[p]Broken Arrow launched last week and it’s been a tremendous success.[/p][p]Hundreds of thousands of copies sold and the number of players in the game has never gone under 10.000 once since launch.[/p][p]While no game is perfect, the response from the community has been incredible, and we’re just getting started.[/p][p]We have been closely monitoring feedback and we know there are some points that stand out more than others:[/p]
- [p]Lack of a save game feature mid-mission in single player;[/p]
- [p]Problem with people leaving mid-game in multiplayer;[/p]
- [p]The anti-cheat system needs to be fine tuned and improved;[/p]
- [p]Some more issues with connectivity and stability;[/p]
[p]In the first week the team has been hard at work to fix the most immediate problems, and they started addressing Skirmish mode, localizations and multiplayer stability.[/p][h3]
What is coming with Update 1.08?[/h3][p][/p][p]We sat down with the developers to discuss what is coming next for Broken Arrow.
The next patch is going to be 1.08 and it’s going to be a big one. Compared to the immediate hotfixes on launch week this update will be larger and will need more thorough testing,
so we’re currently targeting the week of 7th July for its release.[/p][p]Let’s have a look at what it is going to contain:[/p]
- [p]First off, improvements to stability, both offline and online;[/p]
- [p]Fix to the most significant problems related to memory consumption;[/p]
- [p]Reconnect fixes and improvements;[/p]
- [p]Update to the anti-cheat system; [/p]
- [p]The possibility to choose between a small or large layout for the maps has been added for custom matches and skirmish for players looking for smaller matches than 5v5. The game will automatically select the layout corresponding to the number of players+AI but you can also force one layout or the other;[/p]
- [p]The tower defense mode that was present during the beta is back and has been improved;[/p]
[p][/p][h3]
What is coming after that?[/h3][p]
We will continue our work on fixing major issues, and overall improvements of the game client as well as server-side software.[/p][p]We’re going to address the issue of the lack of a penalty for players who leave during a multiplayer match: we’re going to
introduce a time-out system that will penalize leavers with progressively longer time-outs. Furthermore, we’re planning on introducing a
Surrender option.[/p][p]We’re not going to stop our fight with cheaters and we will continue working on improvements for our anti-cheat. [/p][p]As for
Save Games, we know it’s a highly requested feature. However, implementing it is more complex than it may appear. Currently we’re investigating our options to make your single player experience more convenient.[/p][p]While it’s no secret that we’re planning on expanding the game with
new factions and new DLCs, this post doesn’t focus on that. We have plans, but we’re not going to give any spoilers just yet. [/p][h3]
I’m still having technical problems! Help![/h3][p][/p][p]As the devs are working on the update, we’ve prepared a list of solutions to some of the issues that players are currently facing. You can find it
here.
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