Update 1.0.9 Changelog
[h3]Update 1.0.9[/h3][h3][/h3][p]We are releasing a new update, 1.0.9. As mentioned last week, it is primarily a balance patch. You can find all changes below in the changelog and were decided after analyzing feedback and metrics.[/p][p]On top of this, new PvE scenarios and main menu tab have been added, as well as an improved lobby creation menu.[/p][p]Finally, in terms of highlights, it contains improvements to the localization in Chinese. A big thank you to the players who reported these issues![/p][p]
[/p][h3]What are we working on?[/h3][h3][/h3][p]Work on the following areas will continue, as per last week’s post:[/p]
Update 1.0.9 Full Changelog:[/p][p]
Added:[/p]
Campaign fixes & improvements:[/p]
[/p][p]Maps:[/p]
Airborne infantry:[/p]
[/p][h3]What are we working on?[/h3][h3][/h3][p]Work on the following areas will continue, as per last week’s post:[/p]
- [p]Server stability[/p]
- [p]Anti-cheat system[/p]
- [p]Balance[/p]
- [p]Surrender option[/p]
- [p]Punishment for leavers[/p]
Update 1.0.9 Full Changelog:[/p][p]
Added:[/p]
- [p]Added "Restart mission" option in Esc menu (where applicable);[/p]
- [p]Added new lobby creation menu better highlighting the different types of lobby;[/p]
- [p]Added new PvE (1-3p) Scenarios: Narva, River & Ignalina;[/p]
- [p]Added new design for scenarios tab (available in main menu);[/p]
- [p]Added an opportunity to select any player and check his losses/kills history in the History tab (on post-match screen).[/p]
- [p]Added new weapons icons for player profile customization that can be unlocked beyond level 73.[/p]
- [p]Added different map ambients (night, day, morning). In standard game mode this setting is random, while in custom lobby player can change it manually in additional options menu;[/p]
- [p]Profile background textures reorganised. Three textures are unlocked every time you reach the maximum of a rank (so every 5 XP levels)[/p]
- [p]Disconnected player won't get any income until his reconnection;[/p]
- [p]Additional tuning for matchmaking: game should wait a bit more for a better (elo-wise) opponents;[/p]
- [p]Fixed some customization frames unlock conditions;[/p]
- [p]Anti-cheat won't mark you as a cheater in campaign mode anymore (Be aware: you must restart the game if you want to play in other modes after using a cheat in the campaign);[/p]
- [p]Fixed some edge cases preventing "Reconnect" button from appearing;[/p]
- [p]Fixed an issue when units’ quantity in shop UI was out of sync after reconnect;[/p]
- [p]Skirmish AI now can properly capture supply dumps;[/p]
- [p]Fixed an issue in skirmish mode where only the host could see the radar status of AI’s units.[/p]
- [p]Cancelled multiplayer matches no longer affects win/loss ratio;[/p]
- [p]Supply labels are now always displayed under units labels;[/p]
- [p]Various improvements to the report player’s window;[/p]
- [p]Fixed an issue with missiles being stuck in the air;[/p]
- [p]Fixed MLRS and arty tracers and VFXs not showing in some cases;[/p]
- [p]Adjusted napalm and incendiary areas position sync, especially when they hit buildings and other obstacles.[/p]
- [p]Fixed B-1B wing trails staying on the same position when the wings are folded;[/p]
- [p]Fixed some autocannons angles which didn't have enough depression and couldn't shoot at small targets at very short range;[/p]
- [p]Fixed vehicles not turning their chassis toward the threat when using some of their weapons, even if the weapon didn't need the help of the chassis to reach its target;[/p]
- [p]Mission editor node "On Unit Refunded" got a new pin for amount of refunded supply;[/p]
- [p]Fixed Highways of Death map not working for multiplayer custom matches;[/p]
Campaign fixes & improvements:[/p]
- [p]"Big Wave” mission:[/p]
- [p]Fixed gold medal being impossible to achieve.[/p]
- [p]"Airbase Heist" mission:[/p]
- [p]Fixed gold medal being impossible to achieve.[/p]
- [p]"Heavy Rain" mission:[/p]
- [p]Fixed Bronze medal being impossible to achieve.[/p]
- [p]"Road to Fiddler's Green" mission:[/p]
- [p]Fixed Silver medal being impossible to achieve.[/p]
- [p] "Self Service" mission: The amount of supplies refunded is counted instead of the player's money to win the mission. [/p][p][/p]
