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1.0.11 update coming next week

[p]We are pleased to announce that Patch 1.0.11 is to be released next week![/p][p]
Its highlights are:
[/p][h3]Easy Anti-Cheat implementation[/h3][p][/p][p]This patch includes the integration of a new Anti-Cheat system: Easy Anti-Cheat.[/p][p][/p][p]To add an additional layer of protection to the game we have implemented Easy Anti-Cheat into the game to work in tandem with our in house Anti-Cheat.[/p][p][/p][p]Easy Anti-Cheat will help cover the broad scope of cheats and cheat providers we face during development, as well as providing an additional layer of protection - it will also help catch some instances before they go to manual review, giving the team more time to work through the manual processes and other tasks. [/p][p]
In a nutshell, it will be a step forward towards more efficient cheaters detection procedures.[/p][p][/p][h3]Balance improvements[/h3][p] 
As per our latest dev blog, we found that there are certain areas that need improvement
in terms of balance. The main issue right now is that Russian decks have a higher win
rate than American decks.  [/p][p]
For this patch we have set ourselves 3 main objectives:[/p]
  1. [p]Reduce the prevalence of cruise and ballistic missiles to refocus the fight more on the frontline.[/p]
  2. [p]Reduce the win rate discrepancy between USA and Russia[/p]
  3. [p]Rebalance the interest between Russian tank and mechanized specializations[/p]
[p][/p][p]As usual, we will be expanding on the topic of balance and post all minute details when [/p][p]we release the update.[/p][p][/p][p]Furthermore a small surprise for Halloween… and a lot more![/p][p][/p][p]We’re going to post the full changelog when we release the 1.0.11 update.[/p][p]
Support for Allied AI bots will be next - please let us know what else you’d like to see added in the future.[/p][p][/p][p]We’re also working on a big event sometime in November, with the goal of showcasing the future and longer term plans for Broken Arrow. Stay tuned, we’ve only just started![/p]