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ZeroSpace News

Join ZeroSpace's Free Demo Weekend!

The ZeroSpace FREE Demo Weekend starts tomorrow, November 22-24 at 10am PT/1pm ET! Team up with your friends and play for free for 3. Go to the ZeroSpace Steam Page to request access and be notified when it goes live on Steam. We'll be letting some players in early, so be ready!

Our Vision: ZeroSpace will be the first ever RTS where all game modes (single player, co-op, PvE, and PvP) affect a shared MMO galaxy map. Contribute towards the war effort through conquering planets and fortifying alliance strongholds. Wishlist us to get updates about our launch!

Invite your friends to join your fight and reclaim the galaxy! Play your way - combined 3 asymmetric main factions with and of our 5 unique mercenary factions. Here's what this free demo currently offers:

  • Galactic Warfare Co-op sneak peek (Solo, Party, or Matchmaking) with 3 Missions and 2 Co-op commanders
  • Matchmaking for 1v1, 2v2, FFA, and vs A.I.
  • Custom Games
  • Co-op Survival - survive 10 waves in this horde mode experience with day and night cycles
  • Skirmish vs A.I. (11 Difficulties)




ZeroSpace Development Updates and Upcoming Playtest Dates!

Hello everyone!

We want to start off by giving you a timeline update. As you may know, we are a relatively small team with big aspirations, and we want to be transparent about where we stand with our upcoming release. It’s been a challenge to secure a publisher in the current industry climate, and we believe our timeline has been impacted to the point where it's unlikely we’re able to get ZeroSpace to the level of polish we’d like by May. We haven't made any final decisions yet, but we are considering Early Access and/or postponing the full release. We understand this wouldn't be ideal but believe it could ensure that ZeroSpace lives up to both our standards and your expectations.

That said, many publishers are interested in our project, and we're continuing to seek out the best partnership for the game. We will keep you updated on our progress and timeline and let you know if we have any news in terms of a final decision and/or a publisher deal.

In the meantime, it’s still full steam ahead for our team. Since our last check-in, we’ve been working on tons of new features, from unit remodels to new environments and character refinements. Let us know what you think!

So what’s new in ZeroSpace?


[h2]New Map Tileset[/h2]

We're working on a detailed environmental tileset for urban Protectorate areas, focusing on an upper-class, Administrative District aesthetic, filled with new props, models, and decorations.





[h2]Campaign Progress[/h2]

We’ve been working on new cinematics, character details, campaign missions, and lots of world building!


What do you think could be happening in this new Protectorate hall?


Aster’s Armor now has a new helmet to match!

[h2]Atlas Unit Remodel[/h2]
Our art team has reimagined the Atlas unit for better visual appeal and detail. Let us know what you think!



[h2]Flux Model Updates[/h2]
We're re-imagining Flux nodes, drawing inspiration from a combination of sea flora shapes and traditional crystals. While Flux is pervasive throughout the galaxy, it's usually found in small quantities... but once in a while, it may come crashing down in meteor form, bringing large, concentrated deposits!



[h2]Revamped Mercenary System[/h2]
We've been refining the mercenary system to ensure each faction retains its unique identity and playstyle without overshadowing the core factions. To support this vision, every Mercenary Group will now have a buildable, faction-specific Tavern, allowing players to explore not only Mercenary units but also new upgrades and mechanics that emphasize their unique identities and gameplay avenues. We've also introduced a powerful, often modifiable, top-bar ability for each mercenary faction and reduced the number of units for each faction by one to better focus on their unique roles and abilities.

We're also experimenting with a new charge system. Rather than all merc units costing a single charge, each will now require a specific number of charges in addition to resources. We believe this change will allow for more interesting unit designs and add an extra layer of strategy.

These updates won’t be quite ready for the next playtest. However, we’re excited about how the mercenary taverns are shaping up and couldn’t wait to share them with you!


Arandi Merc Tavern (it flies and those are the available merc charges in orange! 👀)


The Earth Temple, just one of the Cha’Kru Merc Taverns ;)

[h2]Upcoming Playtesting Dates[/h2]
Mark your calendars! We have three playtesting phases coming up, and we can't wait to get you back into the game.

1. Alpha Test: November 1-8
This will be a closed alpha test. We are trying out a lot of changes, some of them very experimental, so your feedback during this phase will be crucial as we fine-tune core gameplay mechanics.

