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Update 1.0.9 Changelog

[h3]Update 1.0.9[/h3][h3][/h3][p]We are releasing a new update, 1.0.9. As mentioned last week, it is primarily a balance patch. You can find all changes below in the changelog and were decided after analyzing feedback and metrics.[/p][p]On top of this, new PvE scenarios and main menu tab have been added, as well as an improved lobby creation menu.[/p][p]Finally, in terms of highlights, it contains improvements to the localization in Chinese. A big thank you to the players who reported these issues![/p][p]
[/p][h3]What are we working on?[/h3][h3][/h3][p]Work on the following areas will continue, as per last week’s post:[/p]
  • [p]Server stability[/p]
  • [p]Anti-cheat system[/p]
  • [p]Balance[/p]
  • [p]Surrender option[/p]
  • [p]Punishment for leavers[/p]
[p][/p][p]Our commitment to improving the game will never wane and we welcome all the feedback that you can give us.[/p][p]
Update 1.0.9 Full Changelog:[/p][p]
Added:[/p]
  • [p]Added "Restart mission" option in Esc menu (where applicable);[/p]
  • [p]Added new lobby creation menu better highlighting the different types of lobby;[/p]
  • [p]Added new PvE (1-3p) Scenarios: Narva, River & Ignalina;[/p]
  • [p]Added new design for scenarios tab (available in main menu);[/p]
  • [p]Added an opportunity to select any player and check his losses/kills history in the History tab (on post-match screen).[/p]
  • [p]Added new weapons icons for player profile customization that can be unlocked beyond level 73.[/p]
  • [p]Added different map ambients (night, day, morning). In standard game mode this setting is random, while in custom lobby player can change it manually in additional options menu;[/p]
  • [p]Profile background textures reorganised. Three textures are unlocked every time you reach the maximum of a rank (so every 5 XP levels)[/p]
[p][/p][p]General fixes & improvements:[/p]
  • [p]Disconnected player won't get any income until his reconnection;[/p]
  • [p]Additional tuning for matchmaking: game should wait a bit more for a better (elo-wise) opponents;[/p]
  • [p]Fixed some customization frames unlock conditions;[/p]
  • [p]Anti-cheat won't mark you as a cheater in campaign mode anymore (Be aware: you must restart the game if you want to play in other modes after using a cheat in the campaign);[/p]
  • [p]Fixed some edge cases preventing "Reconnect" button from appearing;[/p]
  • [p]Fixed an issue when units’ quantity in shop UI was out of sync after reconnect;[/p]
  • [p]Skirmish AI now can properly capture supply dumps;[/p]
  • [p]Fixed an issue in skirmish mode where only the host could see the radar status of AI’s units.[/p]
  • [p]Cancelled multiplayer matches no longer affects win/loss ratio;[/p]
  • [p]Supply labels are now always displayed under units labels;[/p]
  • [p]Various improvements to the report player’s window;[/p]
  • [p]Fixed an issue with missiles being stuck in the air;[/p]
  • [p]Fixed MLRS and arty tracers and VFXs not showing in some cases;[/p]
  • [p]Adjusted napalm and incendiary areas position sync, especially when they hit buildings and other obstacles.[/p]
  • [p]Fixed B-1B wing trails staying on the same position when the wings are folded;[/p]
  • [p]Fixed some autocannons angles which didn't have enough depression and couldn't shoot at small targets at very short range;[/p]
  • [p]Fixed vehicles not turning their chassis toward the threat when using some of their weapons, even if the weapon didn't need the help of the chassis to reach its target;[/p]
  • [p]Mission editor node "On Unit Refunded" got a new pin for amount of refunded supply;[/p]
  • [p]Fixed Highways of Death map not working for multiplayer custom matches;[/p]
[p]
Campaign fixes & improvements:[/p]
  • [p]"Big Wave” mission:[/p]
  • [p]Fixed gold medal being impossible to achieve.[/p]
  • [p]"Airbase Heist" mission:[/p]
  • [p]Fixed gold medal being impossible to achieve.[/p]
  • [p]"Heavy Rain" mission:[/p]
  • [p]Fixed Bronze medal being impossible to achieve.[/p]
  • [p]"Road to Fiddler's Green" mission:[/p]
  • [p]Fixed Silver medal being impossible to achieve.[/p]
  • [p] "Self Service" mission: The amount of supplies refunded is counted instead of the player's money to win the mission. [/p][p][/p]
[p]Balance:[/p][p][/p][p]General:[/p]
  • [p]Active protection systems cooldown increased from 5 to 6 seconds (Re-loadable RPGs can shoot again before the end of the cooldown if the unit is not stressed);[/p]
  • [p]Incendiary munitions penetration value reduced from 20 to 15 resulting in slightly less damage against infantry but much less damage against armored vehicles with 20+ top armor;[/p]
  • [p]Fast cargo planes (C-17, Il-76, AN-72) agility increased;[/p]
  • [p]Helicopter launched anti-radiation missiles are fired in quicker succession;[/p]
  • [p]Low altitude bombs' arming distance increased. Changing the position of the strike too close to the target will result in the plane having to turn around to make a new approach;[/p]
  • [p]Laser range for vehicles increased from 2400m to 3000m.[/p]
[p]