- [p]Active protection systems cooldown increased from 5 to 6 seconds (Re-loadable RPGs can shoot again before the end of the cooldown if the unit is not stressed);[/p]
- [p]Incendiary munitions penetration value reduced from 20 to 15 resulting in slightly less damage against infantry but much less damage against armored vehicles with 20+ top armor;[/p]
- [p]Fast cargo planes (C-17, Il-76, AN-72) agility increased;[/p]
- [p]Helicopter launched anti-radiation missiles are fired in quicker succession;[/p]
- [p]Low altitude bombs' arming distance increased. Changing the position of the strike too close to the target will result in the plane having to turn around to make a new approach;[/p]
- [p]Laser range for vehicles increased from 2400m to 3000m.[/p]
[/p][p]Maps:[/p]
- [p]Kaliningrad multiplayer layout modified to add a second spawn location for ground units. [/p][p][/p]
- [p]BTR-90 number of seats increased from 6 to 7;[/p]
- [p]BTR-90 Bakhcha-U turret upgrade price 20>15;[/p]
- [p]Ka-52K helicopter aim time with Kh-35 cruise missiles increased by 3 seconds. Time between missiles increased by 1 second;[/p]
- [p]Iskander ballistic missiles resupply time reduced from 60sec to 45sec;[/p]
- [p]BRDM Kvartet missile reserve increased from 8 to 12 missiles;[/p]
- [p]A222 Bereg direct fire range increased from 1300m to 1400m against ground targets, accuracy against helicopters slightly increased.[/p]
- [p]Su-24M2 now has a unique label icon to differentiate it from the Su-24MP;
GRAD with smoke rocket price reduced from 150 to 100;[/p] - [p]GRAD with incendiary rocket price increased from 225 to 250;[/p]
- [p]GRAD incendiary's missile damage reduced from 10 to 8;[/p]
- [p]GRAD incendiary's missile DoT duration reduced from 10 to 8;[/p]
- [p]GRAD dispersion doesn't reduces as much when shooting at short distance;[/p]
- [p]Spetznaz GRU with AT loadout priced increased from 130 to 145;[/p]
- [p]Su-25T can now guide 2 Vikhr missiles per target at up to 2 targets (so up to 4 missiles);[/p]
- [p]Mig-29SMT: R-60 missiles price reduced from 35 to 30;[/p][p][/p]
- [p]Barbaris 30mm and 57mm variants price increased from 225-290 to 250-300;[/p]
- [p]Khrizantema upgrade price increased from 20 to 25;[/p]
- [p]Ingenery Shturmoviki CQC price increased from 70 to 75;[/p]
- [p]Koalitsiya-SV price increased from 220 to 225, extended range upgrade price increased from 30 to 35.[/p]
- [p]TOS-1/1A price increased from 200-225 to 250-300;[/p][p][/p]
- [p]AC-130 availability reduced from 2 to 1;[/p]
- [p]Killer Egg Stinger upgrade price increased from 15 to 20 (per pylon);
Delta force CQC price 100>110; Delta force standoff price 120>110;[/p]
- [p]RQ-170 price increased from 170 to 200;[/p]
- [p]Rangers MAAWS price increased from 90 to 100;[/p]
- [p]Pararescue price increased from 60 to 70;[/p]
- [p]Rangers CQC loadout receives an additional M72A10 LAW anti-infantry rocket launcher;[/p]
- [p]Rangers RRC close quarters loadout price increased to 80$ like the standoff loadout;[/p]
- [p]Iron thunder upgrade price increased from 50 to 65 (210>225);[/p]
- [p]Patriot PAC-2: 4 missiles upgrade price increased from 60 to 80;[/p]
- [p]AMPV Javelin upgrade price increased from 45 to 50;[/p]
- [p]AMPV reactive armor upgrade price increased from 15 to 20;[/p]
- [p]AMPV Iron fist APS upgrade price increased from 40 to 45;[/p]
- [p]ATACMS ballistic missiles resupply time reduced from 60sec to 45sec;[/p]
- [p]All strykers variants: active protection upgrade doesn't reduce the speed further compared to ERA upgrade;[/p]
- [p]Stryker ATGM active protection upgrade price increased from 30 to 35;[/p]
- [p]Stryker SHORAD APS upgrade price increased from 70 to 75;[/p]
- [p]Stryker RV Bushmaster+Javelin upgrade price increased from 50 to 55;[/p]
- [p]M985 Battleship gets 2 extra bunker buster TOW missiles per launcher;[/p]
- [p]US Combat Engineers now have their own unique icon;[/p]
Airborne infantry:[/p]
- [p]Airborne squads with standard loadout now carry an extra AT4 rocket launcher;[/p]
- [p]Airborne NGSW: M7 rifles damage increased from 1.1 to 1.2;[/p]
- [p]B-1B pitch rotation speed reduced to avoid suicide in its own nuclear bomb;[/p][p][/p]
- [p]BTO transport vehicle rate of fire with RPO thermobaric rockets increased;[/p]