Patch Notes for 04/12/2024
v2.2.3.32893
[h2]Balancing[/h2][hr][/hr][h3]Common[/h3]
[h3]Factions[/h3]
[expand][h3]Atreides[/h3][expand]
[h3]Smugglers[/h3][expand]
[h3]Fremen[/h3][expand]
[h3]Corrino[/h3][expand]
[h3]Ecaz[/h3][expand]
[h3]Vernius[/h3][expand]
[h3]Miscellaneous[/h3]
[h2]Bugfixes[/h2][hr][/hr]
[h2]Balancing[/h2][hr][/hr][h3]Common[/h3]
-  Resolution “Portfolio Scrutiny” (apply to all) rework : Cannot buy CHOAM Shares and Selling CHOAM Shares gives 3 Hegemony per Shares instead of Solaris
 -  Resolution “CHOAM Dilution” (apply to all) rework : 20% of owned CHOAM Shares are destroyed
 -  Resolution “Sale Incentive” (targeted) rework : 10% and 30% CHOAM ownership bonus are blocked for the duration, and at the start of next council, lost 20 solari per shares owned 
 -  Resolution “Labor Right” (apply to all) rework : +100% military unit upkeep
 -  Resolution “Imperial Intelligence”, which allows to use Cell Search outside of an assassination attempt, now also block the installation of new Infiltration Cell for the duration.
 -  the immediate effect on price of selling or buying a shares is 50% stronger
 -  sietches now have an integrated missile battery that will only target flying units engaged in combat with their militia
 - flying units can no longer trigger the attack on a sietch
 
[h3]Factions[/h3]
[expand][h3]Atreides[/h3][expand]
- Duncan Idaho has been reworked:
 -  for each bonus given by an ally unit, gains heroism (+2 power ; +1 armor)
 - upon death, all future Duncans gains +3 power and +150 health
 -  “Duncan’s Last Stand” skill is now a toggle with the following effects:
-  enemy ground units in melee suffer -50% speed
 -  +100% speed
 -  +100% attack speed
 -  keep all your heroism stacks
 -  cannot be controlled
 - cannot be turned off while duncan is still engaged in melee
 
 -  enemy ground units in melee suffer -50% speed
 - Trooper gear “Offensive Mindset” has been reworked. It now gives +2 power and increase damage received by +15%
 -  Heavy Weapon Squad gear “Distracting Flashes” reduces damage received 
 -  by ally around the target by 20% -> 10%, but no longer removes any power
 -  The Heavy Weapon Squad “Distorsion Umbrella” gear has been replaced by “Whistling Ammo” 
 -  Support Drone gear “Kraken Protocol” removes 2 -> 1 armor when the drone is empty.
 -  Support Drone gear “Evasion Booster” no longer requires +1 fuel cell
 - Warden gear “Cover Tactics” gives +2 -> +5 armor to ally with no target, at short range.
 
[h3]Smugglers[/h3][expand]
-  Lashon Hara gives 2 -> 1 influence production per infiltration level in another faction
 -  Wrecker gear “Concentrated Toxins” gives +50% -> +75% damage to the target
 -  Wrecker gear “Traumatic Repeater” now removes 1 more armor to any damaged target, no matter how many health they have.
 -  Wrecker gear “Stinging Gas” no longer removes 1 power
 - The Sniper gear “Distorsion Umbrella” gear has been replaced by “Barrel Cleaner” (previously seen on Ecaz Musketeer)
 
[h3]Fremen[/h3][expand]
-  Jamis gives 80 -> 70 authority on liberation
 -  Stilgar gives +1 authority production, instead of reducing sietch alliance authority cost by half
 -  Shimoom gives +4 plascrete production per village producing 12 Water or more, on top of his other effects.
 -  Fedaykin have 21 -> 22 power
 -  Warrior gear “Dry Training” has been reworked. It now gives +1 health per Water.
 - Infiltrator gear “Focused Mind” gives +1 armor on top of its other effect.
 
[h3]Corrino[/h3][expand]
- Corrino 10k hegemony bonus no longer gives influence for militia killed in a territory in truce. It still works on neutral units from a raid, and enemy units.
 
[h3]Ecaz[/h3][expand]
-  Fencers have 10 -> 11 power and get -30% -> -40% damage received from target
 -  Sirens give -10% -> -15% damage to next attack" to enemies they damage with their aoe
 -  Museum of Unbound Arts gives +3 -> +4 max authority, influence and manpower per masterpieces
 -  Warbanner gear “Distracting Lights” makes unit targeting the war banner inflict -20% -> -30% damage
 - Warbanner gear “Propaganda Machine” has been reworked. It now reduces the damage inflicted by enemy units at range by 10%
 - Warbanner gear “Big Banner” gives +300 -> +100 health, but does not increase Command Points requirements anymore.
 
[h3]Vernius[/h3][expand]
-  Resonance Drone’s electrostatic damages affected enemies by 100 -> 120 health per day.
 -  Fighting Mek gear “Material preprocessor” gives +3% ->+5% power but removes 3% -> 5% attack speed per armor points on the target
 -  Fighting Mek gear “Anatomical Scanner” gives +20% -> +15% damage against non mechanical units
 - Railgun Drone gear “Warm Magnet” is replaced by “Strong Magnet”, which gives +3 power but increases fuel cell requirement by 2
 -  Fighting Meks and Railgun Drones gear “Smart Armor” and “Smart Lens” have been replaced by “Learning Transistor”, which gives +0.5 Knowledge while tethered in combat
 -  Suboid gear “Focused Mind” gives +1 armor on top of its usual effect.
 -  Resonance drone has 4 fully reworked gears :
-  “Fractal Frequencies” : The electrostatic deals +50% damage and requires +2 Fuel Cell
 -  “Feedback Gate” : +0.5 armor per ally drone at range
 -  “Deep Signales” : ally drones at range deal +10% damage
 - “Repeater Node” : Always tethered ; Drones at range are tethered
 
 -  “Fractal Frequencies” : The electrostatic deals +50% damage and requires +2 Fuel Cell
 - Fight Engineer gear “Whistling Ammo” has been replaced by “Multi-Purpose Parts”, which gives -20% solari upkeep and regeneration cost to drones at range
 
[h3]Miscellaneous[/h3]
-  Vernius Fighting Meks and Railgun Drones get the trooper and sniper icons respectively
 -  during landsraad, in multiplayer:
-  in "fast" event timer, preliminary phases will last up to 20 -> 30 seconds each, and voting phase will last up to 30 -> 45 seconds
 - in "slow" event timer, preliminary phases will last up to 2 min -> 1 min 30, and voting phase will last up to 10 -> 5 minutes
 
 -  in "fast" event timer, preliminary phases will last up to 20 -> 30 seconds each, and voting phase will last up to 30 -> 45 seconds
 -  “Slow” landsraad is now the default setting in multiplayer.
 - The Recon time of POI now has a maximum. It will reduce the time to recon poi that are very far away from the Main Base
 
[h2]Bugfixes[/h2][hr][/hr]
-  When placing rally point as a fremen, the correct range is now showed
 -  The right character will now address the player during the “Hired Help” mission, in Fremen and Smuggler conquest.
 -  The “Cutting the Head Off” mission will now properly check the infiltration level of the right opponent
 -  Fixing a bug with overflowing spice, affecting the “Spice Heist” conquest mission
 -  The “Spice Heist” conquest mission can no longer happen against Vernius, making it almost impossible to succeed.
 -  Fixing the Accursed Sietch sometimes not appearing in “The Water Thieves” conquest mission
 -  Some memory leaks plugged
 - Some crashes fixed