Final Stand: Ragnarök Newsletter #17 - Version 1.0
Team Tidings
Our 1.0 update for Final Stand: Ragnarök is now live! We’ve been working for the past few months to get everything ready for this update, and we’re thrilled to finally share it with you. This includes a lot of polish and updates to existing content (check out the new looks for our zones and Champions) and quality of life improvements to help the game run more smoothly. Take a look down below for more details!
State of the Build: Update 1.0
[h2]Map Beautification[/h2]
Our Environment team has been hard at work polishing our current zones for the 1.0 release! We’ve got a number of changes to both the Towers of Vigrith (formerly ‘Horde') and Arena scenarios, which we’ll cover below.

The Towers of Vigrith scenario has been updated with an expansive new background and skybox. On top of these changes, we’ve been adding terrain props and environmental variety for more visual interest while defending the Towers of Vigrith from Hel! In addition, we’ve made improvements to the aesthetics of the health and mana pools, making them stand out a bit more from the background as places of import.

Arena has received a lot of attention on various terrain materials, helping improve the visual flow of the level. And just to show we’re not playing favorites, we’ve given a facelift to the health and mana pools in this scenario as well.
[h2]Champion Updates![/h2]

We’ve transitioned all of our current Champions to their new V2 models! This overhaul affects their base skins and all future skins, and allows us to iterate on any future cosmetic work much more quickly and efficiently.
In addition to the updates made to each Champion’s model, we’ve implemented several balance changes. This includes updated recharge times for ultimate abilities, ultimates now using mana, and an assortment of other small tweaks which you can read about in the Release Notes section below.
[h2]Quality of Life Improvements![/h2]

Over the course of our development of FSR 1.0 we’ve been working on a number of new systems that should improve a player’s general quality of life. The most major of these are the new Reporting and Muting system, allowing players to address bad actors in-game. If you run into a troublemaker or ne’er-do-well, simply click on their name in the game’s menu in order to report them so we can take care of it. We’ve also improved the UI for better flow and readability, added additional UI info for shielded NPCs (such as Slozas), and various smaller tweaks here and there.
Release Notes: Update 1.0
[h2]Major Features[/h2]
XP Potions
- We’ve introduced new XP potions for both Champion and Season XP. The Champion XP potions can be purchased now, while Season XP potions will go live with the upcoming Season Pass.
Reporting and Muting Features
- We’ve implemented a system for reporting and muting bad actors in-game.
[h2]Art[/h2]
Map Improvements
- The current scenarios, Towers of Vigrith (formerly Horde) and Arena, have been updated with better set dressing, terrain reworks, and a new skybox on Towers of Vigrith.
Champion V2 Models
- We’ve updated all Champions to use new V2 models. These are reworks of their skins to match the new base meshes we’ve been working on. So flex those muscles and check them out!
[h2]FX[/h2]
Freeze and Burn VFX
- As part of a series of visual updates, we’ve changed the “burning” and “frozen” FX applied to both Champions and NPCs for better visibility…and to look way more epic.
[h2]Audio[/h2]
Wwise Update
- We took the opportunity to update the version of Wwise (our audio engine) we currently use. While there’s outwardly nothing this impacts, it gives us access to more tools on the audio-side for future developments.
Soundbank Optimization
- A major overhaul of soundbanks has been completed, massively improving their memory utilization. Players should see big improvements to their memory usage in-game due to this change.
Voice Acting for Dialogue
- The biggest change players will hear would be new voice acting for all dialogue on both Horde and Arena. Our team contributed their voices to Final Stand: Ragnarok’s characters, bringing new life to the dialogue!
Assorted Other Audio Updates
- In addition to the above, we have some other smaller audio updates for Champion Selection, SFX volume tweaks, and other miscellaneous areas of our soundscape. You may notice that Aella’s bow in particular sounds a bit more powerful with each arrow loosed.
[h2]UI[/h2]
Store Item Tabs
- We’ve added additional item tabs to the store for supporting several new item types - Sprint FX, Portraits, and XP Potions.
NPC Health Bar Shielded Status
- An improvement to the final bosses has landed, which gives their health bar a special “shielded” status to clearly show their nigh-invulnerability while shielded.
General UI Updates
- A variety of our UI pages have been given a visual update. This includes Season Pass UIs, the Match Summary, Champion Equipment selection, Rune Mods, and more.
[h2]Gameplay[/h2]
Assorted Champion Balance Changes
- We’ve implemented a number of balance updates to Champions. The most major of these impacts Champions’ ultimate abilities - they now have different cooldown times per Champion and require Mana to activate.
[h2]Bug Fixes[/h2]
- Fixed a bug where occasionally Champions would go straight into dead state instead of down.
- Fixed a bug where the scenario summary page might not show the correct amount of XP.
- Fixed some cases where alert stars were not created for rewards obtained through a quest.
- Fixed a bug which caused the UI to fetch the player's profile many times.
- Champion damage boosts are now applied correctly across all layers.

What's Next?
With our 1.0 release of Final Stand: Ragnarök, we’ve completed our core content and are looking toward expanding it going forward. While we have a lot of future content in development right now, we’re particularly excited for a new scenario we’ve been hinting at the past few updates! This will be our first zone set indoors, with the Champions venturing deep into Hel’s territory. Stay tuned for more news on when players will be able to enter the Dungeon Maze!

Final Note
And that wraps up everything we have to cover for our 1.0 release. With our new map edits, Champion changes, and quality of life updates, there’s a lot to enjoy right now. Not to mention, we have a new scenario to look forward to in the coming months! As of this writing, 1.0.1 has shipped, and you can read more about the hotfix here. Keep an eye for more updates coming soon!
If you’re looking for other Champions to play with, you can check out the FSR Discord server here.
We’ll see you on the battlefield, Champions!
