5 seconds.

This new technology will be unlocked by drinking the blood of one of the new V Bloods in 1.1, adapting the techniques of a formidable new foe, and adding it to your litany of stolen skills. Prepare for battle, Vampires, and soak your blades in a new coat of pain.



[h2]Worthy of Their Names[/h2]


To finish off, we thought it might be fun to show off some of the new skins we’ve been working on for the artifact weapons. We’ve shown some concepts in earlier blogs, but here are some examples of how they translated to in-game models.


The Hand of Winter. Gripping Cold!


The Thousand Storms. Forked Lightning!


The Red Twins. Some bloody good axes.


Mortira’s Lament. Reap what you sow.


Each artifact weapon will have a unique appearance, and we aren’t going to spoil them all immediately. You’ll have to wait just a bit longer to see them all.


Alright, just one more. Apocalypse.



[h2]The Year of the Snake[/h2]


More exciting news is just on the horizon, my Vampires! You have given us the patience worthy of a nocturnal predator, and your prize is close at hand. Keep an eye out on all of our socials to be the first to pounce on delicious new information on V Rising’s upcoming 1.1 patch.


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Lots of love and a pint of blood,



/The Marketing Team