[/p][p]Maps:[/p]
  • [p]Kaliningrad multiplayer layout modified to add a second spawn location for ground units. [/p][p][/p]
[p]Coastal troops: [/p]
  • [p]BTR-90 number of seats increased from 6 to 7;[/p]
  • [p]BTR-90 Bakhcha-U turret upgrade price 20>15;[/p]
  • [p]Ka-52K helicopter aim time with Kh-35 cruise missiles increased by 3 seconds. Time between missiles increased by 1 second;[/p]
  • [p]Iskander ballistic missiles resupply time reduced from 60sec to 45sec;[/p]
  • [p]BRDM Kvartet missile reserve increased from 8 to 12 missiles;[/p]
  • [p]A222 Bereg direct fire range increased from 1300m to 1400m against ground targets, accuracy against helicopters slightly increased.[/p]
[p][/p][p]Motorized infantry: [/p]
  • [p]Su-24M2 now has a unique label icon to differentiate it from the Su-24MP;
    GRAD with smoke rocket price reduced from 150 to 100;[/p]
  • [p]GRAD with incendiary rocket price increased from 225 to 250;[/p]
  • [p]GRAD incendiary's missile damage reduced from 10 to 8;[/p]
  • [p]GRAD incendiary's missile DoT duration reduced from 10 to 8;[/p]
  • [p]GRAD dispersion doesn't reduces as much when shooting at short distance;[/p]
  • [p]Spetznaz GRU with AT loadout priced increased from 130 to 145;[/p]
  • [p]Su-25T can now guide 2 Vikhr missiles per target at up to 2 targets (so up to 4 missiles);[/p]
  • [p]Mig-29SMT: R-60 missiles price reduced from 35 to 30;[/p][p][/p]
[p]Guard Tanks:[/p]
  • [p]Barbaris 30mm and 57mm variants price increased from 225-290 to 250-300;[/p]
  • [p]Khrizantema upgrade price increased from 20 to 25;[/p]
  • [p]Ingenery Shturmoviki CQC price increased from 70 to 75;[/p]
  • [p]Koalitsiya-SV price increased from 220 to 225, extended range upgrade price increased from 30 to 35.[/p]
  • [p]TOS-1/1A price increased from 200-225 to 250-300;[/p][p][/p]
[p]Special operation forces:[/p]
  • [p]AC-130 availability reduced from 2 to 1;[/p]
  • [p]Killer Egg Stinger upgrade price increased from 15 to 20 (per pylon);
    Delta force CQC price 100>110; Delta force standoff price 120>110;[/p]
  • [p]RQ-170 price increased from 170 to 200;[/p]
  • [p]Rangers MAAWS price increased from 90 to 100;[/p]
  • [p]Pararescue price increased from 60 to 70;[/p]
  • [p]Rangers CQC loadout receives an additional M72A10 LAW anti-infantry rocket launcher;[/p]
  • [p]Rangers RRC close quarters loadout price increased to 80$ like the standoff loadout;[/p]
[p][/p][p]Armored brigade:[/p]
  • [p]Iron thunder upgrade price increased from 50 to 65 (210>225);[/p]
  • [p]Patriot PAC-2: 4 missiles upgrade price increased from 60 to 80;[/p]
  • [p]AMPV Javelin upgrade price increased from 45 to 50;[/p]
  • [p]AMPV reactive armor upgrade price increased from 15 to 20;[/p]
  • [p]AMPV Iron fist APS upgrade price increased from 40 to 45;[/p]
  • [p]ATACMS ballistic missiles resupply time reduced from 60sec to 45sec;[/p]
[p][/p][p]Stryker cavalry regiment:[/p]
  • [p]All strykers variants: active protection upgrade doesn't reduce the speed further compared to ERA upgrade;[/p]
  • [p]Stryker ATGM active protection upgrade price increased from 30 to 35;[/p]
  • [p]Stryker SHORAD APS upgrade price increased from 70 to 75;[/p]
  • [p]Stryker RV Bushmaster+Javelin upgrade price increased from 50 to 55;[/p]
  • [p]M985 Battleship gets 2 extra bunker buster TOW missiles per launcher;[/p]
  • [p]US Combat Engineers now have their own unique icon;[/p]
[p]
Airborne infantry:[/p]
  • [p]Airborne squads with standard loadout now carry an extra AT4 rocket launcher;[/p]
  • [p]Airborne NGSW: M7 rifles damage increased from 1.1 to 1.2;[/p]
  • [p]B-1B pitch rotation speed reduced to avoid suicide in its own nuclear bomb;[/p][p][/p]
[p]Mechanized infantry:[/p]
  • [p]BTO transport vehicle rate of fire with RPO thermobaric rockets increased;[/p]

