Broken Arrow review - realistic RTS has big problems, but it's still good

Command and Conquer, Age of Empires, Tempest Rising, and essentially all the major icons of the RTS genre share the same problem, whereby tactics, positioning, and legitimately strategic play are less likely to result in victory than building 50 of the strongest units and telling them to attack, attack, attack. Glory in RTS games is often secured not through shrewd generalship but mass production. If you have more ore, a bigger base, and a larger number of troops and vehicles, you can brute force a win against even the most astute opponent.
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