2. First Beta Test: November 15-21
Our beta phase will allow for a more polished experience. We welcome streaming during this period to help spread the word about ZeroSpace!

3. Free Demo Weekend: November 22-24
To cap off our testing phase, we're opening the gates to everyone! This 72-hour demo will give players a taste of what ZeroSpace has to offer.

Don’t have early access yet? Consider supporting us on Backerkit! A pledge level of Solar Monarch or higher gets you instant access to the beta, while Sector Overlord or higher gets you into the alpha: https://bit.ly/ZeroSpaceBackerKit

During each playtest, please share your thoughts, report bugs, and suggest improvements by joining our Discord! Your input during these playtests will be invaluable in helping us create the best possible gaming experience. We can't wait to see you in-game and hear your thoughts!

In the meantime, check out the community-built website, zerospace.gg, for information on unit stats, maps, ZeroSpace basics and more! You guys are awesome and we definitely have one of the best communities out there!

Thank you for your patience and support of our project. This would not be possible without you! The feedback, excitement, and discussions we see from all of you help to keep our team invigorated and aiming to create the best RTS experience possible!

The ZeroSpace Team

[h2]Looking for the best ways to support us?[/h2]
Wishlist us on Steam to help increase our visibility: https://bit.ly/ZeroSpaceSteam

Support us on social media: https://linktr.ee/playzerospace

Back us on backerkit to participate in these testing periods and receive extra goodies: https://bit.ly/ZeroSpaceBackerKit

Gunship, Aster's Turret, and Bastion Model Revamp

Updated Protectorate Models


We're excited to share some visual updates for Protectorate! Our team has been hard at work refining the models across the protectorate, we’ve chosen to highlight the Gunship, Aster’s Turret, and the Bastion here. These have all been given a revamped look to better reflect their unique roles on the battlefield, enhancing their visual distinction and overall impact in-game.

  • The Gunship’s updated model we showed last month is now in game, it features sleeker lines and more pronounced weaponry, helping to give it a stronger identity among the Protectorate lineup.
  • We've also updated Aster's Turret with more detailed features, ensuring it now clearly represents its function on the battlefield.



New Gunship and Aster's Turret, featuring a sneak peek of our work on the Predator.

  • The Bastion has been reinforced with enhanced armor details and a more imposing structure, emphasizing its role as a frontline unit.



The Bastion here is the high poly model, before it is in game

Stay tuned for more updates as we continue to polish and refine the game!

Exciting News from Ironward!


We're thrilled to announce that ZeroSpace’s partner studio, Ironward, has just revealed their latest game, Atre: Dominance Wars!


Set in a richly detailed world where magic can shape the fate of civilizations, Atre: Dominance Wars is a 4X RTS that combines classic and modern gameplay elements. Players will explore and conquer a procedurally generated world, building powerful armies and crafting magical artifacts to aid in their quest for supremacy. As an Elder, a mighty being with ambitions of Godhood, your decisions will alter the very fabric of the world around you. Every choice matters, and with the right strategy, you can rise to ultimate power and become unstoppable.


Check out their trailer and wishlist their game on Steam to stay updated on its release. We’re incredibly proud to support their journey and can’t wait for you to experience what they’ve been working on!

[previewyoutube][/previewyoutube]

Have a Voice in the Game

We'll be recording some more unit voicelines soon! If you'd like to add your ideas to the voiceline forums, head over to our Discord and they might be added into the game!

August Update: Future Games Show, Galactic Warfare First Look, and MORE!

ZeroSpace at the Future Games Show!

We are excited to announce that our most recent trailer will be showcased at the Future Games Show at Gamescom! The show starts on Wednesday, August 21, 2024 at 1pm PT, 4pm ET and 10pm CEST across Twitch, YouTube, X, GamesRadar, and more. Our segment kicks off at 4:19pm ET—be sure to tune in then to show your support!

[previewyoutube][/previewyoutube]

Galactic Warfare

Take the first look at Galactic Warfare! Dive into our persistent, massively multiplayer galaxy mode. Choose your alliance, team up with friends, and conquer territories.