Weekly Spotlight - 1.0.9 update coming next week

[p]Greetings, Commanders![/p][p]
From now on we’re going to be more frequent in our communication, and we aim at having weekly communications so that the community feels more involved.[/p][p][/p][p]So, the first item is that early next week we’re going to be releasing update 1.0.9.[/p][p]As stated last week, it is mainly a balance update, but we also have a few surprises in store for you.[/p][h3]
Community Highlights[/h3][p][/p][p]From now on we’re also going to be posting some bits of news from the community, on interesting activities or events that emerge from the Broken Arrow playerbase.[/p][p][/p][p]This week we want to give a shoutout to the organizers of the Broken Arrow League. It is a player-run league and they frequently organize tournaments. Be on the lookout as they’re very active and they have something cooking all the time. Great work, guys![/p][p]
We’ve also reorganized our official discord a bit with the implementation of a dedicated channel for player-run tournament announcements (now separated from tournament discussion, so it will be less spammy and tournament announcements will have more visibility) and a dedicated section for clan / team recruitment.[/p][p][/p][p]See you next week for the release of 1.0.9![/p][p]
[/p]

Struggling RTS game Broken Arrow finally implements better anti-cheat

Real-time strategy game Broken Arrow launched to pretty good reviews. Scoring 79 on Metacritic is nothing to be sniffed at. However, the problems started soon after. The balance was way off, some called multiplayer "unplayable," and the game was infested with cheaters. Developer Steel Balalaika wanted to give players a more challenging version of Command and Conquer, but instead launched a messy game with unbearable PvP. Thankfully, it has listened to the feedback and is making changes in its next update.


Read the rest of the story...


RELATED LINKS:

