Patch Notes for 04/12/2024
v2.2.3.32893
[h2]Balancing[/h2][hr][/hr][h3]Common[/h3]
[h3]Factions[/h3]
[expand][h3]Atreides[/h3][expand]
[h3]Smugglers[/h3][expand]
[h3]Fremen[/h3][expand]
[h3]Corrino[/h3][expand]
[h3]Ecaz[/h3][expand]
[h3]Vernius[/h3][expand]
[h3]Miscellaneous[/h3]
[h2]Bugfixes[/h2][hr][/hr]
[h2]Balancing[/h2][hr][/hr][h3]Common[/h3]
- Resolution “Portfolio Scrutiny” (apply to all) rework : Cannot buy CHOAM Shares and Selling CHOAM Shares gives 3 Hegemony per Shares instead of Solaris
- Resolution “CHOAM Dilution” (apply to all) rework : 20% of owned CHOAM Shares are destroyed
- Resolution “Sale Incentive” (targeted) rework : 10% and 30% CHOAM ownership bonus are blocked for the duration, and at the start of next council, lost 20 solari per shares owned
- Resolution “Labor Right” (apply to all) rework : +100% military unit upkeep
- Resolution “Imperial Intelligence”, which allows to use Cell Search outside of an assassination attempt, now also block the installation of new Infiltration Cell for the duration.
- the immediate effect on price of selling or buying a shares is 50% stronger
- sietches now have an integrated missile battery that will only target flying units engaged in combat with their militia
- flying units can no longer trigger the attack on a sietch
[h3]Factions[/h3]
[expand][h3]Atreides[/h3][expand]
- Duncan Idaho has been reworked:
- for each bonus given by an ally unit, gains heroism (+2 power ; +1 armor)
- upon death, all future Duncans gains +3 power and +150 health
- “Duncan’s Last Stand” skill is now a toggle with the following effects:
- enemy ground units in melee suffer -50% speed
- +100% speed
- +100% attack speed
- keep all your heroism stacks
- cannot be controlled
- cannot be turned off while duncan is still engaged in melee
- enemy ground units in melee suffer -50% speed
- Trooper gear “Offensive Mindset” has been reworked. It now gives +2 power and increase damage received by +15%
- Heavy Weapon Squad gear “Distracting Flashes” reduces damage received
- by ally around the target by 20% -> 10%, but no longer removes any power
- The Heavy Weapon Squad “Distorsion Umbrella” gear has been replaced by “Whistling Ammo”
- Support Drone gear “Kraken Protocol” removes 2 -> 1 armor when the drone is empty.
- Support Drone gear “Evasion Booster” no longer requires +1 fuel cell
- Warden gear “Cover Tactics” gives +2 -> +5 armor to ally with no target, at short range.
[h3]Smugglers[/h3][expand]
- Lashon Hara gives 2 -> 1 influence production per infiltration level in another faction
- Wrecker gear “Concentrated Toxins” gives +50% -> +75% damage to the target
- Wrecker gear “Traumatic Repeater” now removes 1 more armor to any damaged target, no matter how many health they have.
- Wrecker gear “Stinging Gas” no longer removes 1 power
- The Sniper gear “Distorsion Umbrella” gear has been replaced by “Barrel Cleaner” (previously seen on Ecaz Musketeer)
[h3]Fremen[/h3][expand]
- Jamis gives 80 -> 70 authority on liberation
- Stilgar gives +1 authority production, instead of reducing sietch alliance authority cost by half
- Shimoom gives +4 plascrete production per village producing 12 Water or more, on top of his other effects.
- Fedaykin have 21 -> 22 power
- Warrior gear “Dry Training” has been reworked. It now gives +1 health per Water.
- Infiltrator gear “Focused Mind” gives +1 armor on top of its other effect.
[h3]Corrino[/h3][expand]
- Corrino 10k hegemony bonus no longer gives influence for militia killed in a territory in truce. It still works on neutral units from a raid, and enemy units.
[h3]Ecaz[/h3][expand]
- Fencers have 10 -> 11 power and get -30% -> -40% damage received from target
- Sirens give -10% -> -15% damage to next attack" to enemies they damage with their aoe
- Museum of Unbound Arts gives +3 -> +4 max authority, influence and manpower per masterpieces
- Warbanner gear “Distracting Lights” makes unit targeting the war banner inflict -20% -> -30% damage
- Warbanner gear “Propaganda Machine” has been reworked. It now reduces the damage inflicted by enemy units at range by 10%
- Warbanner gear “Big Banner” gives +300 -> +100 health, but does not increase Command Points requirements anymore.
[h3]Vernius[/h3][expand]
- Resonance Drone’s electrostatic damages affected enemies by 100 -> 120 health per day.
- Fighting Mek gear “Material preprocessor” gives +3% ->+5% power but removes 3% -> 5% attack speed per armor points on the target
- Fighting Mek gear “Anatomical Scanner” gives +20% -> +15% damage against non mechanical units
- Railgun Drone gear “Warm Magnet” is replaced by “Strong Magnet”, which gives +3 power but increases fuel cell requirement by 2
- Fighting Meks and Railgun Drones gear “Smart Armor” and “Smart Lens” have been replaced by “Learning Transistor”, which gives +0.5 Knowledge while tethered in combat
- Suboid gear “Focused Mind” gives +1 armor on top of its usual effect.
- Resonance drone has 4 fully reworked gears :
- “Fractal Frequencies” : The electrostatic deals +50% damage and requires +2 Fuel Cell
- “Feedback Gate” : +0.5 armor per ally drone at range
- “Deep Signales” : ally drones at range deal +10% damage
- “Repeater Node” : Always tethered ; Drones at range are tethered
- “Fractal Frequencies” : The electrostatic deals +50% damage and requires +2 Fuel Cell
- Fight Engineer gear “Whistling Ammo” has been replaced by “Multi-Purpose Parts”, which gives -20% solari upkeep and regeneration cost to drones at range
[h3]Miscellaneous[/h3]
- Vernius Fighting Meks and Railgun Drones get the trooper and sniper icons respectively
- during landsraad, in multiplayer:
- in "fast" event timer, preliminary phases will last up to 20 -> 30 seconds each, and voting phase will last up to 30 -> 45 seconds
- in "slow" event timer, preliminary phases will last up to 2 min -> 1 min 30, and voting phase will last up to 10 -> 5 minutes
- in "fast" event timer, preliminary phases will last up to 20 -> 30 seconds each, and voting phase will last up to 30 -> 45 seconds
- “Slow” landsraad is now the default setting in multiplayer.
- The Recon time of POI now has a maximum. It will reduce the time to recon poi that are very far away from the Main Base
[h2]Bugfixes[/h2][hr][/hr]
- When placing rally point as a fremen, the correct range is now showed
- The right character will now address the player during the “Hired Help” mission, in Fremen and Smuggler conquest.
- The “Cutting the Head Off” mission will now properly check the infiltration level of the right opponent
- Fixing a bug with overflowing spice, affecting the “Spice Heist” conquest mission
- The “Spice Heist” conquest mission can no longer happen against Vernius, making it almost impossible to succeed.
- Fixing the Accursed Sietch sometimes not appearing in “The Water Thieves” conquest mission
- Some memory leaks plugged
- Some crashes fixed