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Broken Arrow review - realistic RTS has big problems, but it's still good

Command and Conquer, Age of Empires, Tempest Rising, and essentially all the major icons of the RTS genre share the same problem, whereby tactics, positioning, and legitimately strategic play are less likely to result in victory than building 50 of the strongest units and telling them to attack, attack, attack. Glory in RTS games is often secured not through shrewd generalship but mass production. If you have more ore, a bigger base, and a larger number of troops and vehicles, you can brute force a win against even the most astute opponent.


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After fan feedback, Broken Arrow dev immediately fixes RTS game's skirmish mode

New, realistic RTS game Broken Arrow is finally here, but players face a problem

Broken Arrow may be the greatest RTS of 2025, and it finally has a release date

What is coming with Update 1.08?

[p]Broken Arrow launched last week and it’s been a tremendous success.[/p][p]Hundreds of thousands of copies sold and the number of players in the game has never gone under 10.000 once since launch.[/p][p]While no game is perfect, the response from the community has been incredible, and we’re just getting started.[/p][p]We have been closely monitoring feedback and we know there are some points that stand out more than others:[/p]
  • [p]Lack of a save game feature mid-mission in single player;[/p]
  • [p]Problem with people leaving mid-game in multiplayer;[/p]
  • [p]The anti-cheat system needs to be fine tuned and improved;[/p]
  • [p]Some more issues with connectivity and stability;[/p]
[p]In the first week the team has been hard at work to fix the most immediate problems, and they started addressing Skirmish mode, localizations and multiplayer stability.[/p][h3]
What is coming with Update 1.08?[/h3][p][/p][p]We sat down with the developers to discuss what is coming next for Broken Arrow. The next patch is going to be 1.08 and it’s going to be a big one. Compared to the immediate hotfixes on launch week this update will be larger and will need more thorough testing, so we’re currently targeting the week of 7th July for its release.[/p][p]Let’s have a look at what it is going to contain:[/p]
  • [p]First off, improvements to stability, both offline and online;[/p]
  • [p]Fix to the most significant problems related to memory consumption;[/p]
  • [p]Reconnect fixes and improvements;[/p]
  • [p]Update to the anti-cheat system; [/p]
  • [p]The possibility to choose between a small or large layout for the maps has been added for custom matches and skirmish for players looking for smaller matches than 5v5. The game will automatically select the layout corresponding to the number of players+AI but you can also force one layout or the other;[/p]
  • [p]The tower defense mode that was present during the beta is back and has been improved;[/p]
[p][/p][h3]What is coming after that?[/h3][p]
We will continue our work on fixing major issues, and overall improvements of the game client as well as server-side software.[/p][p]We’re going to address the issue of the lack of a penalty for players who leave during a multiplayer match: we’re going to introduce a time-out system that will penalize leavers with progressively longer time-outs. Furthermore, we’re planning on introducing a Surrender option.[/p][p]We’re not going to stop our fight with cheaters and we will continue working on improvements for our anti-cheat. [/p][p]As for Save Games, we know it’s a highly requested feature. However, implementing it is more complex than it may appear. Currently we’re investigating our options to make your single player experience more convenient.[/p][p]While it’s no secret that we’re planning on expanding the game with new factions and new DLCs, this post doesn’t focus on that. We have plans, but we’re not going to give any spoilers just yet. [/p][h3]
I’m still having technical problems! Help![/h3][p][/p][p]As the devs are working on the update, we’ve prepared a list of solutions to some of the issues that players are currently facing. You can find it here.
[/p]

Broken Arrow devs confirm their anti-cheat will not block Linux, SteamOS

Broken Arrow recently released on Steam, promising to provide a fresh large-scale real-time modern warfare tactics game.

Read the full article here: https://www.gamingonlinux.com/2025/06/broken-arrow-devs-confirm-their-anti-cheat-will-not-block-linux-steamos/

How to use the UU Game Booster?

[p]This post is aimed at the Chinese community and it contains a guide on how to use the UU Game Booster, which is recommended and would improve connectivity performances for Chinese players.[/p][p][/p][p]如何多人顺畅游玩《断箭/Broken Arrow》?
以UU加速器为例,介绍使用教程[/p][p]
1. 首先,前往UU加速器官网下载安装UU加速器( https://uu.163.com/?channel=dj)[/p][p][/p][p][/p][p][/p][p]2.打开UU加速器,在右上角搜索“断箭”,点击游戏名称立即加速。加速成功后就可以顺畅[/p][p]的游玩《断箭》啦。建议联机游玩的玩家都启动加速,以获得优质游玩体验。[/p][p][/p][p][/p][p]专属24小时口令码[/p][p]游戏对局中网络稍有波动即可能被对手抓住破绽。想要又快又稳的联机网络体验?UU加速器来[/p][p]助你!前往UU加速器,右下角优惠兑换处输入,“断箭加速用UU”即可免费领取24小时UU会员[/p][p]时长![/p][p][/p][p][/p][p]一、网络变化问题[/p][p]当游玩时出现网络不稳定时,可通过「UU加速器」的「网络监控」功能进行实时监测,更[/p][p]快速诊断延迟和丢包的网络问题。[/p][p][/p][p]UU网络监测主要功能:[/p][p] 曲线记录近30分钟的网络变化,包括实际延迟、丢包、所在游戏服等[/p][p] 当本地网络/游戏服务器出现异常时,会显示提醒通知[/p][p] 更快诊断延迟和丢包出现的原因[/p][p][/p][p]二、延迟过高问题[/p][p]当面临自身所处地区与游戏服务器物理距离过远问题时,可通过「UU加速器」实现延迟的[/p][p]显著优化。[/p][p][/p][p]UU高速专网主要功能:[/p][p] 开启高速专网后,就像开了地图智能导航一般,始终为你选择延迟最低的线路[/p][p] 可显著降低全国地区玩家的延迟[/p][p][/p][p][/p]