New Broken Arrow update seemingly fails to fix faltering RTS game

New RTS game Broken Arrow struggles on Steam as players speak out on cheating

Broken Arrow review - realistic RTS has big problems, but it's still good

What we're working on

[h3]What’s coming next?[/h3][p]We love our passionate community and want to assure you that we are closely monitoring the feedback you’ve been sending, and we’re committed to making meaningful improvements. Your voice matters, and we’re not ignoring it. Our development team has been working tirelessly to address the most common and pressing issues that have been raised.[/p][p]As part of our ongoing commitment to transparency and open communication, we’ll be adopting a faster-paced communication approach. We aim to keep you better informed on the progress of development and share updates regularly so you can follow along every step of the way.[/p][p]
Our goal remains clear: to continue improving Broken Arrow, refining its features, and engaging with the community. We encourage you to keep sharing your feedback as it helps guide our decisions and priorities.
[/p][h3]What we’re working on right now[/h3][p]Anti-Cheat System
We recognize that fighting cheating is a top priority, and we’re treating it with the urgency it deserves. Our team is actively focused on improving this area and ensuring a fair experience for everyone:[/p]
  • [p]After the imminent release of patch 1.09, we will only ban people using cheats outside of the solo campaign. This allows us to reduce the number of appeals and focus on multiplayer cheating.[/p]
  • [p]We have already expanded the team with an additional person dedicated to the management of cheating reports and appeals in case of false positives.[/p]
  • [p]More than 5000 accounts have been banned from playing in multiplayer since the launch of the game because they were caught cheating.[/p]
  • [p]We are developing better tools to analyse players' statistics and spot anomalies.[/p]
  • [p]Regularly update the cheat database to counter the latest cheating methods that are being invented to circumvent our protections.[/p]
[p]We’ll provide further details as we continue to progress in this area.
[/p][p]Advanced Telemetry
We are improving our tools to collect and analyse data about players' behavior to help us make decisions about multiplayer balance, track cheaters, detect anomalies, etc.
[/p][p]Leaver’s penalty & surrender option
Both of these features have been highly requested, and they are being worked on. We will introduce:[/p]
  • [p]A surrender option to give teams more control over their matches[/p]
[p][/p]
  • [p]A penalty for players who leave mid-game without using the surrender option[/p]
[p][/p][p]Improved customer support ticketing solutions to improve the speed of our feedback to your support requests. This has priority as we don’t want to let our players down, so while it’s not directly impacting the game, it will definitely impact your experience of interacting with us.[/p][p]If you have any questions regarding the game, you can now contact us through a dedicated support channel at [/p][p][email protected]
[/p][h3]Balance[/h3][p]We greatly appreciate all your feedback on faction balance. Balancing is not a one-time fix - it’s an ongoing process that requires careful tuning, patience, and deep analysis of gameplay data.
[/p][p]Our goal is to create a fair and rewarding environment where each faction has equal chances to win. We will continue working on balance adjustments based on stats, internal testing, and your input.
[/p][p]Expect new balance changes aimed at improving balance and strategic depth in the upcoming patch.
[/p][h3]Server Stability[/h3][p]We’re actively working to improve multiplayer stability and connection reliability. Ongoing work includes optimizing the reconnect system so players no longer need to restart the game after a brief connection loss.[/p][p]We want your multiplayer experience to be as smooth and hassle-free as possible.
[/p][h3]What’s Coming with Update 1.09?[/h3][p]Our next patch 1.0.9 will contain the following elements:[/p]
  • [p]A balance patch[/p]
    • [p]A reduction of the active protection systems efficiency.[/p]
    • [p]A reduction of damage for the incendiary munitions.[/p]
    • [p]Various changes to make the Russian Coastal Troops specialization more attractive.[/p]
    • [p]Various changes to rebalance the interest of some over and under performing units.[/p]
    • [p]Fixed: Several autocannons didn’t have enough angle to shoot targets located right next to them.[/p]
    • [p]Fixed: vehicles stopped turning their chassis toward the enemy when using some of their weapons, even if the weapon didn't need the help of the chassis to reach its target.[/p]
  • [p]New presentation of the lobby creation pop up window to better show the different types of lobby that can be created.
    [/p]
  • [p]Option to restart campaign missions and scenarios in the escape menu.
    [/p]
  • [p]Plus various fixes, we will provide the full list when the patch releases.[/p]
[p]Thank you for your continued support and feedback. We’re dedicated to delivering a game that you can enjoy, and we’re excited to take the next steps together with the community.[/p][p][/p][h3]What is missing[/h3][p]We know that there are many other areas of improvement, community requests, suggestions, and more. We are listening and we keep working to improve your experience. We are looking forward to keeping you updated on our current and future work, so if you don’t see the changes you’re looking for in this list, rest assured, we have more to come, and we’ll let you know as soon as we have news.[/p][p]
[/p]

New Broken Arrow update seemingly fails to fix faltering RTS game

Realistic RTS Broken Arrow has had a rocky launch. Despite opening to rave reviews on Steam, a host of technical and balance issues have caused its ratings to sink into the "mixed" range. Widespread cheating in multiplayer modes, a lack of penalty for players leaving in the middle of a match, and unbalanced enemy AI are among the most widespread complaints. A new update seeks to address a number of the community's concerns, but does not seem to go far enough.


Read the rest of the story...


RELATED LINKS:

New RTS game Broken Arrow struggles on Steam as players speak out on cheating

Broken Arrow review - realistic RTS has big problems, but it's still good

After fan feedback, Broken Arrow dev immediately fixes RTS game's skirmish mode