[previewyoutube][/previewyoutube]

New Map Tilesets

We’re excited to unveil a sneak peek of our new map tilesets for ZeroSpace! Our team has been hard at work developing stunning snow and ice environments, along with additional maps.



Xol Progress

We’ve also been making steady progress on our highly anticipated fourth faction, the Xol. We’re eager to continue sharing our progress and expect to begin internal playtesting later this year!



UI Revamp Progress

To provide a more intuitive and visually appealing experience, we’ll be updating our user interface! Check out a couple of our most recent mock-ups below and let us know what you think!



The Visual Updates

These changes are still a work in progress, but they aim to make the units more recognizable, while also strengthening their visual connection to the ZeroSpace Universe!

[h2]Gunship Model Update


Flux Model Update


Updated Control Tower Model


Grell Retexturing

[/h2]

We hope you enjoy the new look and feel of these updated models—let us know what you think!

Thank You, Commanders! 🫡

We can't thank you enough for your continued support for ZeroSpace! Since we’re still working on firming up the next playtest dates, there will be an announcement in our next update with the next Alpha dates!

Your feedback has been an amazing help in shaping the game, and we're excited to share these new updates with you. Whether you're a long-time backer or just joining our community, we're thrilled to have you on this journey and we hope to see you on the battlefield!

[h2]Looking for the best way to support us?[/h2]
Wishlist us on Steam to help increase our visibility: https://bit.ly/ZeroSpaceSteam
Back us on backerkit to gain access to our testing periods: https://bit.ly/ZeroSpaceBackerKit



Watch the World Premiere of the ZeroSpace Campaign Trailer on IGN!

[previewyoutube][/previewyoutube]

Your attention, Commanders!

We have a strategic communique of the highest priority that demands your immediate attention. The Starlance Studios team has secured a critical victory in the war effort:

The exclusive reveal of the ZeroSpace Campaign Trailer on the biggest gaming website in the galaxy -- IGN. Watch it here. Share it with your friends. The more eyeballs we can get on the trailer right here, right now, the more YouTube will show it to gamers who might not yet be converts to the righteous cause of this incredible genre of games.

Thank you for your support. Here are a few other updates from the front lines:



Development Progress


We’ve implemented tons of new additions since our last update. Here’s a peek into our latest progress:

[h2]Galactic Warfare[/h2]

In addition to ZeroSpace’s cinematic single player campaign and fine-tuned PvP modes, one piece of our vision that we believe has a tremendous amount of potential is Galactic Warfare – a persistent, massively multiplayer galaxy where you and your friends team up to control territory for your chosen alliance.



We’ve been putting a lot of work into design, infrastructure and engineering to make Galactic Warfare happen. We’ve been particularly heartened to see the community reaction to Helldivers II, which has a community-driven metagame that is similar in spirit and design to what we’ve been building. You can see Galactic Warfare teased in the campaign trailer released on IGN today, and we’ll share more behind-the-scenes work on this feature as it matures.

Here’s roughly how it plays: pick your alliance and expand your territory while earning incredible upgrades for your faction. Journey down to a planet's surface to engage in single player and co-op battles to capture a planet for your alliance. Level up and evolve your faction to get access to new units, abilities and technology. Capture and fortify stronghold planets with outposts and defenses that ruin your enemies' army and ensure that you still hold onto the valuable resources and upgrades hidden within the planet's surface. Fight for your friends, for your alliance – and for the fate of the galaxy.

[h2]Campaign[/h2]

During our latest testing period we released the first iteration of our Prologue! This includes creating tons of assets from scratch that now we’ll be able to use in future cinematics and gameplay, like all new environments, spacecrafts, and character models.



[h2]Xol[/h2]

The Xol are in the works! We’ve been crafting their character models, in-game abilities, and animations!



[h2]Survival Mode[/h2]

Our new game mode, Survival Mode, is now available to play during testing periods! Team up with a friend or go solo as you fend off waves of enemies for as long as you can!

Here's to the RTS Revolution!


Thank you for your continued support and enthusiasm for ZeroSpace. We couldn't have come this far without you. Stay tuned for more updates, and don’t forget to check out our exclusive trailer on IGN's YouTube channel on May 29th! In the meantime, please consider wishlisting ZeroSpace on Steam and joining our Discord community to stay connected with fellow RTS fans!

'Til next time, Commanders!

- The ZeroSpace Team